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Jun 10 2007 10:53pm
Quote (MorphX @ Sun, Jun 10 2007, 11:15pm)
Quote (Mastermike1012 @ Sun, Jun 10 2007, 01:47pm)
Quote (MorphX @ Sat, Jun 2 2007, 10:07pm)
Quote (BountyHunter @ Fri, Jun 1 2007, 05:29pm)
rr skill is for rogues two, it cancels heals for priests like once every 3 heals, the whole slow cooldown you mention, is fixed by haveing 2-3 bars, I use 3 bars but some people use 2.

(all of this is while holding w) rr 1 rr 2 rr 3 rr4 rr5 F3 rr1 rr2 rr3 rr4 rr5 F4 rr1 rr2 F2 and repeat, that is how my combo goes, while spamming 8 and 7 (Minor Heal and Souls)

I am not sure if the w makes the comboing skip the wait for the use of the next skill. Like if you just hit 12345 it will take like 1 second between each skill use or like 2 I never timed it, but if you hold W and combo it takes like .5 seconds, much more damage, much quicker.

And the gear on my rogue is full +7 chitin and 2 +8 cleavers, which fyi are better then +7 mirages, and most of my assessories are quest items for the extra mana, without the quest jewlery you cannot minor heal being at level 55. For example, without quest jewlery I have about 1k mana, I don't remember which, but when you spam minor you heal 60 and take down 100 mana while you are using skills taking from 10-60 mana, I would estimate 70 mana being used by skills and 900 by minor, that means with that low of mana you are only healing 540 health instead of 720 which is a heal pot. However with the quest items which bring the mana to 1600 you use about 70 mana with skills and 1300 with minor, now you are healing 900 to 960 which is better then eny heal pot.

That is why this account is good in Ardream, 50% of the other rogues use heal pots while you can minor with the mana boost and kick some but, and 40% or the 50% that do minor haven't figured out its worse then a heal pot without mana gear (aka dumbasses). And the other 10% that have figured it out, it comes down to the better comboer in the fight.

In Ardream usually the only people that are hard to beat with a rogue is another good rogue. But really in ever fight, wether it be agianst a warrior or a mage, it depends on comboing. If you are buying the account for the money then you can ignore everything I said, but if you are buying it for the account, I will have to warn you that rogues comboing doesn't come easy and it takes alot of practice.

vs Warrior ( better be able to minor combo good, combo your skills quick and this should be an easy fight)
vs Mage (watch your life and if you are vs Lightning keep your heal pots in the ready, should be an easy fight)
vs Priest (Sometimes hard to kill without a teammate, watchout for de-buffs, will probably take awhile to kill him, but your life really isn't at risk)
vs Rogue (Start Minor healing before the fight begans, like 1 or 2 seconds before, because when that spike hits is your weakest point, try take down his like quick, not always easy but in Ardream alot easier then Ronark)

I always say should be easy becuase if they are very well equiped and have DD then your screwed, unless you have spear defense/elemental/dagger/club.

De-buffers were my worst enemy because I was not premium, so I had my clan members buff me, If you are premium you can buy buff scrolls, once you are de-buffed you just cure curse and you are right back in the fight. My advice, if you are non-premium and get de-buffed I would run, unless the priest is alone or with 1 other (thats not a rogue cuz if you are debuffed a spike and thrust will kill you and to cast spike and thrust takes like half a second).

I hope that clears up about everything so talk to you later.


first,
u dont need to be premium to buff use buffscrolls or whatso ever,
u can just buy it and use it from the market or whatever.
If u mean Knight Cash yeah, u need to pay for it to buy it directly from the PUS (power up store).
the reason why the RR skill RR skill is bad for rogues is because rogues are easy prey in 1vs1 against a warrior.
A "good" warrior will slash a rogue in parts if the rogue doesnt move often.
RR Skill W RR Skill S RR Skill W RR skill S will give you more time to combo steady (failsafe) and u will keep moving back and forth making the opponent melee's fail more.
A better option would be to slide doing the RR-Skill-W-RR-Skill-S combo, but it takes time to "master" the combo'ing while sliding.
The best rogue combo is to drop all skills except Spike-Thrust-Pierce,
That way u will have steady combo's involving high damage skills (and hit normally during the movement back and forth.),
and have enough time to add minor into it (can use minor to between the skills).
Using other minor skills will only delay the use of high damage skills more.

