Quote (badguts @ Oct 22 2020 12:10am)
Also any info on the actual scale of how much ML actually increases these chances? For example does +1 ML equate to a 1% increased chance or does it go by some other metric?
Wondering this about other effects as well such as + critical strike. Does it mean + a certain %, or does it mean 1 level of critical strike which actually equates to a % per level
critical strike is simply +1% per +1. Some weapons are more likely to crit than others in general:
Clubs/Daggers ~1%
Swords/Staffs ~2-3%
Axes ~10%
Charms ~20%+
so if you have a charm with +10 crit and were attacking with a club, you should get roughly 10-11% crit rate.
On my brief testing with around 8-9 magic luck last weekend, i found quite a significant amount of tier 1's. probably 1 in 20 were overspawn. Only 2x tier 2's and not a single tier 3+ item was overspawn.
No-one has field tested it enough or recorded results to give enough of an overview. (There were multiple testers for the critical strikes and the above is a simplified summary of what they found)