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Poll > Level 60 Gear > Should We Add
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Feb 21 2019 11:32am
With the recent updates the game has seen improvements but the high level grinding could possibly be tweaked.
With the addition of level 60 gear(or even 65) this will allow for numerous enhancement possibilities


  • Easier killing/tanking
  • Faster high leveling
  • Improved playability to 101
  • Gives new players opportunity to improve/make fg
  • Possibly better for skillers

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Feb 21 2019 11:36am
300 ee items sound nice to me!
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Feb 21 2019 11:39am
The reason MQ levels were raised was because feeder now only has two doors and it was to balance the length of the LS season. IMO we really don't need level 60+ gear to make climbing easier and seasons shorter than they already are

If this were to be implemented I'd like to see some other form of balancing but for now I voted no
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Feb 21 2019 11:39am
Voted no. IIRC, you get guild points for 101. Also, MM for 71+. Only way I'd think 60+ gear would be acceptable is if the goalposts were moved to: Mirror Maze is startable at 76, and gp gained at 106. Kind of a slap in the face to everyone who earned that shit the current way if it's made that much easier.

This post was edited by InsaneBobb on Feb 21 2019 11:40am
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Feb 21 2019 11:42am
Quote (SCXiao @ 21 Feb 2019 18:39)
The reason MQ levels were raised was because feeder now only has two doors and it was to balance the length of the LS season. IMO we really don't need level 60+ gear to make climbing easier and seasons shorter than they already are

If this were to be implemented I'd like to see some other form of balancing but for now I voted no


note to this : he also removed the EXP penalty for higher class´s. so the only downside, and what slows down climbs is the harder mobs, wich rly isnt a huge issue.

and this comes from a guy who solo explore to 83 as a headhunter with 130 EE leather most of the times.

This post was edited by TTim on Feb 21 2019 11:43am
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Feb 21 2019 11:46am
Voted no

Game is already easy. Yes the new gear would be cool and would definitely help out new players. It might even boost the economy temporarily but would likely drop the value of all current MQ gear pretty quickly.

Would be nice for a while but really its unneeded and will only prompt further changes to extend climbs when he decides that people MQ too fast with even better gear.

The current changes were meant to balance the incredibly short seasons on SC but this move could inadvertently make HC season last several more years if he tries to balance climb speed and a new tier of items.
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Feb 21 2019 11:48am
Quote (TTim @ Feb 21 2019 10:42am)
note to this : he also removed the EXP penalty for higher class´s. so the only downside, and what slows down climbs is the harder mobs, wich rly isnt a huge issue.

and this comes from a guy who solo explore to 83 as a headhunter with 130 EE leather most of the times.


I would also point out that even the theory that it was to balance the length of the season and feeder having 2 doors is wrong. What we actually had was a scenario where if feeders drove, for example, in games where alchemists joined, by level 71, the alchs might be 60.

So you either had the highest class drive always, basically penalizing them for their time, effort, and luck, as well as curbing the free health/mana gotten by everyone else leveling at a normal speed, or you pass by all the highest classes so fast that mob levels are way higher than their levels, and everyone else is ready to MQ 20 minutes before they are.

This way, at least it's honest. Everyone can level at the same speed regardless of who drives, and there are more levels for drops, without forcing an artificial slowing of how long each of those levels takes.
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Feb 21 2019 11:52am
Quote (TTim @ 21 Feb 2019 18:42)
note to this : he also removed the EXP penalty for higher class´s. so the only downside, and what slows down climbs is the harder mobs, wich rly isnt a huge issue.

and this comes from a guy who solo explore to 83 as a headhunter with 130 EE leather most of the times.


Oyeah you're right, I forgot about the xp penalty removal :lol:
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Feb 21 2019 12:24pm
Suggestion has been revived, didn't get much support in the past either. I voted yes in the past.

Due to changes to the game I am undecided now. It would be nice to have a chance of getting gear that
NOBODY has an abundance of... actually this would even out the playing field with latest update. So Yes.

Abusing Whistle is what has been an influence on the seasons flying by.
... Even if Paul capped this at a given level, it will not slow down seasons by much, as they will just spin on the spot.
Feeder two(2) door pass adds to seasons going by faster.
... Return it to three(3) door or make Paladin 4 door just like Monk.
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Feb 21 2019 12:27pm
Won’t hurt to add it cause it’s never gonna drop. Would take level 60 items in most cases 180ee plus to over power the existing 55 items and make it worth using.
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