Quote (izParagonzi @ May 28 2022 11:26pm)
This is not a bitch about whom is correct thread about Magic Luck, this is how YOU perceive it to work in the game mechanics.
This is a brief of what I surmise about Magic Luck.
Magic Luck is NOT a % (percent), it is a Whole number.
... How can you find out what the "whole" number is to the game mechanics? (Question).
... How does an event with 0.5% Magic Luck Effectiveness work when using Magic luck items OR without?
Assumption: Maybe (MAYBE) Magic Luck works like LPA ... +1-3 (or more or MPA) ... maybe the same as LPK/MPK ... don't know, HOWEVER, when muting/skilling, Magic Luck HAS to work differently and is not restrained (further information about this later on).
Skilling + Magic Luck is Different from Welling & Killing monster waves? True or false?
... Has anyone truthfully tested the difference between "Welling" monsters (using +X ML items upon dropping the White item into the Well and tested the outcome of the drops based on using the +X ML items on the first drop and continually wearing them until that monster is killed to "Dropping" that white item, switching gear and then re-switching to the +Magic Luck gear for the final blow - killing strike?) ... now when you compare this with Skilling ... you can use all +Magic Luck gear throughout the WHOLE process.
Catacombing: Has anyone actually ONLY worn +X Magic Luck gear for the new Monster Wave all the way to wiping that Monster wave out? ... I use to have a +7ML focus heal (level 25 with 12X% EE) all the way to Master Quest and found some Overspawn items in comparison to welling with +17ML from drop ... use EE gear and then switch from EE to ML gear (+17) without finding shit.
Again, just my observation, especially when the muting thread gets a lot of additions compared to the Overspawn thread that in most cases do NOT say how they obtained that item(s).
Would like to hear from those that actually read and post honestly instead of just going... "WTF, just another Rex post". This may help with other things like Critical Strike mod as well... you never know, just an opinion.
Honestly I've tested magic luck when switching before mid EP and I've also tested it before starting maps and vise versa. I haven't noticed anything significant changing besides when I well items at character level. I'm not the type to disect it to the fullest, but if you look at my Paladin (currently) I wear magic luck/EE weapon and armor, with a 9ml charm and I haven't seen any significant change in drops from EPs at least.
I've done full ass catacombs wearing 19ML and my gear is generally 5ml/100ee on the weapon and armor. And I can't lie, end treasure chests of maps aren't better and I've worn it from start to end.
That's just addressing the switching before monster killing and vise versa.
I have a 120+ee 35 chain with str on it.
And I find it more productive than my
90ee/5ml leather.
But u also seem to gather more white and muteables when wearing the leather.
Still I must note nothing significant in drop rate mainly just the stat quality.