My advise is to make 3 skillbars with the 3 main skills in different order,
and use the skillbars randomly.
A good warrior (a good player actually) can "see" when the spike skill (highest melee skill in game) is going to be used,
and can eliminate it by using a 720. Which neutralize the spike skill for alot.
So using 3 bars randomly can "fool" another player.

Im not bragging or whatso ever,
but me (with my warrior) practically "owned" Ardream.
My ability to combo using 2 skills combined with excellent use of potions made me combo at max speed without any delay or anything.
Rarely my hp-bar dropped more then half, even 2/3rd.
A trully good rogue (GraydeathMini was the only rogue in Ardream who could give me a hard time) can be extreamly dangerous.
The day i decided to quit Knight Online was after me defeating the undisputable "champion" (never lost against a warrior before) in Ardream.
I realized people think they are good when having Godly items and so on,
but rarely anyone think PvP is all about skills (in MyKO it was pure skills... Hard to get god items, so everything depended on skills, played years there)
I know a couple guys in MyKO who would rape people in UsKO so hard,
people will believe they cheat or use a attackhack.
I barely played UsKo for a couple months.

So what im saying actually is,
a Rogue is a good choice of char,
but is easy pray for a good warrior,
unless the user of the Rogue can combo like crazy,
cause the RR skill W RR skill S combo is damn hard to master.

By the way,
a good db'er will rape ANY char.
I lost several times 1vs1 against a db'er.
The ability to burn your mana instantly and to decrease ure defense,
in ardream (level 59max) u already have low mana, so a db'er is a really pain in the ass when it f*cks up ure combo's and potion use.
A mage is easy prey in Ardream, unless its guarded by some tankers or if the Mage is a High Int Stunner. Pff, very annoying if handled right.
In short, its pretty even.

Trully a great game,
and its sad that its getting raped by cheaters and so on.
Just sad when u receive 5 spikes per second or get penetrated by 3 arrow showers per second.


Well most of your advice is directed at ardream im assuming.I'v played KO since day 1 of Xig and for the most part everything you said is correct in ardream. But at 70+ things change alot, specially for rogues. With minor heal combo they can tank warriors pretty effectively now, its almost impossible for warriors to kill rogues anymore because of minor heal combo.And most rogues use 2 bars for the fights themselves.I agree that ws rr skill is a effective way to screw your opponents skills off if they are using RR skill, but if you go against another person using w rr or sr combo it will mess you up.The only thing about rogues is to correctly minor heal combo takes alot of practice is really hard, generally finding people who are good at it is rare, so you tend to not have to worry about it.
BTW, the most common rogue combo is W RR Skill, because most rogues minor heal combo, even if most of them suck at it. tongue.gif
I also agree that its a great game, and that it is raped by cheaters, and the terrible company running it.


yep,
talkin about Ardream.
since he mentioned lvl 55 rogue is exeptional in ardream "if u know how to combo".
Rogues have low mana before 60. After 70-72+, they start banking high mana, where they can afford a mistake in the combo-routine and catch up quickly by minoring while passing a mana turn for a hp turn.
Honestly,
No mather how good u combo in ardream,
the early advantage of the defense and life of the warrior plays a major roll in battles.
And since a spike doesnt f*ck u up at lower levels, u can outpot spike easly.


Bro, people who minor heal combo dont use hp pots, and also they constantly mash minor heal and pots while comboing and switching between bars, most good players use the top 2 or buttom 2 for minor heal then 1 for pot and 5 for skills.They can effectively combo better because of the minor healing also, it helps them cancel there skills.

