Quote (BWConformity @ 13 Mar 2024 18:38)
Padded ee robe will work if you get one that’s worth a little bit.
EE paddeds with pretty decent defense are still very cheap so it can work… and ofc it’ll be better with side mods.
Whatever you do stay away from non-padded robes. Their magical defenses are not too different, but non-padded is literally half the physical defense (the only one that matters on robes). That means that a 200 ee normal robe is the same as a 50 ee padded robe :wallbash:
Other than that, If you have heals I’ll recommend double strike and salvation as your main two skills for the high levels. Since robes take damage most of the time from physical attacks (which are most attacks) you will charge salvation relatively quickly.
If no heals yet, load up on vit and buy some regen gear. Gl!
Quote (cagiva @ 13 Mar 2024 20:54)
don't feel forced to use class abilities all the time - best combo for melee solo is Powerstrike + Doublestrike(monks) which still gives you a lot of points to distribute at higher levels; so don't go Crosstrike because it's very bad for 1-3 mobs (I use this setup even for HH + Retribution)
as for armor I have played a long time with EE robe (140ish) and as my MQ weapon got upgraded to 137ee dagger I realized that dex armor is so much better because faster killing = less hp lost; (the higher your MQ ee is, the better dex robe output will be)
stacking your abilities and using them on waves of mobs (3 mobs = Doublestrike + Powerstrike the remaining one) is crucial; 2 mobs = Doublestrike or Powerstrike 1 and keep stacking DS for next wave, etc.
you will kill few more waves this way before you have to regen/self heal
/e:
and to answer your question: no, monk might be the best melee class for solo due to Doublestrike which stacks very easily :)
Both of these are correct, also my explanation. Now you just need to find what fits you the best with the information given, and maybe from your own testing.
Here is a Novel concept that none have stated. I will try & keep it simple, you can figure it out for your play style etc.
I will use a Barb ability vs a Fighter ability solo'ing and only using Robes... one with +Stat, and the other with +% EE.
Powerstrike ability = Double damage and charges up at a rate of 10% per successful HIT (Hit Chance... a 0 hit = 0% charce to gain 10%)
Retribution ability = Double damage and charges up at a rate of 8% per successful Hit Taken (or Damage Taken) ... again, 0 Damage or Hit chance = 0% chance to gain 8%.
Now... say barb has an Axe and fighter a Dagger which = 1 sec delay per action:
1 vs 1 (Class vs Monster) Powerstrike will charge up faster vs Retribution because the monster also has the same 1 sec delay action (if using a normal weapon or charm of course.)
1 vs 2 or 3 Retribution will/can charge up faster vs Powerstrike because each monster that Hits or Damages per sec successful hit chance accumulates.
Hmm... let us say you confront 2 monsters, the Fighter with Powerstrike in that 1 second action successfully hits, and gains 10% charge up to Powerstrike, and the Barbarian "Takes Damage" and successfully gains 8% by BOTH monsters in that 1 second = 16% charge up: action.
Now for the Fighter, it is better to use Enhanced Effect armor to reduce damage or hits taken and rely on Powerstike successfully dealing damage to charge up the skill by 10% per second. The difference with Retribution and a Barb... the Barb can use stat armor, take damage or hits vs 2+ monsters and charge up Retribution faster and execute it earlier for faster killspeed... the difference is only the fact of encountering how many monsters per wave.
HOWEVER. I am not trying to preach to what to do... I just think, even with a melee / heal build monk (salvation is the same as retribution) ... it could come in very handy. But I do like Cagivas' post option(s).
This post was edited by izParagonzi on Mar 13 2024 03:06am