"Detect an Evil Well" Innate Ability. Same as the Rogue, Monk and Ninja to "Detect Trapdoors" and also one of my other suggestions:
Innate Ability For Mage Warlock And Alchemist:
https://forums.d2jsp.org/topic.php?t=102330455&f=272&o=0Quote
So: Mage, Warlock & Alchemist can "Detect Flash(Spin) Traps" and the driver can either use the trap or ignore it and continue exploring.
THERE IS A BIG DIFFERENCE HERE. When using either a Guardian, Paladin or Headhunter either Solo or in a Group, they can ONLY DETECT an Evil Well when ENTERING a NEW catacomb... they can NOT identify what square the Well will be, only that the Catacomb Maze has a "Well" in it.
Basically, when you enter a new catacomb and having either Guardian, Paladin or Headhunter (solo or in group), you will get a message in the "Chat Logs" stating something to the effect of: "I sense the presence of an Evil Waterhole".
The difference here, is that it only states this when you enter the NEW catacomb, you don't get any indication of where it is, thus you may fall down a Trapdoor before even finding it... same goes for a Spin/Flash etc.
Hey... I actually like this idea, it helps people to identify where there is a Well in the catacomb and refresh the catacomb for Fishing and those wanting to find a Well to get rid of all their White items. So I vote YES.
EDIT: Just a personal post with no comment: "16 views, 2 vote yes (including me) and 2 votes no?"
This post was edited by izParagonzi on Nov 22 2023 08:07pm