This post was edited by Mastermike1012 on Jun 10 2007 10:55pm
Member
Posts: 7,178
Joined: Feb 10 2005
Gold: 0.00
Jun 11 2007 07:40am
Quote (Mastermike1012 @ Mon, Jun 11 2007, 04:53am)
Quote (MorphX @ Sun, Jun 10 2007, 11:15pm)
Quote (Mastermike1012 @ Sun, Jun 10 2007, 01:47pm)
Quote (MorphX @ Sat, Jun 2 2007, 10:07pm)
Quote (BountyHunter @ Fri, Jun 1 2007, 05:29pm)
rr skill is for rogues two, it cancels heals for priests like once every 3 heals, the whole slow cooldown you mention, is fixed by haveing 2-3 bars, I use 3 bars but some people use 2.

(all of this is while holding w) rr 1 rr 2 rr 3 rr4 rr5 F3 rr1 rr2 rr3 rr4 rr5 F4 rr1 rr2 F2 and repeat, that is how my combo goes, while spamming 8 and 7 (Minor Heal and Souls)

I am not sure if the w makes the comboing skip the wait for the use of the next skill. Like if you just hit 12345 it will take like 1 second between each skill use or like 2 I never timed it, but if you hold W and combo it takes like .5 seconds, much more damage, much quicker.

And the gear on my rogue is full +7 chitin and 2 +8 cleavers, which fyi are better then +7 mirages, and most of my assessories are quest items for the extra mana, without the quest jewlery you cannot minor heal being at level 55. For example, without quest jewlery I have about 1k mana, I don't remember which, but when you spam minor you heal 60 and take down 100 mana while you are using skills taking from 10-60 mana, I would estimate 70 mana being used by skills and 900 by minor, that means with that low of mana you are only healing 540 health instead of 720 which is a heal pot. However with the quest items which bring the mana to 1600 you use about 70 mana with skills and 1300 with minor, now you are healing 900 to 960 which is better then eny heal pot.

That is why this account is good in Ardream, 50% of the other rogues use heal pots while you can minor with the mana boost and kick some but, and 40% or the 50% that do minor haven't figured out its worse then a heal pot without mana gear (aka dumbasses). And the other 10% that have figured it out, it comes down to the better comboer in the fight.

In Ardream usually the only people that are hard to beat with a rogue is another good rogue. But really in ever fight, wether it be agianst a warrior or a mage, it depends on comboing. If you are buying the account for the money then you can ignore everything I said, but if you are buying it for the account, I will have to warn you that rogues comboing doesn't come easy and it takes alot of practice.

vs Warrior ( better be able to minor combo good, combo your skills quick and this should be an easy fight)
vs Mage (watch your life and if you are vs Lightning keep your heal pots in the ready, should be an easy fight)
vs Priest (Sometimes hard to kill without a teammate, watchout for de-buffs, will probably take awhile to kill him, but your life really isn't at risk)
vs Rogue (Start Minor healing before the fight begans, like 1 or 2 seconds before, because when that spike hits is your weakest point, try take down his like quick, not always easy but in Ardream alot easier then Ronark)

I always say should be easy becuase if they are very well equiped and have DD then your screwed, unless you have spear defense/elemental/dagger/club.

De-buffers were my worst enemy because I was not premium, so I had my clan members buff me, If you are premium you can buy buff scrolls, once you are de-buffed you just cure curse and you are right back in the fight. My advice, if you are non-premium and get de-buffed I would run, unless the priest is alone or with 1 other (thats not a rogue cuz if you are debuffed a spike and thrust will kill you and to cast spike and thrust takes like half a second).

