- Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
- The new leagues don't start until the weekend of June 8. We're deploying the patch a few days beforehand so that problems can be sorted out before the leagues start.
-The new leagues contain eight difficult challenges. These can be viewed and tracked on the Challenges panel (H). When the leagues end, if all eight challenges are complete, we'll ship you an exclusive t-shirt. Note that you have to play in both Anarchy and Onslaught leagues to complete all the challenges, as one challenge is specific to each league.
-Added a new currency item - Eternal Orb: Creates an imprint of an item for later restoration. Right click an Eternal Orb then left click on an item to create an imprint. This imprint can later be used to restore this specific item to that imprinted state.
-Added a quest item (Thaumetic Emblem) that opens the blocked path in the Way Forward quest.
- Weathered Stones that describe elements of Karui history have been added to many Act One areas: the Terraces, Tidal Island, Mud Flats, Ledge, Rocky Climb, Ship Graveyard and Coves.
- The Blacksmith (the boss of the Dunes and Spider Forest maps) has been redesigned with new stats, skills and AI.
-New vendor recipes have been added, some of which only work in the new leagues.
-The vendor recipe for Onyx Amulet does not work in Anarchy or Onslaught leagues.
-Onyx Amulets have been removed from quest rewards of all leagues.
-The Mortem Morsu and Silverbranch Unique items have been given 3D art.
-There are now options to display mini life bars on allies and/or enemies.
-The Orb of Fusing and Jeweller's Orb now consume all the quality on an item to increase the chances of rolling more sockets/links.
-Monster damage has been reduced in all difficulties to accompany the general reduction of Life and Energy Shield passive skills.
-The attack range of all melee weapons and many monsters has been increased to better match their animations.
-Damage reflection mods for monster auras and maps have been reduced from 20% to 18%.
-Puncture used by monsters has been significantly reduced in damage in Normal and Cruel difficulties (beyond the general monster damage rebalance).
-the Rustic Sash implicit mod has been increased from 3-5% to 12-24%.
-Increased the physical damage mod on The Magnate unique belt. This item now generates with +25%-40% Physical Damage (up from +25%). Existing belts will be unchanged, but their values can be rerolled within the new range with a Divine Orb.
Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.
General and weapon-specific physical damage bonuses have been increased throughout the tree.
Axe physical damage notable passives have been increased further than other weapon physical damage passives.
Weapon and melee specific critical strike chance passives have been significantly improved.
Acrobatics now halves your Energy Shield and Armour, rather than removing them entirely.