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Member
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Feb 13 2012 04:37am
Quote (nikon @ Feb 13 2012 11:32am)
CAN I HAZ SOME TARIC?
http://img220.imageshack.us/img220/5037/tarichist.jpg


Gj man!!!!!!!
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Feb 13 2012 05:38am
vedere top gp che perde con irelia qunado io chiedo il top e vedere lo stesso gp che si suicidia a caso
that's elo hell
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Feb 13 2012 05:43am
Quote (meko93 @ 13 Feb 2012 12:38)
vedere top gp che perde con irelia qunado io chiedo il top e vedere lo stesso gp che si suicidia a caso
that's elo hell


noob... helo hell non esiste... se sei davvero forte vinci anche con i ritardati in squadra <_<





























































:rofl:
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Feb 13 2012 05:43am
Quote (nikon @ 13 Feb 2012 11:32)
CAN I HAZ SOME TARIC?

http://img220.imageshack.us/img220/5037/tarichist.jpg


NICE TEAM MAN
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Feb 13 2012 06:39am
Quote (Wolfos @ Feb 13 2012 11:43am)
noob... helo hell non esiste... se sei davvero forte vinci anche con i ritardati in squadra <_<


:rofl:


y pero' mi piacerebbe essere 5v5 sai com'e' xD
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Feb 13 2012 07:16am
LoL all'inizio era anche divertente, poi hanno cominciato a fare cavolate su cavolate, secondo me.

Da quando Riot ha nerfato mordekaiser (che tutto sto nerf non gli serviva, il concetto di silenziare è troppo difficile per molte persone. Ad esempio un mio amico ogni volta che se lo vedeva davanti diceva "bene, bene! è tempo di feedarsi!". Silence - kill. Questo in epoca pre-nerf) e lasciato trynda a diventare invincibile (minimo 2 stun per ucciderlo) mi sono detto: "saluti!". La patch successiva hanno nerfato cait (che meritava un piccolo re-work) e buffato nunu! A conferma della mia scelta.

Il punto debole del gioco, secondo me, è l'abisso che c'è tra partite pro e partite tra semplici appassionati. In pro cose come inizi aggressivi o build esclusivamente basate sull'early game te le sogni, col risultato che high elo pg come trynda non sono effettivamente molto efficaci e viceversa.

IMHO naturalmente.
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Feb 13 2012 07:27am
Quote (lufo88 @ Feb 13 2012 01:16pm)
LoL all'inizio era anche divertente, poi hanno cominciato a fare cavolate su cavolate, secondo me.

Da quando Riot ha nerfato mordekaiser (che tutto sto nerf non gli serviva, il concetto di silenziare è troppo difficile per molte persone. Ad esempio un mio amico  ogni volta che se lo vedeva davanti diceva "bene, bene! è tempo di feedarsi!". Silence - kill. Questo in epoca pre-nerf) e lasciato trynda a diventare invincibile (minimo 2 stun per ucciderlo) mi sono detto: "saluti!". La patch successiva hanno nerfato cait (che meritava un piccolo re-work) e buffato nunu! A conferma della mia scelta.

Il punto debole del gioco, secondo me, è l'abisso che c'è tra partite pro e partite tra semplici appassionati. In pro cose come inizi aggressivi o build esclusivamente basate sull'early game te le sogni, col risultato che high elo pg come trynda non sono effettivamente molto efficaci e viceversa.

IMHO naturalmente.


gg riot
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Posts: 3,568
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Feb 13 2012 07:29am
Quote (lufo88 @ Feb 13 2012 02:16pm)
LoL all'inizio era anche divertente, poi hanno cominciato a fare cavolate su cavolate, secondo me.

Da quando Riot ha nerfato mordekaiser (che tutto sto nerf non gli serviva, il concetto di silenziare è troppo difficile per molte persone. Ad esempio un mio amico  ogni volta che se lo vedeva davanti diceva "bene, bene! è tempo di feedarsi!". Silence - kill. Questo in epoca pre-nerf) e lasciato trynda a diventare invincibile (minimo 2 stun per ucciderlo) mi sono detto: "saluti!". La patch successiva hanno nerfato cait (che meritava un piccolo re-work) e buffato nunu! A conferma della mia scelta.

Il punto debole del gioco, secondo me, è l'abisso che c'è tra partite pro e partite tra semplici appassionati. In pro cose come inizi aggressivi o build esclusivamente basate sull'early game te le sogni, col risultato che high elo pg come trynda non sono effettivamente molto efficaci e viceversa.

IMHO naturalmente.


Secondo il mio inesperto parere morde fà il culo alla maggior parte dei solo topper...
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Feb 13 2012 07:35am


Astronaut Nautilus
Deep Sea Nautilus
Crimson Elite Swain
Dread-Knot Urgot

League of Legends 1.0.0.134
Nautilus, the Titan of the Depths

Staggering Blow (Passive) – Nautilus’ first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
Dredge Line - Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
Titan’s Wrath - Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
Riptide - Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
Depth Charge (ultimate) – Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.