I hope that clears up about everything so talk to you later.


first,
u dont need to be premium to buff use buffscrolls or whatso ever,
u can just buy it and use it from the market or whatever.
If u mean Knight Cash yeah, u need to pay for it to buy it directly from the PUS (power up store).
the reason why the RR skill RR skill is bad for rogues is because rogues are easy prey in 1vs1 against a warrior.
A "good" warrior will slash a rogue in parts if the rogue doesnt move often.
RR Skill W RR Skill S RR Skill W RR skill S will give you more time to combo steady (failsafe) and u will keep moving back and forth making the opponent melee's fail more.
A better option would be to slide doing the RR-Skill-W-RR-Skill-S combo, but it takes time to "master" the combo'ing while sliding.
The best rogue combo is to drop all skills except Spike-Thrust-Pierce,
That way u will have steady combo's involving high damage skills (and hit normally during the movement back and forth.),
and have enough time to add minor into it (can use minor to between the skills).
Using other minor skills will only delay the use of high damage skills more.

My advise is to make 3 skillbars with the 3 main skills in different order,
and use the skillbars randomly.
A good warrior (a good player actually) can "see" when the spike skill (highest melee skill in game) is going to be used,
and can eliminate it by using a 720. Which neutralize the spike skill for alot.
So using 3 bars randomly can "fool" another player.

Im not bragging or whatso ever,
but me (with my warrior) practically "owned" Ardream.
My ability to combo using 2 skills combined with excellent use of potions made me combo at max speed without any delay or anything.
Rarely my hp-bar dropped more then half, even 2/3rd.
A trully good rogue (GraydeathMini was the only rogue in Ardream who could give me a hard time) can be extreamly dangerous.
The day i decided to quit Knight Online was after me defeating the undisputable "champion" (never lost against a warrior before) in Ardream.
I realized people think they are good when having Godly items and so on,
but rarely anyone think PvP is all about skills (in MyKO it was pure skills... Hard to get god items, so everything depended on skills, played years there)
I know a couple guys in MyKO who would rape people in UsKO so hard,
people will believe they cheat or use a attackhack.
I barely played UsKo for a couple months.

So what im saying actually is,
a Rogue is a good choice of char,
but is easy pray for a good warrior,
unless the user of the Rogue can combo like crazy,
cause the RR skill W RR skill S combo is damn hard to master.

By the way,
a good db'er will rape ANY char.
I lost several times 1vs1 against a db'er.
The ability to burn your mana instantly and to decrease ure defense,
in ardream (level 59max) u already have low mana, so a db'er is a really pain in the ass when it f*cks up ure combo's and potion use.
A mage is easy prey in Ardream, unless its guarded by some tankers or if the Mage is a High Int Stunner. Pff, very annoying if handled right.
In short, its pretty even.

Trully a great game,
and its sad that its getting raped by cheaters and so on.
Just sad when u receive 5 spikes per second or get penetrated by 3 arrow showers per second.


Well most of your advice is directed at ardream im assuming.I'v played KO since day 1 of Xig and for the most part everything you said is correct in ardream. But at 70+ things change alot, specially for rogues. With minor heal combo they can tank warriors pretty effectively now, its almost impossible for warriors to kill rogues anymore because of minor heal combo.And most rogues use 2 bars for the fights themselves.I agree that ws rr skill is a effective way to screw your opponents skills off if they are using RR skill, but if you go against another person using w rr or sr combo it will mess you up.The only thing about rogues is to correctly minor heal combo takes alot of practice is really hard, generally finding people who are good at it is rare, so you tend to not have to worry about it.
BTW, the most common rogue combo is W RR Skill, because most rogues minor heal combo, even if most of them suck at it. tongue.gif
I also agree that its a great game, and that it is raped by cheaters, and the terrible company running it.


yep,
talkin about Ardream.
since he mentioned lvl 55 rogue is exeptional in ardream "if u know how to combo".
Rogues have low mana before 60. After 70-72+, they start banking high mana, where they can afford a mistake in the combo-routine and catch up quickly by minoring while passing a mana turn for a hp turn.
Honestly,
No mather how good u combo in ardream,
the early advantage of the defense and life of the warrior plays a major roll in battles.
And since a spike doesnt f*ck u up at lower levels, u can outpot spike easly.


