http://www.pathofexile.com/forum/view-thread/540498bei aggiornamenti

:D

The party bonus to item drops is being changed so that it is more in the direction of Item Rarity and doesn't have as much affect on Item Quantity (you still find the same rate of Magic/Rare/Unique items as before). We're making sure that it has its full quantity effect on the drop rate of Skill Gems and Currency Items.
The Item Quantity Support Gem and Item Quantity mods on magic/rare items do not spawn in the new Domination and Nemesis leagues (they still appear on Unique items). The results of this experiment will help us determine how much Increased Item Quantity should stay in the game. (OMG!!!!)
we're making auras more powerful but are increasing their mana reservation costs.
We're roughly doubling the rate of item drops from important bosses in Merciless difficulty
Many players want to kick off their shoes when they get home from work and farm The Docks (or similar areas) for hours without having to think about the difficulty of running Maps or Bosses. While this strategy obviously can't yield the best items in the game, we've decided that players should be able to get to level 100 eventually by playing these areas.
The party bonus to item drops is being changed so that it is more in the direction of Item Rarity and doesn't have as much affect on Item Quantity
We have globally altered the diminishing returns values for Increased Item Quantity and Increased Item Rarity so that they are a little less effective. It's not a major change - MF characters will still be quite useful, but will feel less mandatory.
Note that while this may seem like a strict nerf to item acquisition, we've made these changes in conjunction with other changes like doubling the drop rate of act bosses in Merciless and the addition of Rogue Exiles to the core game (which drop a lot of items). There's slightly less emphasis on personal MF values and more on environmental ones. We believe that's a good thing.
While it's completely intentional that poor character builds should struggle (to encourage people to plan a better character), we found that many players were giving up because their item progression was stalling their progress. We're making the following changes to address this:
It's approximately 233% easier to obtain four linked sockets.
It's approximately 25% easier to obtain five linked sockets.
Quest rewards for Cruel difficulty onwards have been improved so that you receive more rare items as rewards. ( LOANS SARA' CONTENTO)
we've increased the damage of all Two Handed Weapons and have introduced a new set of two-handed physical and elemental damage mods that they can receive.
The two-handed damage increases also affects bows. They now receive the new two-handed physical damage mods and the old one-handed elemental damage mods. In addition, the slowest high level bows have been given implicit mods to provide a more interesting tradeoff against fast bows.
insomma, bye bye mf farming, per trovare items bisogna fare solo le mappe in gruppo... la ranger e marauder sarà piu forte.. sarà impossibile usare 6-7 auree contemporaneamente.
gli items probabilmente caleranno di prezzo molto meno che nella scorsa league.. sarà piu difficile trovare items e meno redditizio in termini di fg :<
This post was edited by Hagos on Oct 15 2013 12:32am