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Oct 26 2009 11:04am
I saw somebody selling a charm with 30% heal mastery, which confused me a little bit. My first thought was that this charm would be rather obsolete, since, to gain this bonus, you'll have to put your actual Healing Charm in the Acc. Slot, which decreases your heals by 25%.

She said the charm really is useful, because my math is wrong, according to how the game works.

This is how I thought it works:
    Your heal charm originally heals for 100%.
    Affected by the 30% heal mastery, it now heals for 130%.
    Affected by the -25% effectiveness due to the Acc. Slot penalty, it now does 97.5% (which is 3/4 of 130%).

This is how she tells me it works:
    Your heal charm originally heals for 100%.
    This is boosted for 30% by the heal mastery, subtotalling 130%.
    This is again decreased for 25% by the Acc. Slot penalty, totalling 105% (which is 130% - 25%).


Does any of you experts now for certain which of these two is correct? I thought it's quite an interesting thing to see people "debate" on. :)
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Oct 26 2009 11:06am
I'm personally not exactly sure which one works, however depending on how much more/less you heal, the acc charm slot also takes 25% less mana to cast, therefore if you heal a bit less, I'd rather be able to cast 25% more times with a lower heal as long as the total healed after the use of a complete mana pool is more than just using the heal in the main slot.
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Oct 26 2009 11:12am
your first way is correct
she's dumb and doesn't know why it's actually better to use HM in main slot, just has some shit reasoning

so you're healing 97.5% as much
but it costs 75% the mana cost since it's in acc slot
so you're getting more heals per mana
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Oct 26 2009 12:20pm
Quote (J_B @ Oct 26 2009 01:12pm)
your first way is correct
she's dumb and doesn't know why it's actually better to use HM in main slot, just has some shit reasoning

so you're healing 97.5% as much
but it costs 75% the mana cost since it's in acc slot
so you're getting more heals per mana


But it's still wrong.
You lose 25% of the total effect.
You also lose 25% of the 30% of hm.
You lose 25% of every modifier that enhances the healing.

You actually need like 60% total HM to offset the 25% deficit
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Oct 26 2009 12:20pm
Quote (J_B @ Oct 26 2009 01:12pm)
your first way is correct
she's dumb and doesn't know why it's actually better to use HM in main slot, just has some shit reasoning

so you're healing 97.5% as much
but it costs 75% the mana cost since it's in acc slot
so you're getting more heals per mana


well when i used 25 hm charm in main slot with no other hm gear on i heald for the Same EXACT that it said on the charm as max and if what he says is right then that would not happen so it cant be.
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Oct 26 2009 12:26pm
Quote (SmokeyMcPot1990 @ Oct 26 2009 06:20pm)
well when i used 25 hm charm in main slot with no other hm gear on i heald for the Same EXACT that it said on the charm as max and if what he says is right then that would not happen so it cant be.


I'm not sure what your trying to say but HM doesn't visibly affect the heal amount shown. If thats not what you were saying nvm.
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Oct 26 2009 12:26pm
Quote (SmokeyMcPot1990 @ 26 Oct 2009 12:20)
well when i used 25 hm charm in main slot with no other hm gear on i heald for the Same EXACT that it said on the charm as max and if what he says is right then that would not happen so it cant be.

how much HM on other gear......

Quote (przy @ 26 Oct 2009 12:20)
But it's still wrong.
You lose 25% of the total effect.
You also lose 25% of the 30% of hm.
You lose 25% of every modifier that enhances the healing.

You actually need like 60% total HM to offset the 25% deficit

you're wrong on so many levels

my haters can't even agree

This post was edited by J_B on Oct 26 2009 12:27pm
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Oct 26 2009 12:29pm
Quote (J_B @ Oct 26 2009 02:26pm)
how much HM on other gear......


you're wrong on so many levels

my haters can't even agree


Prove it.

You lose 25% of all ability from the accessory slot.
Using a 213 ee hea showing 900+ heal with 52 hm + 61 hm + 54 hm my maximum heal was 1934.
With your math I would statistically heal over 3200 health.

Edited from 1200 to 900. I used only 152 int with hm gear, I had 258 int for 1200+ heals.

Edit #2;

Also, I will call you out on this. I don't need some faulty math. Go grab 60 hm and a charm. Go see if you heal above what is shown from the accessory slot.

This post was edited by przy on Oct 26 2009 12:36pm
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Oct 26 2009 12:40pm
Quote (przy @ 26 Oct 2009 12:29)
Prove it.

You lose 25% of all ability from the accessory slot.
Using a 213 ee hea showing 900+ heal with 52 hm + 61 hm + 54 hm my maximum heal was 1934.
With your math I would statistically heal over 3200 health.

Edited from 1200 to 900. I used only 152 int with hm gear, I had 258 int for 1200+ heals.

Edit #2;

Also, I will call you out on this. I don't need some faulty math. Go grab 60 hm and a charm. Go see if you heal above what is shown from the accessory slot.


when I get back from class in an hour and a half, arxyn and I will do this...
telling you it's not 60
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Oct 26 2009 12:42pm
Quote (przy @ Oct 26 2009 06:29pm)
Prove it.

You lose 25% of all ability from the accessory slot.
Using a 213 ee hea showing 900+ heal with 52 hm + 61 hm + 54 hm my maximum heal was 1934.
With your math I would statistically heal over 3200 health.

Edited from 1200 to 900. I used only 152 int with hm gear, I had 258 int for 1200+ heals.

Edit #2;

Also, I will call you out on this. I don't need some faulty math. Go grab 60 hm and a charm. Go see if you heal above what is shown from the accessory slot.


167 HM - 152 int - 213EE (level 55 I'm guessing)

Correct?

Quote
Spell Damage = (base*(.95 + int/100)(1 + (EE+prof)/100)(1 + HM/100))0,75


How much prof did you have przy :) 8 or 3?

This post was edited by arxyn on Oct 26 2009 12:45pm
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