Bro, people who minor heal combo dont use hp pots, and also they constantly mash minor heal and pots while comboing and switching between bars, most good players use the top 2 or buttom 2 for minor heal then 1 for pot and 5 for skills.They can effectively combo better because of the minor healing also, it helps them cancel there skills.


thats what im saying dude,
but still in ardream minor heal + hp pot is handy.
After higher levels, u only use a hp pot just in case u mess ure comboroutine,
just to catch up.
Member
Posts: 833
Joined: Dec 29 2006
Gold: 60.90
Jun 27 2007 03:43pm
[QUOTE=MorphX,Sat, Jun 2 2007, 10:07pm][QUOTE=BountyHunter,Fri, Jun 1 2007, 05:29pm]Im not bragging or whatso ever,
but me (with my warrior) practically "owned" Ardream.
My ability to combo using 2 skills combined with excellent use of potions made me combo at max speed without any delay or anything.
[/QUOTE]

I hate to argue but i still disagree strongly. I was not a great player with the rogue but really, i only lost to 1 warrior ever and he wasn't alone, he was a tank cuz i couldn't touch his life and his damage was topping at 3 or 4 hundred, very easily countered with minor heal, the only reason I lost was cuz a rogue came up behind him stealthed. I really really beleive that with a rogue if you can master even a simple combo like me it is hard to lose to enything other then another rogue.

You might have been a good warrior, or maybe there was an update since you quit, but warriors are pushovers in ardream, not in ronark land (colony zone) or whatever it is now. But in ArDream without the level 60 master skill warriors are without a chance agianst a rogue.

My opinion but i am done argueing, if you post agian it will be for the public because i will ignore it.

thank you for your insight.

p.s. I have never really been enything with a warrior besides a tank so, damage wise I know how hard they can be to take down but I do not beleive before level 60 they can do much of enything without godly armor and what not.
Member
Posts: 4,609
Joined: May 11 2007
Gold: Locked
Trader: Scammer
Jul 10 2007 09:57am
Quote (MorphX @ Sat, Jun 2 2007, 10:07pm)
Quote (BountyHunter @ Fri, Jun 1 2007, 05:29pm)
rr skill is for rogues two, it cancels heals for priests like once every 3 heals, the whole slow cooldown you mention, is fixed by haveing 2-3 bars, I use 3 bars but some people use 2.

(all of this is while holding w) rr 1 rr 2 rr 3 rr4 rr5 F3 rr1 rr2 rr3 rr4 rr5 F4 rr1 rr2 F2 and repeat, that is how my combo goes, while spamming 8 and 7 (Minor Heal and Souls)

I am not sure if the w makes the comboing skip the wait for the use of the next skill. Like if you just hit 12345 it will take like 1 second between each skill use or like 2 I never timed it, but if you hold W and combo it takes like .5 seconds, much more damage, much quicker.

And the gear on my rogue is full +7 chitin and 2 +8 cleavers, which fyi are better then +7 mirages, and most of my assessories are quest items for the extra mana, without the quest jewlery you cannot minor heal being at level 55. For example, without quest jewlery I have about 1k mana, I don't remember which, but when you spam minor you heal 60 and take down 100 mana while you are using skills taking from 10-60 mana, I would estimate 70 mana being used by skills and 900 by minor, that means with that low of mana you are only healing 540 health instead of 720 which is a heal pot. However with the quest items which bring the mana to 1600 you use about 70 mana with skills and 1300 with minor, now you are healing 900 to 960 which is better then eny heal pot.

That is why this account is good in Ardream, 50% of the other rogues use heal pots while you can minor with the mana boost and kick some but, and 40% or the 50% that do minor haven't figured out its worse then a heal pot without mana gear (aka dumbasses). And the other 10% that have figured it out, it comes down to the better comboer in the fight.

