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Oct 21 2020 04:46pm
I have some questions about Magic Luck.


Is using Magic Luck the only way you can find overspawns?
Does it affect transmuting?
What exactly does it do?

Thank you.

e: Why is there only a search function for trade forums? It would be nice to be able to search "magic luck" in the Ladder Slasher forum.

This post was edited by Vaeflare on Oct 21 2020 04:55pm
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Oct 21 2020 04:48pm
Yes, as far as I know
Yes
+ Magic Luck Increases the chances for higher stats on an item drop.

This post was edited by BwJ on Oct 21 2020 04:49pm
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Oct 21 2020 05:10pm
Also any info on the actual scale of how much ML actually increases these chances? For example does +1 ML equate to a 1% increased chance or does it go by some other metric?

Wondering this about other effects as well such as + critical strike. Does it mean + a certain %, or does it mean 1 level of critical strike which actually equates to a % per level
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Oct 21 2020 06:07pm
Quote (badguts @ Oct 22 2020 12:10am)
Also any info on the actual scale of how much ML actually increases these chances? For example does +1 ML equate to a 1% increased chance or does it go by some other metric?

Wondering this about other effects as well such as + critical strike. Does it mean + a certain %, or does it mean 1 level of critical strike which actually equates to a % per level


critical strike is simply +1% per +1. Some weapons are more likely to crit than others in general:
Clubs/Daggers ~1%
Swords/Staffs ~2-3%
Axes ~10%
Charms ~20%+

so if you have a charm with +10 crit and were attacking with a club, you should get roughly 10-11% crit rate.

On my brief testing with around 8-9 magic luck last weekend, i found quite a significant amount of tier 1's. probably 1 in 20 were overspawn. Only 2x tier 2's and not a single tier 3+ item was overspawn.
No-one has field tested it enough or recorded results to give enough of an overview. (There were multiple testers for the critical strikes and the above is a simplified summary of what they found)
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Oct 21 2020 06:15pm
Quote (Bigheaded @ 21 Oct 2020 19:07)
critical strike is simply +1% per +1. Some weapons are more likely to crit than others in general:
Clubs/Daggers ~1%
Swords/Staffs ~2-3%
Axes ~10%
Charms ~20%+

so if you have a charm with +10 crit and were attacking with a club, you should get roughly 10-11% crit rate.

On my brief testing with around 8-9 magic luck last weekend, i found quite a significant amount of tier 1's. probably 1 in 20 were overspawn. Only 2x tier 2's and not a single tier 3+ item was overspawn.
No-one has field tested it enough or recorded results to give enough of an overview. (There were multiple testers for the critical strikes and the above is a simplified summary of what they found)



From extensive use of ML since the rewrite I am under the impression that ml it procs more than you realize because it might do it on a higher item and just not reach the overspawn point. It’s already pretty rare to get a perfect roll as you get higher up so you stop seeing the hard proof of it working (overspawns) but if you pay attention you definitely see more high tier mod rolls even if they aren’t ones that are valuable
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Oct 22 2020 12:26am
Quote (Bigheaded @ 22 Oct 2020 02:07)
critical strike is simply +1% per +1. Some weapons are more likely to crit than others in general:
Clubs/Daggers ~1%
Swords/Staffs ~2-3%
Axes ~10%
Charms ~20%+

so if you have a charm with +10 crit and were attacking with a club, you should get roughly 10-11% crit rate.

On my brief testing with around 8-9 magic luck last weekend, i found quite a significant amount of tier 1's. probably 1 in 20 were overspawn. Only 2x tier 2's and not a single tier 3+ item was overspawn.
No-one has field tested it enough or recorded results to give enough of an overview. (There were multiple testers for the critical strikes and the above is a simplified summary of what they found)



1 crit is not 1% crit chance
I can tell you that much
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Oct 22 2020 12:53am
Quote (Meridius @ Oct 22 2020 01:26am)
1 crit is not 1% crit chance
I can tell you that much


Inclined to agree, although I haven't done any rigorous testing. In the LS information pages under Magical Stats almost every other stat specifically lists that it increases/decreases by a % of the number listed (i.e. parry = ××% chance to dodge melee attack, crit flux = xx% chance to stop critical).

ML and critical strike are the only vague ones that don't say they increase the % by the number listed. This leads me to believe that the number listed might correspond to a 'level' of that stat which has its own %; possibly with diminishing returns similar to how some Diablo 2 skills work. For example +10 crit strike may not necessarily have double the chance to crit as +5 would have.
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Oct 22 2020 01:14am
Quote (Meridius @ 22 Oct 2020 02:26)
1 crit is not 1% crit chance
I can tell you that much


It’s definitely not 1cs = 1% chance

I’m pretty sure it varies based on the type of weapon used. Also wasn’t crit rate of casters tied to the amount of int on the character vs the int of the monster? Str:dex ratios also played into number of crits too.

Edit: A while back there were a few people that tested ratios and cs pretty extensively.. do you still have a link to that thread?

This post was edited by Cheeya on Oct 22 2020 01:15am
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Oct 22 2020 01:19am
Quote (Cheeya @ Oct 22 2020 02:14am)
I’m pretty sure it varies based on the type of weapon used. Also wasn’t crit rate of casters tied to the amount of int on the character vs the int of the monster? Str:dex ratios also played into number of crits too.

A while back there were a few people that tested ratios and cs pretty extensively.. ^izparagonzi do you still have a link to that thread?


I may do some testing later today. As long as all other factors remain constant (stat points, weapon type) and only the +crit number changes then I should be able to get an accurate picture of its effect
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Oct 22 2020 02:25am
Quote (Cheeya @ 22 Oct 2020 09:14)
It’s definitely not 1cs = 1% chance

I’m pretty sure it varies based on the type of weapon used. Also wasn’t crit rate of casters tied to the amount of int on the character vs the int of the monster? Str:dex ratios also played into number of crits too.

Edit: A while back there were a few people that tested ratios and cs pretty extensively.. ^izparagonzi do you still have a link to that thread?



Alex tested it
With 7cs he had roughly 5% crit chance with daggers
50/5 robe 60/2 charm
When he swapped the charm for a 45str/54dex crit chance went to 9%

For daggers at least opposite stat seems to have a higher crit chance gain than crit strike

That being said my tests with 16crit strike had a significant higher amount of crits than with 5 crit
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