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Member
Posts: 33,416
Joined: Apr 7 2008
Gold: 50,724.00
Jul 15 2023 01:56pm
Good Afternoon,

It's been 215 days since the release of v1.32.2! Thank you to all of you who helped by voicing your thoughts and opinions to give me inspiration. With this new release of 2.10.0 comes substantial updates and gameplay improvements. Please remember to test the new gameplay features on softcore before testing these and permanently losing your Hardcore character.

Full Release Notes:

New Features:

  • Skilling proficiency now carries throughout all characters on that core
  • "Group Tools" box no longer auto pops up while skilling, or in catacombs. (Can still be opened manually)
  • Groups can now be named using a selected list of approved names. ie Skilling, Explore, Whistle.
  • Cooldown reduced to 60 seconds to remake new maze in catacombs. (From 120 seconds)
  • No cooldown period when Auto Transfer/Deposit items in vault.
  • You will now be able to see who transferred you items in vault.
  • Can now split stacks of Fish/Essences by holding ALT then left click item.
  • Enable Auto-Whistle feature in settings. Upon enter catacombs, you must click whistle to start the process, click again to pause. Turns your whistle in catacombs a shade of green so you know setting is checked. Turns a shade of red when paused. If setting is not check, whistle will appear a shade of gray and function as before. Next mobs will spawn instantly after all mobs are killed.
  • Auto Dummy Pilot now explores much faster and tends to head towards unexplored areas.


Gameplay:


  • The Tier of maps that drop will be determined by the character level at the start of the maze. Maps will no longer spawn with multiple copies.
  • All Maps will have a base Monster Difficulty ranging from %1 to %100. All other Map mods will still spawn as normal.
  • Maps level cap increased by 10 levels.
  • The end chest of Maps will only drop items equal to the tier of the map. Meaning a Tier VIII Map will only drop Tier VIII items so on and so fourth. Maps found in previous version will not have new chest drops.
  • Vitality stat on items now adds life equal to its total per character level, the life is removed upon item removal. (This is on top of the physical defense it adds)
  • You can only catch 3 Tiers fish below the level of fish you are currently fishing. So 4 total different tiers of fish. Can no longer fish in well.
  • During Glyphing can no longer "instant failing" items if item is at or below minimum skill rank.
  • All quests have a 20% increased chance to spawn rate.
  • Quest No Maze No More will always spawn up to 9 Evil Presences.
  • Quest Slash the Swarm can now spawn solo.
  • Greatly increase experience gain for solo players and partial groups.


Current Pending Plans:

  • Balancing out under preforming character Abilities
  • New Quests


Please let us know if you encounter any issues or bugs with this release and we will get them addressed ASAP. Report to Nr1 or Kevin

P.S
This is a troll post to hopefully bring about positive talks to inspire njaguar to continue updating and improving our overall Ladder Slasher experience! Thank you for keeping this post clean and light hearted!
Member
Posts: 21,749
Joined: Oct 2 2006
Gold: 25.55
Jul 15 2023 02:06pm
finally!
Member
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Joined: Dec 3 2006
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Trader: Trusted
Jul 15 2023 02:10pm
xDD
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Jul 15 2023 02:13pm
Quote
Greatly increase experience gain for solo players and partial groups.


Holy... Might have to start slashing again!

XD

This post was edited by bodierox on Jul 15 2023 02:14pm
Member
Posts: 14,113
Joined: Apr 24 2007
Gold: 1,611.55
Jul 15 2023 02:17pm
Nice solo buff! And the end of map chest seems great. Also I guess vitality mods might have some decent value now? Still trying to fully understand that.
Member
Posts: 17,302
Joined: Nov 25 2006
Gold: 5,987.10
Trader: Trusted
Jul 15 2023 02:17pm
I laughed but then realized this would be sickest update of all time :cry:

Quote (Robbie21 @ Jul 15 2023 04:17pm)
Oh I got pranked eh


We all did bud, we all did.. :(

This post was edited by JonWon on Jul 15 2023 02:20pm
Member
Posts: 14,113
Joined: Apr 24 2007
Gold: 1,611.55
Jul 15 2023 02:17pm
Quote (JonWon @ Jul 15 2023 04:17pm)
I laughed but then realized this would be sickest update of all time :cry:


Oh I got pranked eh
Member
Posts: 21,978
Joined: Aug 18 2008
Gold: 121,534.87
Jul 15 2023 02:40pm
voted yes
Member
Posts: 39,919
Joined: Oct 4 2008
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Jul 15 2023 02:48pm
Quote (iToons @ 15 Jul 2023 21:56)
Good Afternoon,

It's been 215 days since the release of v1.32.2! Thank you to all of you who helped by voicing your thoughts and opinions to give me inspiration. With this new release of 2.10.0 comes substantial updates and gameplay improvements. Please remember to test the new gameplay features on softcore before testing these and permanently losing your Hardcore character.

Full Release Notes:

New Features:
  • Skilling proficiency now carries throughout all characters on that core
  • "Group Tools" box no longer auto pops up while skilling, or in catacombs. (Can still be opened manually)
  • Groups can now be named using a selected list of approved names. ie Skilling, Explore, Whistle.
  • Cooldown reduced to 60 seconds to remake new maze in catacombs. (From 120 seconds)
  • No cooldown period when Auto Transfer/Deposit items in vault.
  • You will now be able to see who transferred you items in vault.
  • Can now split stacks of Fish/Essences by holding ALT then left click item.
  • Enable Auto-Whistle feature in settings. Upon enter catacombs, you must click whistle to start the process, click again to pause. Turns your whistle in catacombs a shade of green so you know setting is checked. Turns a shade of red when paused. If setting is not check, whistle will appear a shade of gray and function as before. Next mobs will spawn instantly after all mobs are killed.
  • Auto Dummy Pilot now explores much faster and tends to head towards unexplored areas.


Gameplay:

  • The Tier of maps that drop will be determined by the character level at the start of the maze. Maps will no longer spawn with multiple copies.
  • All Maps will have a base Monster Difficulty ranging from %1 to %100. All other Map mods will still spawn as normal.
  • Maps level cap increased by 10 levels.
  • The end chest of Maps will only drop items equal to the tier of the map. Meaning a Tier VIII Map will only drop Tier VIII items so on and so fourth. Maps found in previous version will not have new chest drops.
  • Vitality stat on items now adds life equal to its total per character level, the life is removed upon item removal. (This is on top of the physical defense it adds)
  • You can only catch 3 Tiers fish below the level of fish you are currently fishing. So 4 total different tiers of fish. Can no longer fish in well.
  • During Glyphing can no longer "instant failing" items if item is at or below minimum skill rank.
  • All quests have a 20% increased chance to spawn rate.
  • Quest No Maze No More will always spawn up to 9 Evil Presences.
  • Quest Slash the Swarm can now spawn solo.
  • Greatly increase experience gain for solo players and partial groups.


Current Pending Plans:
  • Balancing out under preforming character Abilities
  • New Quests


Please let us know if you encounter any issues or bugs with this release and we will get them addressed ASAP. Report to Nr1 or Kevin

P.S
This is a troll post to hopefully bring about positive talks to inspire njaguar to continue updating and improving our overall Ladder Slasher experience! Thank you for keeping this post clean and light hearted!


solid idea accross the board, hopefully some will get implented sooner than later into the game

This post was edited by Denn1s on Jul 15 2023 02:48pm
Member
Posts: 33,000
Joined: Nov 7 2006
Gold: 244.56
Jul 15 2023 02:50pm
thanks for the update!

This post was edited by SouthernComfort on Jul 15 2023 03:09pm
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