Quote (Svartermetalisk @ Oct 12 2010 06:00pm)
old info but you explain it the best, iso sticky.
Njaguar said in HoR_Rahl's 'testing axes' thread that he was wrong and this isn't the case, and that he's already stated how it works several times.
So I searched his posts and by the looks of it, HoR_Rahl was perfectly correct. He puts the unbalance issue quite well.
Quote (HoR_Rahl @ Oct 12 2010 03:05am)
.9/.1=1
.75/.25=1
.5/.5=1
.75/.25=1
.9/.1=1
Seems to all add up, but using daggers. Put one point in dex, you get ~.9ee, put 2 points in dex and you get ~1.8 ee. With axes, put one point in str or dex, you get ~.5ee, put two points in and you get ~1ee. However this little chart is assuming everyone will put into str and dex evenly to get ~1ee. You are forced to do this with axes and stupid to do it with daggers/clubs. If you put 200 points into str/dex with axes that would equal ~100 ee, with daggers if you put 200 points into dex that would equal ~180ee. The screen shots that I've posted and others show this is the truth.
edit:
Quote (Harpel @ Oct 12 2010 06:02pm)
Dagger calculation is correct, but should'nt it be this with axes?:
oops, sorry, my bad. got a bit carried away with copy/pasting. fixed

Quote (Husalaah @ Oct 12 2010 06:06pm)
should be bold + red so people see this

I'm a cheapskate, i'm impressed with myself that i paid 5fg for the search
This post was edited by Cloudfire on Oct 11 2010 11:09pm