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Member
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Dec 27 2018 07:28pm
I propose a new skill Merging

Take 2 items with different properties and merge the stats onto the one item.

Example:
T3 dagger with 50 EE + T3 dagger with 10 dex & 200 life = successful outcome = T3 dagger with 50 ee, 10 dex, 200 life

Could make it so that base item type had to match.
Items with same stat cannot merge (no ee +ee)

Also make it similar to glyphing in that even at a high level, low levels can still fail.


"no way it would be too OP"
I dont think so, I dont think many people would be willing to risk 200 ee items just to add some dex/crit strike, etc to them...

This would made weak or mediocre items better and have more value.
This would also help solo players that want to self find / create own items.

just a drinking thought... discuss
Member
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Dec 27 2018 07:41pm
No way it would be too op
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Dec 27 2018 08:30pm
I would like to see something like this, though it seems a bit too simplistic, as is. I think it would be overpowered and would generate too many super powered items, if there was a reasonable population. Of course, with so few players, and the economy the way it is, any new ways to to craft items in a targeted manner would be welcomed.

I think I'm a "no" On this one, but I won't vote yet. If the idea gets elaborated a bit more, or as the discussion unfolds I may change my mind.
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Dec 27 2018 09:29pm
Posted a similar suggestion before, but, since it was me posting, I got a lot of crap about it.

Need more info on your idea though.

Can you merge two(2) different items @ same Tier to gain the mods?
... Example: TierIII Dagger 50 ee / TierIII Scale 15 Dex. Now, if successful, the Item is Randomly chosen from the 2 items. (either way that item would have 50 ee & 15 Dex)

Can you merge the mods from a Lower Tier Item on one Tier higher? [ONLY if both items are the same type ... Dagger vs Dagger etc]
... Example: TierIII 50 ee / TierII Dagger 15 Dex [since overspawns can be found now]... outcome: TierIII Dagger 50 ee / 15 Dex

Can you merge the same item over and over again to make it Unique?

Can you merge Glyph mods onto Items? [As long as they don't exist on the item]

ETC
Member
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Dec 27 2018 09:55pm
Quote (izParagonzi @ Dec 27 2018 10:29pm)
Posted a similar suggestion before, but, since it was me posting, I got a lot of crap about it.

Need more info on your idea though.

Can you merge two(2) different items @ same Tier to gain the mods?
... Example: TierIII Dagger 50 ee / TierIII Scale 15 Dex. Now, if successful, the Item is Randomly chosen from the 2 items. (either way that item would have 50 ee & 15 Dex)

Can you merge the mods from a Lower Tier Item on one Tier higher? [ONLY if both items are the same type ... Dagger vs Dagger etc]
... Example: TierIII 50 ee / TierII Dagger 15 Dex [since overspawns can be found now]... outcome: TierIII Dagger 50 ee / 15 Dex

Can you merge the same item over and over again to make it Unique?

Can you merge Glyph mods onto Items? [As long as they don't exist on the item]

ETC



Nah, I think base item needs to be the same. Otherwise people would take 2 “worthless” items to chance a godly ex: 50 dex dagger + 150ee robe
No
Yes
No

But honestly I dunno man, just a drinking idea... let’s flesh out this idea here. Then can repost a new poll with better details.

But honestly it’s all for not. Paul doesn’t participate here and rarely weighs in on suggestions. I get it though, people are mad/troll everything he does.

This post was edited by hasteful on Dec 27 2018 09:59pm
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Dec 27 2018 10:02pm
Broken, would rather see item skills such as burning for fire charms, bleeding for axes, etc.
Member
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Dec 27 2018 10:13pm
Quote (Pick @ Dec 27 2018 11:02pm)
Broken, would rather see item skills such as burning for fire charms, bleeding for axes, etc.



Crushing for clubs...
Make your own thread! :fume:
Member
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Dec 27 2018 11:24pm
Quote (hasteful @ Dec 27 2018 03:28pm)
I propose a new skill Merging

Take 2 items with different properties and merge the stats onto the one item.

Example:
T3 dagger with 50 EE + T3 dagger with 10 dex & 200 life = successful outcome = T3 dagger with 50 ee, 10 dex, 200 life

Could make it so that base item type had to match.
Items with same stat cannot merge (no ee +ee)

Also make it similar to glyphing in that even at a high level, low levels can still fail.


"no way it would be too OP"
I dont think so, I dont think many people would be willing to risk 200 ee items just to add some dex/crit strike, etc to them...

This would made weak or mediocre items better and have more value.
This would also help solo players that want to self find / create own items.

just a drinking thought... discuss


For this to be implemented it’s gonna have to be balanced... people are thinking it’ll be overpowered. I’m thinking this too if it’s implemented the way you’re thinking... but honestly it can be done so that it is not at all overpowered... just like other skills.

Here is an example of what I mean by balanced:

5 ranks per tier you can merge... so at rank 0 you can only do tier 1 magicals at max. At rank 5, you can do tier II magicals at max.

Prof gain must be very low... just like glyphing, so that you have to really work at this for a long time to do high level stuff

Now the most important step...
What is the success or failure rate going to be like...
Because the rate of success or failure determines how powerful/useful this skill is, this necessarily has to be low if it’s going to be balanced at all. And by low, I mean abysmally low. Epically low. Think about the first amazing thing people are gonna try to do with this skill—it’s making tier II and tier III staves and robes with 15 int and 300 mana. Individually, these item types are barely worth anything, but with this skill you can make a tier III staff with 15 int and 300 mana.

So when you fail, you must lose all the items.

But considering how powerful this skill would be with too high a success rate if you succeed with somewhat worthless items (think 20 str 20 dex lvl 10 wild heals or lightings and int/mana, dex/crit... etc, etc...), I’m thinkng a success rate around 1/200 = 0.05% or lower under the most optimum conditions would be approximately right.

And to make sure that you can still skill it up, fails should still grant experience/prof based on lvl as long as not aborted.

I think more discussion would be needed to make this viable but not overpowered but I think it could be a cool skill that would be skilled... but it can’t work often or it would definitely be overpowered af :P
Member
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Dec 27 2018 11:34pm
Quote (McDavid @ Dec 27 2018 07:41pm)
No way it would be too op


I would say that all my items would look like this.

https://ladderslasher.d2jsp.org/itemHistory.php?i=1208820819&c=0

Except ... I would have a bunch of merged unspawnables
Member
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Dec 27 2018 11:35pm
Anything that allows you to choose the stats you roll on an item is overpowered. Being able to merge items would make transmuting, welling, explore climbing completely obsolete.
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