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Oct 15 2013 12:23am
http://www.pathofexile.com/forum/view-thread/540498
bei aggiornamenti :D :D :D

The party bonus to item drops is being changed so that it is more in the direction of Item Rarity and doesn't have as much affect on Item Quantity (you still find the same rate of Magic/Rare/Unique items as before). We're making sure that it has its full quantity effect on the drop rate of Skill Gems and Currency Items. The Item Quantity Support Gem and Item Quantity mods on magic/rare items do not spawn in the new Domination and Nemesis leagues (they still appear on Unique items). The results of this experiment will help us determine how much Increased Item Quantity should stay in the game. (OMG!!!!)

we're making auras more powerful but are increasing their mana reservation costs.

We're roughly doubling the rate of item drops from important bosses in Merciless difficulty

Many players want to kick off their shoes when they get home from work and farm The Docks (or similar areas) for hours without having to think about the difficulty of running Maps or Bosses. While this strategy obviously can't yield the best items in the game, we've decided that players should be able to get to level 100 eventually by playing these areas.

The party bonus to item drops is being changed so that it is more in the direction of Item Rarity and doesn't have as much affect on Item Quantity

We have globally altered the diminishing returns values for Increased Item Quantity and Increased Item Rarity so that they are a little less effective. It's not a major change - MF characters will still be quite useful, but will feel less mandatory.

Note that while this may seem like a strict nerf to item acquisition, we've made these changes in conjunction with other changes like doubling the drop rate of act bosses in Merciless and the addition of Rogue Exiles to the core game (which drop a lot of items). There's slightly less emphasis on personal MF values and more on environmental ones. We believe that's a good thing.


While it's completely intentional that poor character builds should struggle (to encourage people to plan a better character), we found that many players were giving up because their item progression was stalling their progress. We're making the following changes to address this:

It's approximately 233% easier to obtain four linked sockets.
It's approximately 25% easier to obtain five linked sockets.
Quest rewards for Cruel difficulty onwards have been improved so that you receive more rare items as rewards. ( LOANS SARA' CONTENTO)

we've increased the damage of all Two Handed Weapons and have introduced a new set of two-handed physical and elemental damage mods that they can receive.


The two-handed damage increases also affects bows. They now receive the new two-handed physical damage mods and the old one-handed elemental damage mods. In addition, the slowest high level bows have been given implicit mods to provide a more interesting tradeoff against fast bows.



insomma, bye bye mf farming, per trovare items bisogna fare solo le mappe in gruppo... la ranger e marauder sarà piu forte.. sarà impossibile usare 6-7 auree contemporaneamente.
gli items probabilmente caleranno di prezzo molto meno che nella scorsa league.. sarà piu difficile trovare items e meno redditizio in termini di fg :<

This post was edited by Hagos on Oct 15 2013 12:32am
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Oct 15 2013 12:41am
ma in quanti siamo ad iniziare? vorrei saperlo visto che ora fare le mappe in team è fondamentale per trovare items...

ed io che tiravo su 700-1000 fg al giorno facendo i docks con 100%item quantity e 120%item rarity... adesso al massimo potrei fare 300-400fg.. sperando che gli items calino di valore molto meno rispetto alle patch precedenti, e questo dopo il primo mese dovrebbe piu o meno compensare i minor orbs ed items trovati..

This post was edited by Hagos on Oct 15 2013 12:41am
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Oct 15 2013 01:14am
Bello l' aumento del drop xd
io ci sarei per l' inizio, poi non ho nessun gioco a cui giocare quindi probabilmente giocherò solo a poe, l' unica non son sicuro di nerdare però non si può mai dire ahaha
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Oct 15 2013 01:41am
io godo per il respec. tra il mio acc e quelli di 2 miei amici che hanno quittato ho 5 pg al 84+ e 3 pg al 50-60 da respeccare.

/e: siccome sarà un mesetto che non seguo più il forum e gli annunci, si sa di preciso in cosa consistono le 2 league nuove?

This post was edited by TeMpallo on Oct 15 2013 01:46am
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Oct 15 2013 03:09am
Quote (TeMpallo @ 15 Oct 2013 09:41)
io godo per il respec. tra il mio acc e quelli di 2 miei amici che hanno quittato ho 5 pg al 84+ e 3 pg al 50-60 da respeccare.