In Ardream usually the only people that are hard to beat with a rogue is another good rogue. But really in ever fight, wether it be agianst a warrior or a mage, it depends on comboing. If you are buying the account for the money then you can ignore everything I said, but if you are buying it for the account, I will have to warn you that rogues comboing doesn't come easy and it takes alot of practice.

vs Warrior ( better be able to minor combo good, combo your skills quick and this should be an easy fight)
vs Mage (watch your life and if you are vs Lightning keep your heal pots in the ready, should be an easy fight)
vs Priest (Sometimes hard to kill without a teammate, watchout for de-buffs, will probably take awhile to kill him, but your life really isn't at risk)
vs Rogue (Start Minor healing before the fight begans, like 1 or 2 seconds before, because when that spike hits is your weakest point, try take down his like quick, not always easy but in Ardream alot easier then Ronark)

I always say should be easy becuase if they are very well equiped and have DD then your screwed, unless you have spear defense/elemental/dagger/club.

De-buffers were my worst enemy because I was not premium, so I had my clan members buff me, If you are premium you can buy buff scrolls, once you are de-buffed you just cure curse and you are right back in the fight. My advice, if you are non-premium and get de-buffed I would run, unless the priest is alone or with 1 other (thats not a rogue cuz if you are debuffed a spike and thrust will kill you and to cast spike and thrust takes like half a second).

I hope that clears up about everything so talk to you later.


first,
u dont need to be premium to buff use buffscrolls or whatso ever,
u can just buy it and use it from the market or whatever.
If u mean Knight Cash yeah, u need to pay for it to buy it directly from the PUS (power up store).
the reason why the RR skill RR skill is bad for rogues is because rogues are easy prey in 1vs1 against a warrior.
A "good" warrior will slash a rogue in parts if the rogue doesnt move often.
RR Skill W RR Skill S RR Skill W RR skill S will give you more time to combo steady (failsafe) and u will keep moving back and forth making the opponent melee's fail more.
A better option would be to slide doing the RR-Skill-W-RR-Skill-S combo, but it takes time to "master" the combo'ing while sliding.
The best rogue combo is to drop all skills except Spike-Thrust-Pierce,
That way u will have steady combo's involving high damage skills (and hit normally during the movement back and forth.),
and have enough time to add minor into it (can use minor to between the skills).
Using other minor skills will only delay the use of high damage skills more.

My advise is to make 3 skillbars with the 3 main skills in different order,
and use the skillbars randomly.
A good warrior (a good player actually) can "see" when the spike skill (highest melee skill in game) is going to be used,
and can eliminate it by using a 720. Which neutralize the spike skill for alot.
So using 3 bars randomly can "fool" another player.

Im not bragging or whatso ever,
but me (with my warrior) practically "owned" Ardream.
My ability to combo using 2 skills combined with excellent use of potions made me combo at max speed without any delay or anything.
Rarely my hp-bar dropped more then half, even 2/3rd.
A trully good rogue (GraydeathMini was the only rogue in Ardream who could give me a hard time) can be extreamly dangerous.
The day i decided to quit Knight Online was after me defeating the undisputable "champion" (never lost against a warrior before) in Ardream.
I realized people think they are good when having Godly items and so on,
but rarely anyone think PvP is all about skills (in MyKO it was pure skills... Hard to get god items, so everything depended on skills, played years there)
I know a couple guys in MyKO who would rape people in UsKO so hard,
people will believe they cheat or use a attackhack.
I barely played UsKo for a couple months.

So what im saying actually is,
a Rogue is a good choice of char,
but is easy pray for a good warrior,
unless the user of the Rogue can combo like crazy,
cause the RR skill W RR skill S combo is damn hard to master.

By the way,
a good db'er will rape ANY char.
I lost several times 1vs1 against a db'er.
The ability to burn your mana instantly and to decrease ure defense,
in ardream (level 59max) u already have low mana, so a db'er is a really pain in the ass when it f*cks up ure combo's and potion use.
A mage is easy prey in Ardream, unless its guarded by some tankers or if the Mage is a High Int Stunner. Pff, very annoying if handled right.
In short, its pretty even.

