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Jun 1 2017 03:21am
Did some testing over the last few days and before I stopped playing around 18 months ago.

17/20 actions with weapon yielded 3 prof points average
19/20 actions with heal charm yielded maximum prof points average.

Does this apply with attack charms over weapons?

Roughly it points out that 90% of heal casts will yield a prof point versus that of an action from a weapon (maybe an attack charm also)

I did 3 waves of monsters currently with the 15 maximum prof points healing ONLY, currently I obtained 43 prof points to healing vs 45 maximum.

EDIT: basically I would like your assistance to record your OWN findings. Thank you.

This post was edited by izParagonzi on Jun 1 2017 03:22am
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Jun 1 2017 03:24am
Weapons and attack charms get a lot less profs than heal charms do. Heal profs levels still take way longer than weapon/attack profs as you attack a lot more than you heal (if you play properly).
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Jun 1 2017 04:06am
I may be completely off-base here, I think I have an explanation for why heal prof chance seems to be much higher (the mechanism, not the rationale). What many of us acknowledge is that chance for prof for any weapon or charm is based on difficulty of the target. When you fight a strong EP or well boss, the difficulty of the target is high, and you generally get prof with almost every swing/cast until you hit the cap. Now what about healing? When you heal while fighting a weak monster, it seems as though you gain prof just as often as when you fight a stronger monster. It is my opinion that this is because the monster is not the target of the heal, the receiver of the heal is the target. Therefore, it is the "difficulty" of the player being healed (their level is the main factor of their difficulty since there is no distinction between normal and EP-type players) that determines whether you gain prof. The main reason I think this is because you can easily gain heal prof while fighting level 1s as long as you are healing a target of adequate level. However, when you are healing a low level, you don't really gain prof even though you may be fighting strong EPs your level.

Anyway, sorry for that wall of text. Lemme know what you think :)
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Jun 1 2017 04:26am
Quote (izParagonzi @ Jun 1 2017 05:21am)
Did some testing over the last few days and before I stopped playing around 18 months ago.

17/20 actions with weapon yielded 3 prof points average
19/20 actions with heal charm yielded maximum prof points average.

Does this apply with attack charms over weapons?

Roughly it points out that 90% of heal casts will yield a prof point versus that of an action from a weapon (maybe an attack charm also)

I did 3 waves of monsters currently with the 15 maximum prof points healing ONLY, currently I obtained 43 prof points to healing vs 45 maximum.

EDIT: basically I would like your assistance to record your OWN findings. Thank you.



Without an event going on you get 10 max points per wave, doesn't matter if you hit one monster or all, if they live long enough for you to hit enough to get the 10 credit points then after you get zero till you respawn.

Charms and melee has a diminishing return relative to the tier being used. You are level 15 and your item is level 15 then you will see on average 66% of your non zero hits will yield a proph point up to the cap per wave.

You are 15 using a level 10 item you'll see a drop of about 33% off that 66%.

You are 15 using a level 5 item you'll see a drop around half of that 33%.

Once you get 3 tiers down it gets really poor around 7%.


Heal charms have changed at some point, they no longer suffer that diminishing return from tier gaps. Which is nice and helps to close the gap between them and consistent use items. None of this has anything to do with difficulty of monsters.

Some events change this such as the current event but the tier gap and points per ratio holds the same.

This post was edited by PowerTripped on Jun 1 2017 04:28am
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Jun 1 2017 04:26am
Quote (ahs_darkhunter @ Jun 1 2017 10:24pm)
Weapons and attack charms get a lot less profs than heal charms do. Heal profs levels still take way longer than weapon/attack profs as you attack a lot more than you heal (if you play properly).


So, playing properly means that a healer is NOT required in a Hardcore group of players going from 1-71? Also, a character that is level 100+ still gains heal profs just based on the fact that he heals and does NOT attack?
Illogical even by the game mechanics, BUT, it is good to know that casting attacks are on par with weapon attacks.

Quote (BWConformity @ Jun 1 2017 11:06pm)
I may be completely off-base here, I think I have an explanation for why heal prof chance seems to be much higher (the mechanism, not the rationale). What many of us acknowledge is that chance for prof for any weapon or charm is based on difficulty of the target. When you fight a strong EP or well boss, the difficulty of the target is high, and you generally get prof with almost every swing/cast until you hit the cap. Now what about healing? When you heal while fighting a weak monster, it seems as though you gain prof just as often as when you fight a stronger monster. It is my opinion that this is because the monster is not the target of the heal, the receiver of the heal is the target. Therefore, it is the "difficulty" of the player being healed (their level is the main factor of their difficulty since there is no distinction between normal and EP-type players) that determines whether you gain prof. The main reason I think this is because you can easily gain heal prof while fighting level 1s as long as you are healing a target of adequate level. However, when you are healing a low level, you don't really gain prof even though you may be fighting strong EPs your level.