Ahri
Spirit Charge
Number of charges decreased to 2 from 3

Amumu
Fixed a bug where Tantrum wouldn't decrease physical damage taken

Brand

Pillar of Flame ability power ratio increased to .75 from .6
Conflagration cooldown increased to 14/13/12/11/10 from 12/11/10/9/8
Pyroclasm range increased to 825 from 750

Cassiopeia
Deadly Cadence stacks decreased to 4 from 5

Noxious Blast delay increased to 1 from .6

Miasma cooldown decreased to 7 from 9
Miasma slow decreased to 10/15/20/25/30% from 15/20/25/30/25%

Twin Fang ability power ratio increased to .6 from .55
Twin Fang base damage decreased to 45/80/115/150/185 from 60/95/130/165/200
Twin Fang range decreased to 550 from 700
Twin Fang cooldown decreased to 4 seconds from 5
Fixed a bug where Twin Fang would deal extra damage.

Irelia

Transcendent Blades range decreased to 1100 from 1200
Fixed a bug where Transcendent Blades wouldn't activate

Karthus
Death Defied passive duration decreased to 6 seconds from 7

Kassadin
Void Stone magic damage reduction decreased to 10% from 15%
Riftwalk cooldown increased to 9/8/7 from 7/6/5
Fixed a bug where Null Sphere wouldn't silence

Master Yi
Double Strike now activates every 6th attack instead of 7th

Alpha Strike
Range increased to 800 from 600
Now always deals bonus damage to minions
bonus damage to minion decreased to 75/125/175/225/275 from 400

Meditate
Cooldown decreased to 15 from 35
Cost decreased to 50/75/800/95/110 from 70/85/100/115/130 mana
No longer scales with ability Power
Armor and Magic resitance has been decreased to 200 from 100/150/200/250/300

Morgana
Fixed a bug where Soul Siphon wasn't applying the bonus spellvamp

Black Shield

Shield strength no longer scales with ability power
Range decreased to 500 from 600

Soul Shackles
cooldown increased to 120 at all ranks from 120/110/100
Limit of three targets

Orianna
General
Base mana increased to 280 from 250
Mana per level increased to 65 from 50
Mana regen per level increased to .7 from .5
Movement speed increased to 315 from 300

Command: Shockwave
Ability power ratio increased to .85 from .7
Fixed a bug where Command: Shockwave would not scale with ability power


Member
Posts: 8,214
Joined: Jan 17 2009
Gold: 16.71
Feb 13 2012 07:36am
Shen
Vorpal Blade
Energy cost changed to 60 from 70/65/60/55/50
Healing effect reduced to 10/16/22/28/34 from 18/26/34/42/50
Healing effect now also heals for 2% of attacker's maximum health per hit
Shen gets the heal if he last hits with Vorpal Blade
Single target damaging spells can now also trigger Vorpal Blade instead of just attacks

Feint
Feint now grants 20/25/30/35/40 Armor while it's active
Feint duration increased to 3 from 2.5
Cost increased to 50 from 45

Shadow Dash
Cooldown changed to 11-9 from 10
Energy cost reduced to 100 from 120-100
Taunt Duration increased to 1/1.3/1.6/1.9/2.2 from 1/1.25/1.5/1.75/2
Restores 40 Energy per champion affected, from 50 Energy if you affect one

Ki Strike
Bonus Damage from Health increased to 12% from 8%
Cooldown is now reduced by 0.5 seconds for minion hits in addition to 2 seconds for champion hits

Skarner
General
Base attack damage decreased to 49.9 from 54.1
Base health decreased to 425 from 440
Health per level decreased to 82 from 96
Movement speed decreased to 315 from 320

Impale
Fixed a bug where impale would have a longer radius than intended
Range has been decreased to 300 from 350
Cooldown has been increased to 110 at all ranks from 130/120/110
Impale is not longer affected by Energize

Sona
Hymn of Valor
Passive attack damage and ability power change to 3/7/11/14/20 from 8/11/14/17/20
Magic damage decreased to 25/75/125/175/225

Aria of Perseverance
Passive armor and magic resistance has been changed to 3/5/7/9/11 from 7/9/11/13/15
Cost has been increased to 80 mana at all ranks, from 60/65/70/75/80

Song of Celerity
Passive movement speed decreased to 3/6/9/12/15 from 8/11/14/17/20

Crescendo
Range has been decreased to 600 from 1000

Soraka
Starcall
No longer reduces magic resistance
Magic damage has been decreased to 30/55/80/105/130 from 60/85/110/135/160
Enemies hit by Starcall take 1/2/3/4/5% increased damage on the next damaging ability used on them
No longer stacks

Infuse
No longer gives mana back to Soraka
No longer castable on Soraka

Wish
Cooldown decreased to 100 seconds at all ranks from 120/110/100

Vladimir

Tides of Blood cost is increased by 50% per each use up from 25%
Hemoplague increases the damage taken from all sources by 10% down from 14%
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