Quote (izParagonzi @ Oct 13 2010 02:08pm)
Love the [x] No votes.
I envisaged this type of response, especially from those people that have gear to do things like ambush or large amounts of EPs
Game basics... 1 x Healer healing 5 ppl in total encountering 7+ EPs means that the healer has 5 seconds to actually heal all... alot can happen in that time.
Note: I was not thinking that the heal ratio be divided over the amount of people in the group, hence the cost of mana being double
typically speaking Im a caster that gets stuck healing as well. do I think I can handle Ambush... HELL NO.. i haven't had the pleasure of being in a group that successfully beat ambush without at least 2-3 deaths yet.. (yes I know it's possible several in my guild have done it.. I just haven't) but I still don't think this is needed.
Personally I think the double mana cost will be a lot more crippling, then the "AoE healing" will be effective IMO
This update has definitely made things harder for people, way more of a challenge, which LOTS of people wanted... but with the ability to shrine in the middle of a fight.. I just don't see the need to impliment this. yes shrining makes your game take a little longer, but really your suggestion won't really help that when the healer will have to shrine more in order to keep up witht he double mana cost...