Anyway, sorry for that wall of text. Lemme know what you think :)


This is a logical answer and I can see how it is implemented. Now, as above, how does this work when a successful attack yielding damage does NOT gain experience i.e Prof point compared to a successful healing action?
They both succeeded and experience [prof point] should be given with a successful action? The mechanics are one sided, and after my post, I expect that healing prof will be nerfed... personally I prefer it to be the other way
around.

Quote (PowerTripped @ Jun 1 2017 11:26pm)
Without an event going on you get 10 max points per wave, doesn't matter if you hit one monster or all, if they live long enough for you to hit enough to get the 10 credit points then after you get zero till you respawn.

Charms and melee has a diminishing return relative to the tier being used. You are level 15 and your item is level 15 then you will see on average 66% of your non zero hits will yield a proph point up to the cap per wave.

You are 15 using a level 10 item you'll see a drop of about 33% off that 66%.

You are 15 using a level 5 item you'll see a drop around half of that 33%.

Once you get 3 tiers down it gets really poor around 7%.


Heal charms have changed at some point, they no longer suffer that diminishing return from tier gaps. Which is nice and helps to close the gap between them and consistent use items.

Some events change this such as the current event but the tier gap and points per ratio holds the same.


I have a 100% damage value as I only use heavy weapons, the only time I get a 0 dmg is Soften the Sneaky, so this is irrelevant unless you are talking about lower level monsters to your current prof level, which I am talking about a character that is level 40+ running the example.

Not worried about the "Event" being 50% more prof cap, it doesn't matter when you are talking about 99% chance to get max prof count with healing versus 30% chance attacking.

Quote (PowerTripped @ Jun 1 2017 11:35pm)
Just pointing out that of course any zeros don't count as an accrediting action. Only those that score damage are counted in that 66%.

Your are char 40 using a level 40 item you then hit a monster 10 times scoring all non zero attacks, you will get on average 66% of those 10 actions will yield a proph point. So say 6, you'd then be able to hit another 6 times yielding the other 4 points on average getting you to the cap of 10.

You're level 40 using a 35 item the it drops off that 66% as stated above and so on.


This is the thing: level 40 character using level 40 weapon dealing 10 successful attacks during 1 wave will yield only 3 prof points which is only 33.33333 % versus your 66% scenario... hence the reason for more concrete evidence from the current playerbase. Basically this is not an easy task as I play solo and can account for every action compared to group runs.

If I heal 10 times in concession, I will gain 9 prof points MINIMUM [excluding 0s]

This post was edited by izParagonzi on Jun 1 2017 04:49am
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Jun 1 2017 04:35am
Just pointing out that of course any zeros don't count as an accrediting action. Only those that score damage are counted in that 66%.

Your are char 40 using a level 40 item you then hit a monster 10 times scoring all non zero attacks, you will get on average 66% of those 10 actions will yield a proph point. So say 6, you'd then be able to hit another 6 times yielding the other 4 points on average getting you to the cap of 10.

You're level 40 using a 35 item the it drops off that 66% as stated above and so on.
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Jun 1 2017 05:56am
"playing properly" would be a usual climb.. there is a tank, one guy that is taking care for the heals and 3 other dmg dealsers.. the amount of actions depends on the quality of the group ofc.. but lets say the dmg dealer will all have about 4k actions.. then the healer will have 200-400 healing actions.. + another 3000 ish attacking actions or something around that. just use common sense bud ;) if you go to lvl 101 the healer will have a lot more work to do and end up at 1000-1500 healing actions maybe..
not "playing properly" would mean that you go full crazy and heal all time + take mana syphon gear or whatever and have maybe 2000 heal actions or more in a climb.. that way you will have an insanely slow climb but just go for healing profs.


on hc there will be a few more healing actions ofc as the quality of gear is worse and you want more safety

This post was edited by ahs_darkhunter on Jun 1 2017 05:58am
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Jun 1 2017 07:25am
Idk what to tell you then. When I do it I'm getting a 6 avg. Unless your heavies are causing different results.
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Jun 1 2017 08:03am
Can't be 100% with the event going on but I can say this.

Last night hc climb - I did 7396 actions. 66% of those would be 4947. Add back what the current event gives makes it roughly 7400 points. I started with rank 13 dagger 22%(3360) I finished with 74%.(10456) which is dead on the original 66%. The event just offset my losses from tier gaps. I did zero heals in the climb.
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Jun 1 2017 08:29am
Quote (PowerTripped @ 1 Jun 2017 15:03)
Can't be 100% with the event going on but I can say this.

Last night hc climb - I did 7396 actions. 66% of those would be 4947. Add back what the current event gives makes it roughly 7400 points. I started with rank 13 dagger 22%(3360) I finished with 74%.(10456) which is dead on the original 66%. The event just offset my losses from tier gaps. I did zero heals in the climb.


this cant be true ^_^
we are a bit quicker with the climbs.. and i usually do 4000 ish actions.. but i get about 1% (if explore 55+ maybe 2% max) profs which is 300-600 for me (lvl 30). sure my prof starts at lvl 30 against your prof that start at lvl 14 when playing..
but there is no way that you get over 7000 profs in one climb :thumbsup:
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