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Nov 9 2012 05:55am
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What's the plan for Season 3 in regards to a gaming house now you are being salaried by Riot?

Kev1n: We're planning to move to a gaming house, we need to. But of course there are some problems, I'm still going to school, and Araenea is going to  the university, we need to handle these things, we thought of a gaming house where we would stay only 4 days a week or something like this, especially till I ended school but we will see.


lol, quanto li pagano ?
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Nov 9 2012 06:21am
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Nov 9 2012 07:51am
fatto 1240-1503 elo in 5 giorni in solo Q ad un amico
elo hell doesn't exist <3
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Nov 9 2012 08:54am
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Nov 9 2012 06:07pm
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Meki Pendant & Rejuvenation Bead – Removed

These items have been removed because they were mostly superfluous item paths that constrained early game purchases and mid-game upgrades. Everything that builds out of Meki Pendant and Rejuvenation Bead has been modified to build out of Regrowth Pendant and Faerie Charm.

Alternative: Regrowth Pendant and Faerie Charm

These items will sit at a much smaller price-point but build into many more items overall, allowing players to have much greater flexibility when building items out of regeneration items.


Madred’s Bloodrazor - Removed

Madred’s Bloodrazor has traditionally been a weak pick overall. On the surface, it appears to counter high health targets. However, its odd build path and the fact that it does magical damage make the Bloodrazor awkward in many situations. It doesn’t do as much damage as other alternatives to high hit point targets, nor is the build path something lenient enough to let you quickly build it to counter high health targets. As a jungle control item it is surpassed by Wriggle’s Lantern in many ways, especially for sustains, invades and jungle vision.

Alternative: Blade of the Ruined King

This item first debuted in Twisted Treeline, and was meant to be the ‘high health counter’ for ranged attackers. Against moderate DPS / high health targets, Blade of the Ruined King attacks these characters where it hurts the most – the fact that their DPS is consistent over time. By draining a percentage of their current health on every strike, Blade of the Ruined King seeks to burn down high health targets by both outlasting and kiting them.

Blade of the Ruined King also works well for on-hit ranged attackers, providing them a form of combat sustain that is independent of the amount of damage done by their main attack. On-hit Teemo or On-hit Kog’maws have traditionally fared poorly in being able to output sustained damage in a fight because life steal was so anti-synergistic with their builds. Blade of the Ruined King not only fits the % damage profile that Madred’s Bloodrazor once occupied but also supplies life steal for these character builds.


Force of Nature - Removed

Force of Nature has been the go-to high MR item for tanks who want to counter magic damage. The item, however, is kind of confusing. Is it a movement speed option for fighters and tanks? Or is it meant to be a regeneration item in sieges? Force of Nature’s odd stat combination made it particularly difficult to make it feel like a quality purchase. One of its attributes was probably redundant or unnecessary on your character.

Alternative: Spirit Visage

Spirit Visage is getting a slight touch up for the preseason. It will now build out of Negatron Cloak instead of Null Magic Mantle, and Spirit Visage’s passive is getting a bump in power. Additionally, there are a lot more Tier 2.5 items that offer Magic Resistance, allowing you to more easily spec into Magic Resistance without wasting slot efficiency.


Ionic Spark – Removed

Ionic Spark is a bit of a confusing item right now. Ionic Spark only fully synergizes with one or two champions (Shen, Gangplank), but it’s good to have an effective wave clearing option for characters that lack an innate ability to quickly deal with waves of minions. For a proc-build, Ionic Spark is awkward because it grants a very inconsistent proc that does some damage but is inferior to Wit’s End in a lot of cases.

Alternative: Statikk Shiv, Tiamat, Wit’s End

Tiamat has been vastly upgraded as a passive wave clearing item, while Wit’s End has always been the traditionally stronger option for Attack Speed / On-hit builds.


Elixir of Agility – Removed

Right now Elixir of Agility serves a single purpose in the game – to make the winning hyper-carry exponentially more powerful than the losing one. This has some general negative effects: Due to the multiplicative factor of attack speed and critical strike, the raw DPS increase is always better for the winner than the loser in this case. It also strongly pigeonholes viable end-game carry builds to take advantage of critical strike, as it is the cheapest and most powerful form of DPS boost.

Alternative: None

We don’t want an item in the game whose sole purpose is to pigeonhole end-game carry builds and provide exponential damage increase to a single class. While there should be purchasable buffs that help close out the game, a 250 Gold item that typically only benefits a single player on the winning team seemed a bit superfluous.


Heart of Gold – Removed

Heart of Gold is a deeply conflicted item. Gold over Time items are designed to be a tradeoff of early game power versus reliable scaling further on in the game. However, Heart of Gold is a Health item, a statistic that is primarily dominant early game rather than late game. It helps create a lot to passivity, but worst of all it contributes to passive snowballing. While the intent of the item was to help out gold-starved characters that were traditionally weak, there are much better ways to solve this than an item that also makes their direct competitors stronger.

Alternative: The other Gold per 10 items

We don’t want to see an item in the game that lets you passively win your lane and close off options for your opponent. The other 3 Gold per 10 items have all been upgraded with either much more flexible build paths in terms of what they can build into or additional ways to generate real and imagined incomes. From Gold per 10 upgrades that let you keep the Gold per 10 when fully upgraded to alternate gold gain passives, the other 3 Gold per 10 items have become much more flexible in their final builds.



Heart of Gold Removed
Ionic Spark Removed
................ ma porco dio ?
Madreds Bloodrazor - Removed
goodbye teemo ..

For a proc-build, Ionic Spark is awkward because it grants a very inconsistent proc that does some damage but is inferior to Wits End in a lot of cases.
LOL

Spirit Visage is getting a slight touch up for the preseason. It will now build out of Negatron Cloak instead of Null Magic Mantle, and Spirit Visages passive is getting a bump in power.
.-.
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Nov 9 2012 08:23pm


voglio ringraziare in primo luogo riccardo (riuhkuhku) che è stato il mio compagno in questa spendida avventura e nonostante sia ad un livello inferiore al mio (guardate il suo elo) è stato indispensabile per conseguire questo importante traguardo.

dedico questo achievement a davide (bol) e ad andrea (nikon) che hanno creduto in me e mi hanno incoraggiato permettendomi di superare i momenti difficili.

grazie a tutti!
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Nov 9 2012 08:24pm
sottolineo che nessuno credeva sarei riuscito a carriare zave a 1.5k

beh, easy
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Nov 9 2012 08:30pm
Quote (Zave @ Nov 10 2012 03:23am)
http://i48.tinypic.com/b89r1y.png

voglio ringraziare in primo luogo riccardo (riuhkuhku) che è stato il mio compagno in questa spendida avventura e nonostante sia ad un livello inferiore al mio (guardate il suo elo) è stato indispensabile per conseguire questo importante traguardo.

dedico questo achievement a davide (bol) e ad andrea (nikon) che hanno creduto in me e mi hanno incoraggiato permettendomi di superare i momenti difficili.

grazie a tutti!


This game makes no sense.

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Posts: 15,072
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Nov 9 2012 08:32pm
Quote (Riuhkuhku @ 10 Nov 2012 03:24)
sottolineo che nessuno credeva sarei riuscito a carriare zave a 1.5k

beh, easy


ti devo una cena :rofl:
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Nov 10 2012 02:11am
Latest soloq, 5/0 con kassadin, top 1/4 bot 1/3 e 1/4 jungle 1/2.
Non serve che vi dica il risultato.
I love this game <3
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