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May 28 2022 09:26pm
This is not a bitch about whom is correct thread about Magic Luck, this is how YOU perceive it to work in the game mechanics.

This is a brief of what I surmise about Magic Luck.

Magic Luck is NOT a % (percent), it is a Whole number.
... How can you find out what the "whole" number is to the game mechanics? (Question).
... How does an event with 0.5% Magic Luck Effectiveness work when using Magic luck items OR without?

Assumption: Maybe (MAYBE) Magic Luck works like LPA ... +1-3 (or more or MPA) ... maybe the same as LPK/MPK ... don't know, HOWEVER, when muting/skilling, Magic Luck HAS to work differently and is not restrained (further information about this later on).

Skilling + Magic Luck is Different from Welling & Killing monster waves? True or false?
... Has anyone truthfully tested the difference between "Welling" monsters (using +X ML items upon dropping the White item into the Well and tested the outcome of the drops based on using the +X ML items on the first drop and continually wearing them until that monster is killed to "Dropping" that white item, switching gear and then re-switching to the +Magic Luck gear for the final blow - killing strike?) ... now when you compare this with Skilling ... you can use all +Magic Luck gear throughout the WHOLE process.

Catacombing: Has anyone actually ONLY worn +X Magic Luck gear for the new Monster Wave all the way to wiping that Monster wave out? ... I use to have a +7ML focus heal (level 25 with 12X% EE) all the way to Master Quest and found some Overspawn items in comparison to welling with +17ML from drop ... use EE gear and then switch from EE to ML gear (+17) without finding shit.

Again, just my observation, especially when the muting thread gets a lot of additions compared to the Overspawn thread that in most cases do NOT say how they obtained that item(s).

Would like to hear from those that actually read and post honestly instead of just going... "WTF, just another Rex post". This may help with other things like Critical Strike mod as well... you never know, just an opinion.
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May 28 2022 10:20pm
:) Reading this Rex post makes me feel like I never left.

/wave
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May 29 2022 08:14am
Quote (izParagonzi @ May 28 2022 11:26pm)
This is not a bitch about whom is correct thread about Magic Luck, this is how YOU perceive it to work in the game mechanics.

This is a brief of what I surmise about Magic Luck.

Magic Luck is NOT a % (percent), it is a Whole number.
... How can you find out what the "whole" number is to the game mechanics? (Question).
... How does an event with 0.5% Magic Luck Effectiveness work when using Magic luck items OR without?

Assumption: Maybe (MAYBE) Magic Luck works like LPA ... +1-3 (or more or MPA) ... maybe the same as LPK/MPK ... don't know, HOWEVER, when muting/skilling, Magic Luck HAS to work differently and is not restrained (further information about this later on).

Skilling + Magic Luck is Different from Welling & Killing monster waves? True or false?
... Has anyone truthfully tested the difference between "Welling" monsters (using +X ML items upon dropping the White item into the Well and tested the outcome of the drops based on using the +X ML items on the first drop and continually wearing them until that monster is killed to "Dropping" that white item, switching gear and then re-switching to the +Magic Luck gear for the final blow - killing strike?) ... now when you compare this with Skilling ... you can use all +Magic Luck gear throughout the WHOLE process.

Catacombing: Has anyone actually ONLY worn +X Magic Luck gear for the new Monster Wave all the way to wiping that Monster wave out? ... I use to have a +7ML focus heal (level 25 with 12X% EE) all the way to Master Quest and found some Overspawn items in comparison to welling with +17ML from drop ... use EE gear and then switch from EE to ML gear (+17) without finding shit.

Again, just my observation, especially when the muting thread gets a lot of additions compared to the Overspawn thread that in most cases do NOT say how they obtained that item(s).

Would like to hear from those that actually read and post honestly instead of just going... "WTF, just another Rex post". This may help with other things like Critical Strike mod as well... you never know, just an opinion.


