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Oct 10 2010 05:59pm
Okay, so I tested out using axes. I tested the damage using the 50/50 ratio and throwing the ratio way off. I lvl'd from 56-71 for these s/s, and they pretty much speak for themselves.

the first s/s is using a 75 dual stat charm and a 71 dual stat armor and a lvl 45 axe w/200% ee(all the gear used will be posted at the bottom of the topic)



Using the same weapon and charm, I swapped out the 71 stat armor for a 65 dex armor...throwing my perfect ratio way off but keeping similar overall stats(6 less with robe) as you can see I used no stat points during this test.



Then I borrowed Stok3d's best in game lvl 55 axe and used perfect 50/50 stat placement using a 71 stat armor and 75 stat charm.



Gear used(on mules so pay no attention to dmg of axes)

Magical tempered diamond axe
Level Req: 45
Damage: 455 to 546

+200% Enhanced Effect


Angelic adamantium chain mail
Level Req: 35
Physical Defense: 29 to 72
Magical Defense: 0 to 21

+33 Strength
+38 Dexterity
+1 Life Regen
+2% Mind Numb


Mythical ice I
Spell Damage: 5 to 6
Mana Cost: 5

+45 Strength
+30 Dexterity
+18% Experience Gained
+2 Critical Strike
+1 to 61 Life per Kill

What I borrowed for this test from Stok3d(thanks a lot!!!)

Mystical ultimanium axe
Level Req: 55
Damage: 446 to 535

+256% Enhanced Effect
+1% Magical Damage Reduction
+2 Jubilance

Mystical pixiesilk padded robe
Level Req: 50
Physical Defense: 0 to 40
Magical Defense: 26 to 65

+65 Dexterity
+2 Life Regen
+4% Critical Flux


So what this boils down to is that the ratio did not seem to make much difference. Also, seeing the damage that counterparts like daggers are doing, axes aren't quite up to snuff in my eyes. Please draw your own conclusions about this. Stok3d used a 58 dex 10 str robe, a 55 dex charm and a 212% lvl 45 dagger and did 1050 average damage from 45-55. Then switched to a 70 dex charm, 68 dex robe and 254% dagger and did 1600 average without glyphs.

Discuss

This post was edited by HoR_Rahl on Oct 10 2010 06:02pm
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Oct 10 2010 05:59pm
I place all my clicks in the 'vulnerable' monster spots of the forehead and where the legs meet. That could account for the difference ;)

Edit: now that I think about it, maybe it's the guild tag ;)

This post was edited by Stok3d on Oct 10 2010 06:03pm
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Oct 10 2010 06:05pm
Lol I outdamage this

Magical tempered diamond axe
Level Req: 45
Damage: 455 to 546

+200% Enhanced Effect


Angelic adamantium chain mail
Level Req: 35
Physical Defense: 29 to 72
Magical Defense: 0 to 21

+33 Strength
+38 Dexterity
+1 Life Regen
+2% Mind Numb


Mythical ice I
Spell Damage: 5 to 6
Mana Cost: 5

+45 Strength
+30 Dexterity
+18% Experience Gained
+2 Critical Strike
+1 to 61 Life per Kill

With this:

Rare earth XI
Level Req: 40
Spell Damage: 68 to 119
Mana Cost: 85

+40 Dexterity
+228 Max Mana

Rare tintitanium dagger
Level Req: 50
Damage: 175 to 306

+120% Enhanced Effect
+1 to 3 Mana per Attack

Rare spiderthread padded robe
Level Req: 55
Physical Defense: 0 to 36
Magical Defense: 33 to 84

+47 Dexterity
+3% Magical Damage Reduction

e: Thats fucking retarded

This post was edited by Svartermetalisk on Oct 10 2010 06:05pm
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Oct 10 2010 06:06pm
wtf..

lets wait for a statement by paul :o
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Oct 10 2010 06:07pm
Sent you PM Hor_Rahl

I have been thinking more on this matter... not sure what the initial problem is, it seems to me that there should be balance with the ratios and damage...

