d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher >
Poll > Should We Get Fist Prof!? Pt. 2
Prev123Next
Add Reply New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Apr 29 2023 02:50am
Maybe we should have a "Think Tank" thread about suggestions or ideas... people calling ideas "dumb" are just either ignorant/arrogant or selfish.

No, there should not be a "Vote Poll", just people stating suggestions/ideas and people building on them... and NOT outright trash them like they have for years.

Take an idea ... talk about the pros/cons and build solutions around them... just like my previous post with new items and abilities... dang, Buddha Palm ability for the Monk that is unarmed ... Mantis Fist ability for a Ninja maybe ... Headlock for a Barbarian... all abilities require you to not have a weapon, but only an item like Glove, Padded or Studded Glove, Gauntlet, Knucklebusters etc.

EDIT: null vote, needs a bit of tweaking.

This post was edited by izParagonzi on Apr 29 2023 02:52am
Member
Posts: 5,113
Joined: Sep 14 2021
Gold: 1,190.53
Apr 29 2023 09:44am
Voted yes for the fun but even if I like the idea I dont see the mechanics while I ses clearly one for armor prof to improve tanking with maybe an ability based on hit taken To taunt and give a % of parry To handle all the damage for few seconds
Member
Posts: 33,543
Joined: Apr 7 2007
Gold: 75,262.50
Apr 30 2023 07:24am
Quote (Outraged @ Apr 28 2023 07:03pm)
I supported your original post.
If u wanna cry about 5fg I'll send you it.
But you should of seen it coming with all your "fisting" jokes

Either way I do agree there needs to be some form of melee dmg modifier and way to melee dmg.


Not to mention begging for fg is also against the rules. Someone throw this man in hotel jail
Member
Posts: 14,918
Joined: Sep 12 2008
Gold: 3,502.76
Warn: 10%
Apr 30 2023 03:49pm
Quote (kn0ck0ut @ Apr 29 2023 01:58am)
Agreed, except the 3fg, the topic should've been closed long ago


I gave him 10fg so he actually made 3fg off that topic

Pshh
Member
Posts: 104,472
Joined: Jun 22 2007
Gold: 0.00
Apr 30 2023 03:54pm
Dunno what all the drama is about but no thanks to stay on topic…
Member
Posts: 21,485
Joined: Jul 21 2005
Gold: 843.40
May 1 2023 04:53am
Voted yes for the meme alone.

But taking the thought a bit more seriously, as far as what would need to be involved for unarmed combat to be viable in a purely gear-based game without devaluing weapons... I'd assume you'd need to have a ton of dexterity to be able to move around quickly enough to punch a vulnerable spot. You'd also need to be smart enough to figure out where the vulnerable spots are. Then of course, you'd have to have the vitality not to immediately get worn out. And you'd have to punch HARD to do any damage past armor and thick monster hide and such. So, at a guess, damage would have to be tied into all 4 stats, and one would assume, all 4 would have to be pretty damned high to be effective. Could be fun, if not practical.
Member
Posts: 9,268
Joined: Nov 27 2007
Gold: 25.50
May 1 2023 12:17pm
fist bump
Member
Posts: 5,589
Joined: Jul 24 2007
Gold: 80.27
May 3 2023 08:54am
Quote (AntTheProtagonist @ 1 May 2023 13:17)
fist bump


gym tan laundry?
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
May 3 2023 10:25am
Quote (InsaneBobb @ 1 May 2023 22:53)
Voted yes for the meme alone.

But taking the thought a bit more seriously, as far as what would need to be involved for unarmed combat to be viable in a purely gear-based game without devaluing weapons... I'd assume you'd need to have a ton of dexterity to be able to move around quickly enough to punch a vulnerable spot. You'd also need to be smart enough to figure out where the vulnerable spots are. Then of course, you'd have to have the vitality not to immediately get worn out. And you'd have to punch HARD to do any damage past armor and thick monster hide and such. So, at a guess, damage would have to be tied into all 4 stats, and one would assume, all 4 would have to be pretty damned high to be effective. Could be fun, if not practical.


What would all 4 stats do in this situation? Ratio for a Critical Hit?

I can say Dexterity is needed, but with your description, a robed dagger user with high intelligence should be dealing more damage vs a Plate Mail wielder because they are faster (more dexterous) and find an opening (joints for example) for a critical hit which deals double damage... nothing to do with Vitality in the basic sense.

A Club should deal more damage to anyone wearing heaving armor compared to Daggers n Swords... this is called impact damage, a scale armor can absorb more impact than heavy armor, also, a Robed character with high dexterity could Avoid/Dodge more often that a person with Scale & Heavy Armor.

There are a ton of things that could be more realistic, but since it is a game... maybe just the usual Str/Dex ratio would suffice when using Unarmed Combat when using items like gloves (normal/padded/studded) or knucklebusters etc.
Member
Posts: 9,268
Joined: Nov 27 2007
Gold: 25.50
May 26 2023 10:59am
fist bump!
Go Back To Ladder Slasher Topic List
Prev123Next
Add Reply New Topic New Poll