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Member
Posts: 4,521
Joined: Aug 9 2008
Gold: 19,501.07
Feb 25 2009 07:41am
Quote (BaC_II @ Wed, Feb 25 2009, 01:52pm)
Rare tintitanium axe
Level Req: 50
Damage: 182 to 219

+125% Enhanced Effect
+2 Mana Regen


biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif


Deve valere un bel po': prova a chiedere nel forum inglese! wink.gif
Member
Posts: 19,503
Joined: Jun 20 2007
Gold: 13,853.34
Feb 25 2009 04:06pm
Quote (BaC_II @ Wed, Feb 25 2009, 02:52pm)
Rare tintitanium axe
Level Req: 50
Damage: 182 to 219

+125% Enhanced Effect
+2 Mana Regen


biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif


350-500
Member
Posts: 9,884
Joined: Oct 6 2006
Gold: 6,548.28
Feb 26 2009 08:30am
Magical comfrey
Use Item to Receive Effect

Heals 458 Life


Magical comfrey
Use Item to Receive Effect

Heals 52 Life


Magical comfrey
Use Item to Receive Effect

Heals 157 Life



Magical splintered fishing rod

+7 Durability

possono valere qlcs??
ty heart.gif

/anke questo biggrin.gif

Arcane bronze chain mail
Defense: 9 to 23

+1 to 2 Mana per Attack
+1 to 26 Mana per Kill
+3% Damage Return
+2% Block
+1% Mana Syphon
+4% Heal Mastery

This post was edited by Truxml on Feb 26 2009 08:31am
Member
Posts: 103
Joined: Sep 13 2008
Gold: 82.61
Feb 26 2009 01:35pm
Ciao a tutti. Scusate la domanda.

Ho un barbaro livello 10 Hc. E' una buona scelta farlo full strenght? (Ho cmq messo i 10 punti iniziali a vitality).

Inoltre volevo sapere se qualcuno sa perchè non riesco ad usare il well of devil. Serve per caso qualche requisito? Oppure sbaglio oggetti da buttarci dentro? Io di solito ho provato con i Rare e con i Magical.

Grazie in anticipo per le risposte.
Member
Posts: 4,521
Joined: Aug 9 2008
Gold: 19,501.07
Feb 26 2009 01:49pm
Quote (jknt @ Thu, Feb 26 2009, 08:35pm)
Ciao a tutti. Scusate la domanda.

Ho un barbaro livello 10 Hc. E' una buona scelta farlo full strenght? (Ho cmq messo i 10 punti iniziali a vitality).

Inoltre volevo sapere se qualcuno sa perchè non riesco ad usare il well of devil. Serve per caso qualche requisito? Oppure sbaglio oggetti da buttarci dentro? Io di solito ho provato con i Rare e con i Magical.

Grazie in anticipo per le risposte.


nel well devi mettere oggetti non magici! Il barbaro io lo facevo full str smile.gif
Member
Posts: 5,441
Joined: Mar 22 2008
Gold: Locked
Feb 27 2009 11:26am
Rare heal IV
Level Req: 5
Heals: 13 to 36
Mana Cost: 35

+4 Extra Item Slots
+1 to 2 Mana per Attac

vale qualcosa?

Rare alloy plate mail
Level Req: 15
Defense: 19 to 59

+13 Dexterity
+5 Extra Item Slots

idem come sopra, sc ty
Member
Posts: 5,441
Joined: Mar 22 2008
Gold: Locked
Feb 27 2009 12:26pm
non posso editare.

Hi Everyone!

Been working on things off and on over the past month, so please forgive me if I forgot some changes, but here's the list I had written down:
- Added /r (or /reply) to reply to the last person to message you in game
- /online now shows # of groups that are currently up
- Vault items are now sorted (withdraw page)
- Guild info added to /who if a player is in a guild
- If a player is in a group, /who will show In Group, if group is engaged, it will show Engaged Group
- /kick PLAYER now acts as a BAN on that player. They will not be able to rejoin your group until you remake the group.
- Bug fix regarding expanding vault slots under the 21 days remaining required to expand (would allow you to purchase more slot with only a few days remaining in your subscription)
- Changes to MPA/MPK, LPA/LPK (see below)
- Level 71 and higher characters can now join without level restriction any Maze Catacomb group created by a level 71 or higher character. Example, a level 71 can join a level 80 maze catacomb group, and vice versa.

** This is a server side update only, so no new client is required.

More details about Mana/Life per Kill/Attack:
- The old caps are now removed, you can now stack multiple items (including glyphs) to far exceed the old cap. (Was a hard cap of 150 for LPK/MPK for instance)
- These items now have a chance to work in Maze Catacombs
- Tier restrictions are now enforced on all such items. This is subject to change, as I will be watching the balance of these stats ongoing, so the ranges could increase in the future. The stat value will still stay the same on all old items, just be capped per tier.

I am sure I'm forgetting other details, but will update as I remember them. Have spread my work over a lot of things this last month, and didn't keep very good notes on my changes.

Have fun, and hopefully I'll have more teaser related material soon. smile.gif I think we're about ready to roll on in that direction (finally!)

che vuol dire?
Member
Posts: 1,206
Joined: Jul 8 2007
Gold: 179.21
Feb 27 2009 04:03pm
Arcane tattered robe
Defense: 0 to 1

+34% Enhanced Effect
+9 Dexterity
+15 Intelligence
+449 Max Life
+2 Magic Luck
+1 to 216 Life per Kill


Il lpk in questo oggetto è unspawnable, njaguar ha forzato il lpk per ogni tier per esempio questa robe non ha 1 a 216 lpk ma soltanto 1 a 10 perchè il cap per quel livello è di solo 1 a 10 lpk.

Principalmente è questo

This post was edited by Athenee on Feb 27 2009 04:04pm
Member
Posts: 5,441
Joined: Mar 22 2008
Gold: Locked
Feb 28 2009 06:51am
Quote (metallico @ Fri, Feb 27 2009, 06:26pm)
Rare heal IV
Level Req: 5
Heals: 13 to 36
Mana Cost: 35

+4 Extra Item Slots
+1 to 2 Mana per Attac

vale qualcosa?

Rare alloy plate mail
Level Req: 15
Defense: 19 to 59

+13 Dexterity
+5 Extra Item Slots

idem come sopra, sc ty


+ questo
Mythical iron axe
Level Req: 5
Damage: 35 to 42

+16 Intelligence
+1 Mana Regen
+4% Mind Numb
+1% Mana Skin
+1% Glancing Blow

e quelli quotati sopra ?

This post was edited by metallico on Feb 28 2009 06:53am
Member
Posts: 23,441
Joined: Jan 25 2008
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Trader: Scammer
Feb 28 2009 06:52am
Quote (metallico @ Sat, Feb 28 2009, 12:51pm)
+ questo
Mythical iron axe
Level Req: 5
Damage: 35 to 42

+16 Intelligence
+1 Mana Regen
+4% Mind Numb
+1% Mana Skin
+1% Glancing Blow


nn direi molto..
3 - 7 fgs
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