Trully a great game,
and its sad that its getting raped by cheaters and so on.
Just sad when u receive 5 spikes per second or get penetrated by 3 arrow showers per second.



You sir.. Are an idiot..


The best players as rogue AKA NoBodyIsPerfect smile.gif


use rr..


And if you play cypher ill duel you with my level 59 Ardream Rogue without my armour on

Ill be sure to combo you so hard you die in like 10-15 seconds.

Member
Posts: 4,047
Joined: Dec 30 2006
Gold: 3.36
Warn: 10%
Jul 10 2007 10:47am
soo how much gold i can get for 1 k fg ?? o.O
Member
Posts: 24,837
Joined: May 27 2007
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Jul 31 2007 12:05pm
i'll buy 1.5b for 1kfg.

This post was edited by Bloody_hell123 on Jul 31 2007 12:06pm
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Posts: 432
Joined: Jul 12 2007
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Jul 31 2007 12:34pm
Quote (NobodyisPerfect @ Tue, Jul 10 2007, 03:57pm)
Quote (MorphX @ Sat, Jun 2 2007, 10:07pm)
Quote (BountyHunter @ Fri, Jun 1 2007, 05:29pm)
rr skill is for rogues two, it cancels heals for priests like once every 3 heals, the whole slow cooldown you mention, is fixed by haveing 2-3 bars, I use 3 bars but some people use 2.

(all of this is while holding w) rr 1 rr 2 rr 3 rr4 rr5 F3 rr1 rr2 rr3 rr4 rr5 F4 rr1 rr2 F2 and repeat, that is how my combo goes, while spamming 8 and 7 (Minor Heal and Souls)

I am not sure if the w makes the comboing skip the wait for the use of the next skill. Like if you just hit 12345 it will take like 1 second between each skill use or like 2 I never timed it, but if you hold W and combo it takes like .5 seconds, much more damage, much quicker.

And the gear on my rogue is full +7 chitin and 2 +8 cleavers, which fyi are better then +7 mirages, and most of my assessories are quest items for the extra mana, without the quest jewlery you cannot minor heal being at level 55. For example, without quest jewlery I have about 1k mana, I don't remember which, but when you spam minor you heal 60 and take down 100 mana while you are using skills taking from 10-60 mana, I would estimate 70 mana being used by skills and 900 by minor, that means with that low of mana you are only healing 540 health instead of 720 which is a heal pot. However with the quest items which bring the mana to 1600 you use about 70 mana with skills and 1300 with minor, now you are healing 900 to 960 which is better then eny heal pot.

That is why this account is good in Ardream, 50% of the other rogues use heal pots while you can minor with the mana boost and kick some but, and 40% or the 50% that do minor haven't figured out its worse then a heal pot without mana gear (aka dumbasses). And the other 10% that have figured it out, it comes down to the better comboer in the fight.

In Ardream usually the only people that are hard to beat with a rogue is another good rogue. But really in ever fight, wether it be agianst a warrior or a mage, it depends on comboing. If you are buying the account for the money then you can ignore everything I said, but if you are buying it for the account, I will have to warn you that rogues comboing doesn't come easy and it takes alot of practice.

vs Warrior ( better be able to minor combo good, combo your skills quick and this should be an easy fight)
vs Mage (watch your life and if you are vs Lightning keep your heal pots in the ready, should be an easy fight)
vs Priest (Sometimes hard to kill without a teammate, watchout for de-buffs, will probably take awhile to kill him, but your life really isn't at risk)
vs Rogue (Start Minor healing before the fight begans, like 1 or 2 seconds before, because when that spike hits is your weakest point, try take down his like quick, not always easy but in Ardream alot easier then Ronark)

I always say should be easy becuase if they are very well equiped and have DD then your screwed, unless you have spear defense/elemental/dagger/club.

