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Member
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Dec 17 2009 08:25am
i say was good early and change it plz.
when we can put on market 10items each char.
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Dec 17 2009 08:27am
Quote (bodzioolsztyn @ Dec 17 2009 02:25pm)
i say was good early and change it plz.
when we can put on market 10items each char.


won't happen
too bad for poor people or beginners trying to put lots of mute/glyphs up to bring in fg
will have to just be content with 10 at a time i guess
Member
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Dec 17 2009 08:28am
Quote (low-ki @ Dec 17 2009 09:27am)
won't happen
too bad for poor people or beginners trying to put lots of mute/glyphs up to bring in fg
will have to just be content with 10 at a time i guess


Or they can harvest and store them and sell directly to muters/glyphers in bulk. It takes more work of course but it is still possible.
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Dec 17 2009 08:30am
well i prefer the old form but think it wont be changed m8 :(
Member
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Dec 17 2009 08:31am
if u played other MMO's
u will notice theres a limit on items able to sell.
only now paul adds it in.
cant wait for more and more

sucks but very needed.
things are lookin good!



voted: no
Member
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Dec 17 2009 08:32am
I agree that it is a drastic change, but also remember, it is MUCH NEEDED... the market was FLOODED with shit items that NEVER sold, even at 1fg. This will make people really think about their pricing, as well as what they want to sell.

10 might possibly be too few, but it is far better than having over 100 complete crap items per account on the marketplace.

Also, anything over 20fg you are not limited, keep that in mind.

This post was edited by jlhromeo on Dec 17 2009 08:33am
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Dec 17 2009 08:39am
i thought about a new way to go, to make things easier for muters, fisherman and glyphers...

for every prof rank in one of these skills you get to have +1 item slot for the mp (item that you can sell with a value <20 fg)... or maybe for each 2 or 5 prof ranks...
that way the guys that are realy in need of more mp slots got what they want and for the rest, it maybe is a reason to start earning prof points in skills!

ofc there has to be a limit, like maybe 50 mp slots total... but at least it would make things easier for the skill farmers... (including myself ;) )

This post was edited by n00bcount on Dec 17 2009 08:40am
Member
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Dec 17 2009 08:55am
Quote (n00bcount @ Dec 17 2009 09:39am)
i thought about a new way to go, to make things easier for muters, fisherman and glyphers...

for every prof rank in one of these skills you get to have +1 item slot for the mp (item that you can sell with a value <20 fg)... or maybe for each 2 or 5 prof ranks...
that way the guys that are realy in need of more mp slots got what they want and for the rest, it maybe is a reason to start earning prof points in skills!

ofc there has to be a limit, like maybe 50 mp slots total... but at least it would make things easier for the skill farmers... (including myself ;) )


That is not a bad idea at all.
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Dec 18 2009 02:38am
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Member
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Dec 18 2009 03:27am
the thing i like most about the update is the fact that my Selling mules no longer have limited inventory slots based upon items on the market.
that being said...
imo if your item is worth selling AT ALL under the price range of 20 fg, then it will be bought soon enough. if you're trying to sell several items above market value and they are not bought, therefore disallowing you to put up new items as they are found then it is your own fault.

squabbling over minor amounts of FG in that manner greatly reduces your time slashing and you will likely reach a moot point where you are no longer even worried about slashing and finding new items, but instead spend time wallowing in self-pity lol

This post was edited by FloppyWaffles on Dec 18 2009 03:28am
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