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Poll > New Objective: Destroy The Goblin
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Sep 8 2021 12:14pm
In the dark depths of the catacombs lies an imminent danger...The Goblin has wreaked havoc on all those who dare explore the deep mysteries of the labyrinth. Killing him might bring some peace to this world.

The Goblin quest will activate after the following quests are completed:

Maze
Bits and pieces
Pinch of evil
Stop the Seven Shamans

The quest can be completed by any number of participants, but only becomes active after falling through a Trap Door!
The reward for completing this quest is a magical item near your character level, its quality determined by the number of trap doors you are down.

Each TD will add to the minimum quality, maximum is always unique:
1TD down min quality is mystical
2TD down min quality is mythical
3TD down min quality is legendary
4TD down min quality is epic
5TD down mi quality is artifact
6+TD down min quality is unique

Obviously coding may be difficult since only 1 item will drop and it must have magical property reqs, i hate coding but im sure its possible!

This would make trap doors useful for once, add some new elements to the game and allow for high quality drops
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Sep 8 2021 12:16pm
+1 to any new content, yes
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Sep 8 2021 01:05pm
Maybe, needs work.
It should spawn solo

This post was edited by Erg_zolw on Sep 8 2021 01:07pm
Member
Posts: 52,944
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Sep 8 2021 01:49pm
Quote (Erg_zolw @ Sep 8 2021 03:05pm)
Maybe, needs work.
It should spawn solo


yes, as i stated it will spawn with any amount. it was originally a solo only idea but i figured everyone would cry
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Sep 8 2021 01:53pm
Quote (LabattBlue @ Sep 8 2021 09:49pm)
yes, as i stated it will spawn with any amount. it was originally a solo only idea but i figured everyone would cry


Yea but i can not do shamans solo so anyway i need to do some quest in group and then

Quote (LabattBlue @ Sep 8 2021 09:54pm)
oh crap, then remove shamans as prereq! easy!
just pasted what i had done on a guy i thought i was playin solo with :p


Now it awesome!

This post was edited by Erg_zolw on Sep 8 2021 01:57pm
Member
Posts: 52,944
Joined: Nov 2 2007
Gold: 273.10
Sep 8 2021 01:54pm
Quote (Erg_zolw @ Sep 8 2021 03:53pm)
Yea but i can not do shamans solo so anyway i need to do some quest in group and then solo.


oh crap, then remove shamans as prereq! easy!
just pasted what i had done on a guy i thought i was playin solo with :p

Quote (LabattBlue @ Sep 8 2021 02:14pm)
In the dark depths of the catacombs lies an imminent danger...The Goblin has wreaked havoc on all those who dare explore the deep mysteries of the labyrinth. Killing him might bring some peace to this world.

The Goblin quest will activate after the following quests are completed:

Maze
Bits and pieces
Pinch of evil

The quest can be completed by any number of participants, but only becomes active after falling through a Trap Door!
The reward for completing this quest is a magical item near your character level, its quality determined by the number of trap doors you are down.

Each TD will add to the minimum quality, maximum is always unique:
1TD down min quality is mystical
2TD down min quality is mythical
3TD down min quality is legendary
4TD down min quality is epic
5TD down mi quality is artifact
6+TD down min quality is unique

Obviously coding may be difficult since only 1 item will drop and it must have magical property reqs, i hate coding but im sure its possible!

This would make trap doors useful for once, add some new elements to the game and allow for high quality drops


This post was edited by LabattBlue on Sep 8 2021 01:55pm
Member
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Sep 8 2021 06:52pm
Before an update like what is suggested, I strongly recommend a team or two of experienced players perform a Beta test

The concept is interesting - thanks for the Hell No option, but in this case, I did not exercise it :)
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Sep 9 2021 02:50am
i like it needs some work but it seems like a nice quest and more of a reason to take Td's
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Sep 9 2021 02:51am
Quote (Mezzer69 @ Sep 9 2021 08:50pm)
i like it needs some work but it seems like a nice quest and more of a reason to take Td's


Voted Yes, and agree, something new to make it more worthwhile to continue exploring Trap Doors.
Member
Posts: 59,984
Joined: Jul 10 2006
Gold: 7,863.56
Sep 9 2021 03:27am
One thing that must be considered - do NOT make this objective a pre-requisite for another.

If an event comes along that excludes trap doors, further game play could be blocked as far as obtaining quests

This post was edited by Paparick on Sep 9 2021 03:28am
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