Before:
1 str = 0.95 ee (round down)

Now:
If dex and str have the same calculation, it should still work out the same
1 str = 0.95 ee (round down)
1 dex = 0.95 ee (round down)

Dagger:
1 str / 9 dex = 9.50 ee (round down)

Axe:
5 str / 5 dex = 9.50 ee (round down)

Unless it is like as you stated:

Dagger:
1 str = 0.10 ee
1 dex = 0.90 ee

Axe:
1 str = 0.50 ee
1 dex = 0.50 ee

Note:
Round down effect vs daggers effectiveness: 9 dex = 8.1 ee
Round down effect vs Axe effectiveness: 9 dex = 4.5 ee

That is the only explanation in where Dagger yeilds better damage than Axe
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Oct 10 2010 06:10pm
Dex adds more than just EE.

Either buff Str or Debuff dex; as this update clearly favors daggers.
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Oct 10 2010 06:11pm
Quote (eekzie @ Oct 11 2010 02:10am)
Dex adds more than just EE.

Either buff Str or Debuff dex; as this update clearly favors daggers.


The traditional sets are either Sword / staff or Dagger / Axe

It might be so that Paul figured that you can use the best and the worst item, or 2 good ones.

Just speculating but this could be the case.

Quote (KakeWalk @ Oct 11 2010 02:15am)
Dumb



Sorry, your tests are great, the update to weapons is dumb, unless we are missing something



Headhunter has to use axe no matter what weapons you choose, so that cant be it :(


This is tested on a fighter, headhunter is a fucking beast class.

Got so much melee stats its not even funny and he can wear mediums so Paul might have figured it evens out?

This post was edited by Svartermetalisk on Oct 10 2010 06:19pm
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Oct 10 2010 06:15pm
Dumb

Quote (HoR_Rahl @ Oct 10 2010 08:16pm)
can you be more specific please? Did I do something wrong in my testing? Am I seeing this wrong and portraying it wrong? Or is perhaps the update and nerfing of axes dumb?


Sorry, your tests are great, the update to weapons is dumb, unless we are missing something

Quote (Svartermetalisk @ Oct 10 2010 08:11pm)
The traditional sets are either Sword / staff or Dagger / Axe

It might be so that Paul figured that you can use the best and the worst item, or 2 good ones.

Just speculating but this could be the case.


Headhunter has to use axe no matter what weapons you choose, so that cant be it :(

This post was edited by KakeWalk on Oct 10 2010 06:17pm
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Oct 10 2010 06:16pm
Quote (KakeWalk @ Oct 10 2010 08:15pm)
Dumb


can you be more specific please? Did I do something wrong in my testing? Am I seeing this wrong and portraying it wrong? Or is perhaps the update and nerfing of axes dumb?

Quote (KakeWalk @ Oct 10 2010 08:15pm)
Headhunter has to use axe no matter what weapons you choose, so that cant be it :(


I think it's just a simple mistake that was made on the update and will be fixed soon. My fingers are crossed on this anyways. To think a dagger or club can perform almost twice as well as an axe doesn't seem like it was intended to me. However, we've seen 1700+ average dmg using daggers already. I'm using some of the best dual stat gear in the game and the best axe and can only do 950 average. If it isn't an oversight and was planned this way, then people need to be aware that axes aren't even close to being on par with other weapon types.

This post was edited by HoR_Rahl on Oct 10 2010 06:21pm
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Oct 10 2010 06:19pm
Quote (HoR_Rahl @ 10 Oct 2010 19:16)
can you be more specific please? Did I do something wrong in my testing? Am I seeing this wrong and portraying it wrong? Or is perhaps the update and nerfing of axes dumb?


did you try the axe with unbalanced ratio? looks like you only did that one with balanced str/dex ratio.
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