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May 23 2010 02:51pm
Disregard the results in the table, here are the updated results after changing a couple of the max values. You can still you the table for reference tho.

Average of Max w/ ML------------0.222921429
Average of Max w/o ML-----------0.195532143




As you can see, with an equal amount of level 25 mutes and a sample size of 50 there is a greater return of the maximum stat on the muted item when using in my case 24 Magic Luck. Of course the sample size is still small, there is a noticable difference with ML and w/o ML. Might do some tests on return of essence w/ ML and w/o ML. :D

Lmk if anyone sees any errors. The maximum values were taking from the guide in Jeights profile so if there are errors in max values I blame him! :lol:

Enjoy :)


This post was edited by TyL3r on May 23 2010 03:09pm
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May 23 2010 02:56pm
regen and quick draw is 14 for level 25 and the sample size is too low.

This post was edited by GunslingerOfOld on May 23 2010 02:56pm
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May 23 2010 02:59pm
Quote (GunslingerOfOld @ May 23 2010 03:56pm)
regen and quick draw is 14 for level 25 and the sample size is too low.


Is it incorrect in the max table then such as the one in Jeights profile? I'll likely add on to this sample size but I felt I would let out a little data that I had already ;)
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May 23 2010 03:02pm
I tried this m/l and sold or am selling all m/l items returns not worth it imo
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May 23 2010 03:03pm
Quote (TyL3r @ May 23 2010 03:59pm)
Is it incorrect in the max table then such as the one in Jeights profile? I'll likely add on to this sample size but I felt I would let out a little data that I had already ;)


yes it is mclain brought up that regen on the chart was something he didnt agree with i did the math ragnaroks agreed with me. the values are 1.75 per tier

level 10 mr of 9

level 15 mr of11

level 20 mr of 12

level 25 mr of 14

level 30 mr of 16

level 35 mr of 18

level 40 mr of 19

level 45 mr of 21

level 50 mr of 23

level 55 mr of 25

didnt bother doing the lower tiers.but i can if you want. i no longer have teh email from ragnaroks stating as such but he said so many poeple use that chart and that he wasnt going to bother editing it.
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May 23 2010 03:04pm
so thats for all regens and quick draw?
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May 23 2010 03:07pm
Interesting to see your results even with just 50 as a sample size. Thanks for sharing :)
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May 23 2010 03:07pm
Quote (TyL3r @ May 23 2010 04:04pm)
so thats for all regens and quick draw?


yes. here are the t1-t4stats as well

t1 = 2
t2 = 4
t3 = 5
t4 = 7
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May 23 2010 03:08pm
Quote (GunslingerOfOld @ May 23 2010 04:07pm)
yes. here are the t1-t4stats as well

t1 = 2
t2 = 4
t3 = 5
t4 = 7


Changed the values and here are the results......

Average of Max w/ ML------------ 0.222921429
Average of Max w/o ML----------- 0.195532143
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May 23 2010 04:00pm
hehe... While your efforts are valiant and procedure appears nice, your sample size is too small to jump to any conclusion. Let us know when you do 1000x. I also believe a test you should draw statistical evidence on is the magical level muted. Maybe add an additional column?

BTW: I believe you should try to attain 14ML * 3items and do your duty at lvl 55. If you are going to spend the time to record statistical data, you might as well use the maximum amount of ML (minus glyph) at the lowest lvl possible. Well, that's how I would approach this. A possible flaw in your data collection lies in the fact that you aren't 1) at cap ML for the particular tier you're using, 2) aren't max ML available (which is 14ml using a 55 item), 3) are not at lowest lvl possible for that particular Tier. Heck, if you think the ML is Tier dependent and done as a % to cap, this could be proven with unspawns and glyping at lvl1. Guess that's another test. I know my unspawn fire with 9ML shows some interesting results soloing in the first 10 lvls...



This post was edited by Stok3d on May 23 2010 04:26pm
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