/e: siccome sarà un mesetto che non seguo più il forum e gli annunci, si sa di preciso in cosa consistono le 2 league nuove?


una è hardcore e l'altra è softcore

comunque tutti i cambiamenti elencati nel post precedente affliggono soltanto le due nuove leagues se ho capito bene

Quote
    Domination: A variety of powerful Shrines now spawn throughout Wraeclast, surrounded by large groups of monsters that are influenced by their power. These monsters receive substantial bonuses or are protected by their shrine's effects in some way. If you are able to tag the shrine, you receive these powers for a short time. It's often very risky to run in and try to claim the shrine, but it is a gamble that can pay off. One of the new challenges is to tag each of the shrine types.
    Nemesis: Nemesis is a Hardcore league (characters who die are coverted to Standard characters). Rare monsters have one guaranteed mod from the Nemesis Pool, which makes the fight susbtantially harder. One of the challenges is to kill a rare with each of the Nemesis mods.
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Oct 15 2013 04:00am
anzi... facendo un semplice ragionamento: la league dura 4 mesi, e piu si avvicinerà la fine e piu i prezzi si avvicineranno a quelli di softcore... quindi anche se ci saranno meno items, i prezzi caleranno lo stesso... 1 exalted da 700fg dopo 1 mese, al terzo mese sarà si e no 250fg.. in softcore sta a 130fg

percui si rischia di prendere items da 30-40k fg a 2/5 della league, si rischia di non godersi gli items perchè nel caso si tenessero fino a standard alla fine varranno si e no il 10% di quanto pagati.. quindii si vendono alla metà a 3/4 di league e si rischia di non aver neanche tirato su fg abbastanza per ricoprire il calo di valore del tuo gear... insomma una fregatura... dovevano durare almeno 6 mesi le leagues... >_<

insomma con d2jsp, non hai neanche il tempo di farti buoni items che devi rivendere tutto altrimenti rimani col cerino in mano. non so se inizierò. per giocare nella league non bisogna aprire d2jsp.. non traddare con fg.. e non puntare al profit.. altrimenti sei fregato e non si combina nulla
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Oct 17 2013 10:35am
http://www.pathofexile.com/forum/view-thread/541951


In no particular order, the following changes are likely to be in the 1.0.0 version:

Scavengers have been replaced by Cannibals. In addition to adding new content, we're updating older parts of the game. There are new Buzzard monsters in the Coves, for example.
Waypoints, quest locations and talking objects have been updated to have nicer graphical markers on the map.
Several world areas have been renamed to finally get rid of our old internal names and to be more consistent with other names. For example, River Crossings is now The Riverways, Terraces is now The Coast and Church Dungeon is now The Crypt.
Players now receive two more life points per level.
Some monster types now have the Far Shot implicit mod. This is like a reverse Point Blank passive in that they do more damage to characters that are far away.
Added a new Rogue Exile, Xandro Blooddrinker - the winner of the Well Dressed Exile competition! He's a pretty tough fight.
Player and monster Shock has been reduced from 40% to 30% per stack.
1.0.0 contains three new supporter Uniques, six new Uniques that can only occur in Domination and Nemesis, one Unique only found in Domination and one only found in Nemesis.
There are eight new end-game Maps that use the new tilsets. They're in tiers: 1, 3, 5, 7, 9, 11, 13 and 13. Tier 13 is a new tier of (level 78!) Maps.
We're expecting to have Steam Trading Cards available.

These are (obviously) not full patch notes, just a small set of things we haven't yet talked about. We'll post the full patch notes early next week.

This post was edited by Hagos on Oct 17 2013 10:35am
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Oct 20 2013 04:42am
non esiste in italiano quesot giochillo?^^
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Oct 20 2013 06:57am
e poi altra domanda è ancora in beta ed esce il 23 ottobre giusto???? boyz
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Oct 20 2013 09:30am
Quote (ReDiCuoriTheTrueLegendOfCookHood @ 20 Oct 2013 14:57)
e poi altra domanda è ancora in beta ed esce il 23 ottobre giusto???? boyz


Dio cristissimo non è facile farmi imprecare

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