Honestly I've tested magic luck when switching before mid EP and I've also tested it before starting maps and vise versa. I haven't noticed anything significant changing besides when I well items at character level. I'm not the type to disect it to the fullest, but if you look at my Paladin (currently) I wear magic luck/EE weapon and armor, with a 9ml charm and I haven't seen any significant change in drops from EPs at least.

I've done full ass catacombs wearing 19ML and my gear is generally 5ml/100ee on the weapon and armor. And I can't lie, end treasure chests of maps aren't better and I've worn it from start to end.

That's just addressing the switching before monster killing and vise versa.
I have a 120+ee 35 chain with str on it.
And I find it more productive than my
90ee/5ml leather.
But u also seem to gather more white and muteables when wearing the leather.
Still I must note nothing significant in drop rate mainly just the stat quality.
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May 29 2022 09:06am
my interpretation:

each 1 ML gives a 1% chance of:
Getting an additional roll of 1 tier of that stat, so for example you found a t3 item was originally rolled at 55ee when using 30 ML, the 30% chance happened to hit on the EE, which rolled between 1-20 more ee, so if it rolled 5 or less, it wouldnt be classed overspawn even though the ML helped, if 6-20ee then it would be considered overspawn.
For items which dropped, not muted, you also get a chance to roll an additional stat, this additional stat has its standard roll followed by the chance of ML getting the additional ML roll.

on the bolded item, it's in patch notes somewhere that it was added, never seen any patch notes to suggest this was removed.
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May 29 2022 10:41am
Magic Luck item mod:
- When a magic level is determined, if you have magic find, it will roll against this percent for a chance to add +1 magical level to the item.
- When an item is rolled for magical stats, it determines the magical level for each stat. This will give you a chance to increase the magical level up to the spawn level of the item.
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May 29 2022 01:22pm
The hard part is figuring out if your drop was affected by ML or by hits on the target since resetting your action counter. When you switch gear, you reset the counter. If you really want to test this you’re gonna have to find gear that’s identical except for ML xD

And no… the action counter is not a “Rex” idea even if I sound like him when I refer to it ;)
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May 29 2022 01:37pm
Quote (BWConformity @ May 29 2022 03:22pm)
The hard part is figuring out if your drop was affected by ML or by hits on the target since resetting your action counter. When you switch gear, you reset the counter. If you really want to test this you’re gonna have to find gear that’s identical except for ML xD

And no… the action counter is not a “Rex” idea even if I sound like him when I refer to it ;)



Do more actions per monster result in better drops?
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May 29 2022 02:19pm
It all is relative either it 1% or 10 % better chance we don't know .
It too small that one event when everyone found 100 ee items was dope though .
So it all depends on Paul Taulborg how he wants make it happen .
Some of us struggle while others get several 200 ee items.
Like I said my opinion is it's 0,1% chance to get something very good.
I could be wrong math not my bright side. ^_^

Everything is a chance honestly izParagonzi.

This post was edited by Sizzerb on May 29 2022 02:21pm
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May 29 2022 02:52pm
Quote (Nemo-dude @ 29 May 2022 21:37)
Do more actions per monster result in better drops?


we dont know, some claim it does and we had like a period where like 200ee items dropped like candy but only bad geard solo play got them ( since they need it more action to kill )

we also have someone who use powerstrike ( cast ) on an ep and oneshotted and got a 200% drop out of it




personal i dont believe it, its more rng than anything but than again SS found so much shit if he says action counter are a think he might be right about it

This post was edited by Denn1s on May 29 2022 02:53pm
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May 29 2022 04:17pm
Quote (Nemo-dude @ May 29 2022 09:37am)
Do more actions per monster result in better drops?


Hmm I mean… I wouldn’t say that… it’s more like, if you don’t get enough actions on a mob before killing it, it’s basically a “weak monster” and you are less likely to get as many drops or in some cases any. That’s why I don’t switch to ML gear… losing action counter on an EP or well boss sucks more than the benefit of the ML… either wear it all the way or not at all.

If you one shot a monster you can often get nothing or sometimes it seems to max out your action counter… I don’t really have a lot of testing on that cuz I try not to do it. I don’t like getting nothing :lol:
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