Quote (SCXiao @ Oct 1 2020 08:47am)
Correct
Clubs 90/10
Swords 75/25
Axes 50/50
Staves 25/75
Dagers 10/90
Gz and welcome back :P
Quote (Pick @ Oct 1 2020 08:52am)
false, he changed it so ratios dont really matter anymore
axes can use str or dex
swords/clubs str
staff/dagger dex
gl and wb
I mean... ratio is just a way to compare how useful each stat is compared to the other. You can also think about them as percentages of str or dex translated into dmg if you prefer:
Clubs 90/10, or 9 dex = 1 str, or 0.9*str turns to dmg and 0.1*dex turns to dmg
Swords 75/25, or 3 dex = 1 str, or 0.75*str turns to dmg and 0.25*dex turns to dmg
Axes 50/50, or 1 dex = 1 str, or 0.5*str turns to dmg and 0.5*dex turns to dmg
Staves 25/75, or 1 dex = 3 str, or 0.25*str turns to dmg and 0.75*dex turns to dmg
Dagers 10/90, or 1 dex = 9 str, or 0.1*str turns to dmg and 0.9*dex turns to dmg
Edit: one interesting thing to note is that based on the testing we did with crit in discussions a year or so ago, we discovered (maybe rediscovered) that the "wrong" stat contributes to crit chance and the "correct" stat doesn't really matter for crit. So even if you aren't getting much damage out of statting dex on your club, or strength on your dagger, it really increases your crit chance
This post was edited by BWConformity on Oct 1 2020 01:18pm