De-buffers were my worst enemy because I was not premium, so I had my clan members buff me, If you are premium you can buy buff scrolls, once you are de-buffed you just cure curse and you are right back in the fight. My advice, if you are non-premium and get de-buffed I would run, unless the priest is alone or with 1 other (thats not a rogue cuz if you are debuffed a spike and thrust will kill you and to cast spike and thrust takes like half a second).

I hope that clears up about everything so talk to you later.


first,
u dont need to be premium to buff use buffscrolls or whatso ever,
u can just buy it and use it from the market or whatever.
If u mean Knight Cash yeah, u need to pay for it to buy it directly from the PUS (power up store).
the reason why the RR skill RR skill is bad for rogues is because rogues are easy prey in 1vs1 against a warrior.
A "good" warrior will slash a rogue in parts if the rogue doesnt move often.
RR Skill W RR Skill S RR Skill W RR skill S will give you more time to combo steady (failsafe) and u will keep moving back and forth making the opponent melee's fail more.
A better option would be to slide doing the RR-Skill-W-RR-Skill-S combo, but it takes time to "master" the combo'ing while sliding.
The best rogue combo is to drop all skills except Spike-Thrust-Pierce,
That way u will have steady combo's involving high damage skills (and hit normally during the movement back and forth.),
and have enough time to add minor into it (can use minor to between the skills).
Using other minor skills will only delay the use of high damage skills more.

My advise is to make 3 skillbars with the 3 main skills in different order,
and use the skillbars randomly.
A good warrior (a good player actually) can "see" when the spike skill (highest melee skill in game) is going to be used,
and can eliminate it by using a 720. Which neutralize the spike skill for alot.
So using 3 bars randomly can "fool" another player.

Im not bragging or whatso ever,
but me (with my warrior) practically "owned" Ardream.
My ability to combo using 2 skills combined with excellent use of potions made me combo at max speed without any delay or anything.
Rarely my hp-bar dropped more then half, even 2/3rd.
A trully good rogue (GraydeathMini was the only rogue in Ardream who could give me a hard time) can be extreamly dangerous.
The day i decided to quit Knight Online was after me defeating the undisputable "champion" (never lost against a warrior before) in Ardream.
I realized people think they are good when having Godly items and so on,
but rarely anyone think PvP is all about skills (in MyKO it was pure skills... Hard to get god items, so everything depended on skills, played years there)
I know a couple guys in MyKO who would rape people in UsKO so hard,
people will believe they cheat or use a attackhack.
I barely played UsKo for a couple months.

So what im saying actually is,
a Rogue is a good choice of char,
but is easy pray for a good warrior,
unless the user of the Rogue can combo like crazy,
cause the RR skill W RR skill S combo is damn hard to master.

By the way,
a good db'er will rape ANY char.
I lost several times 1vs1 against a db'er.
The ability to burn your mana instantly and to decrease ure defense,
in ardream (level 59max) u already have low mana, so a db'er is a really pain in the ass when it f*cks up ure combo's and potion use.
A mage is easy prey in Ardream, unless its guarded by some tankers or if the Mage is a High Int Stunner. Pff, very annoying if handled right.
In short, its pretty even.

Trully a great game,
and its sad that its getting raped by cheaters and so on.
Just sad when u receive 5 spikes per second or get penetrated by 3 arrow showers per second.



You sir.. Are an idiot..


The best players as rogue AKA NoBodyIsPerfect smile.gif


use rr..


And if you play cypher ill duel you with my level 59 Ardream Rogue without my armour on

Ill be sure to combo you so hard you die in like 10-15 seconds.


How good are Archers in PvP guys ?
I am quite new and aren't sure which class suits me better, an Archer or an Assassin.
You guys seem to know really well this game, I can use a few tips.

Thanks, Taylor.
Member
Posts: 17,117
Joined: Aug 5 2007
Gold: Locked
Aug 5 2007 09:30pm
how do good arc??
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