Quote (Leevee @ Dec 11 2017 08:02am)
You and ChivasRegal have both used the perspective planes theory as an explanation for why distant objects disappear from view. All I am saying is that this theory is incorrect, regardless of whether it's used in 3D emulations or not.
I didn't "convince myself" of anything; I can use proper math to predict the size and visibility of any object when taking its location and the viewer's location into account. Best of all: these calculations work when you take the curvature into account, but do not work when you assume that Earth is flat.
Why would video games need to take the curvature into account? They just model a flat world, do not render objects beyond a certain distance, and the result is a world that looks real enough to be playable.
no i use irl 3d perspective - you're equating that to an opengl computer 2d projection - so a false equivalency to equate your 2d understanding with 2d on a computer
Ships dont disappear beyond the horizon, if you still believe they do you're either just trolling or not very smart
Video games cant be based on assumed curvature because there is no curvature IRL and computers cant be taught to think stupid like humans can.
You also dodged my question, keep dodging
Quote (russian @ Dec 11 2017 08:04am)
yes it called Jet steams
https://youtu.be/MQZi7nZrUbAQuote (thesnipa @ Dec 11 2017 08:05am)
nothing about that logic is circular, the fact that you missed the distinction exemplifies it. so thank you.
"word pasta"...."are you fatten up on carbs"
being ironic twice in one post.
nothing you said in that post made any sense
like x y z having to do with physics
This post was edited by card_sultan on Dec 11 2017 12:20pm