Quote (izParagonzi @ Aug 9 2023 09:26pm)
Actually, out of one response, one (maybe two) thing(s) has come to light.
"Killing Blow" with Magic Luck is the main factor either running in a catacomb or welling for drops. You can use your damage gear to whittle down the Mob(s) and switch to ML gear for the "Killing Blow" in the hopes the drops are better.
The second part is that using ML gear muting is better than not.
I will have to disagree on the "killing Blow" is the only thing that matters with an example:
1) Assume you are welling - When you throw the item in the well "most" slashers will be wearing ML gear for the main drop.
It has been said that once you throw the item in the well that nothing will change. Not even items for the "side" drop.
The testing that was done was throwing item in the well with ML gear and using non-ML gear for the kill. The results were side drops with "overspawn" stats.
This would bring about many questions (my own included) as if I did use ML for the kill how would that have altered the Tier and Magic Quality?
Secondly, as someone that farms with ML/Stat based items I consistently find more "white" items than I do when I am not wearing any ML at all.
This is also true when stumbling into a treasure chest. My drops are usually better with the ML on than without.
From my own experience I often play with testing switching to ML gear for killing blow on EPs. In my testing I have noticed the EP will not drop an item about 30% of the time with a "switch" kill.
If I dont switch I normally get expected drops and if I happen to have more ML on, the drops occasionally have higher Tiers and or Magic Quality than times I do not.
Just my two cents that I have seen/tested and played through.