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Jun 18 2012 05:30pm
Quote (nikon @ Jun 18 2012 07:29pm)
Just dropped, TY AZMODAN

http://img208.imageshack.us/img208/9863/screenshot076sw.jpg

avendo già armor e ring quando lo metto mi da 6k in meno di quello che uso(130 dex bonus).
Contando che siamo prepatch ias nerf e che non l'ho neanche sockettato direi che dopo la patch sarà forse meglio di andariel in combo con gli altri 2 pezzi.
Vedrò poi, per ora lo tengo :D


Dipende dalla quantità di dexterity totale.


IAS scala in base al base MAIN attribute.
Non c'è item migliore, è tutto basato sul TOTAL gear usato.
E no, il nerf dell'ias, non avrà nulla a che vedere con la formula.


Se con 1k di Dex, 15 IAS hanno un'equivalenza di 150 dex. Con 1.5k il valore avrà equivalenza di 175 dex. - Esempio-


Il nerf all'itemistica è solo un trade off per dare varietà alla composizione del gear finale.


E devi considerare, che molte abilità, scalano in maniera diversa, in base alla stat che viene MAXATA.

This post was edited by Destino on Jun 18 2012 05:31pm
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Jun 18 2012 05:37pm
Un tizio ha fatto un collecting test sulle abilità e il suo ''Working'' con Life on Hit (Wizard wise)
C'è qualche spell non confirmed al 100% per ''N'' motivi.

Spero di aiutare qualcuno che sta in progress usando questa classe.
EnjoY.


-------------SIGNATURE SPELLS--------------
Magic Missle:
-Charged Blast: 100% (single target)
-Split: 33.8% per target hit
-Penetrating Blast: 24.6% per target hit
-Attunement: 100% (single target)
-Seeker: 100% (single target)

Shock Pulse:
-Explosive Bolts: 16.5% per target hit per bolt + 33% on explosion
-Fire Bolts: 33% per target hit. This includes per bolt. If more than 1 bolt hits, you get the benefit of both (ie: 2 bolts is double the healing 1 bolt is)
-Piercing Orb: 25% per target hit
-Lightning Affinity: 33% per target hit
-Living Lightning: 2% per tiny shock.

Spectral Blade:
-Deep Cuts: 88.8% per target per triple hit, bleed generates no healing.
-Impactful Blade: 66.6% per target per triple hit.
-Siphoning Blade: 66.6% per target per triple hit.
-Healing Blades: 66.6% per target per triple hit.
-Thrown Blade: 33.3% per target per triple hit.

Electrocute:
-Chain Lightning: 16.5% per target hit
-Forked Lightning: 16.7% per target hit, unsure of auxiliary bolt healing (test?)
-Lightning Blast: 16.7% per target hit, successive hits heal all in one tick as a lump sum
-Surge of Power: 25% per target hit
-Arc Lightning: 16.7% per target hit

-------------SECONDARY SPELLS--------------

Ray of Frost:
- (All Runes): 33% per tick for all runes except Sleet Storm. Remember that ticks are every half second, so if you channel for 2 damage ticks (ie: anything longer than a brief touch), you'll see a 66% healing number because it adds them up.
-Sleet Storm: 50% per target per tick

Arcane Orb:
-Obliteration: 33% per target hit
-Arcane Orbit: 25% per target hit
-Arcane Nova: 16.7% per target hit
-Tap the Source: 33% per target hit
-Celestial Orb: 20% per target hit

Arcane Torrent:
-Disruption: 20% per missile per target hit
-Death Blossom: 60% per missile per target hit
-Arcane Mines: 50% per mine explosion per target hit
-Power Stone: 20% per missile per target hit
-Cascade: 20% per missile per target hit, cascading missiles generate no healing (? needs further testing)

Disintegrate: (remember that ticks are every half second, so if you channel for longer than 0.5 seconds, you see the sum of the healing for 1 second or 1 tick, which is 22% per target). A "touch tick" in this case is just tapping the monsters with the beam for 1/4 second, not channling.
-Convergence: 11% (22%) per target per touch tick.
-Chaos Nexus: 11% (22%) per target per touch tick + 11% (22%) per target per tick of the sub-beam.
-Volatility: 12.5% (25%) per target per touch tick, explosion value unknown for now
-Entropy: 16.7% (32%) per target per touch tick
-Intensify: 16.7% (32%) per target per touch tick

NOTE: Wraith in this thread did some testing with conflicting results. Here are his results for Disintegrate:

-Convergence: 33.3% per ½ second (per target hit)
-Chaos Nexus: piercing beam 33.3% per ½ second (per target hit), small beams 22.2% per ½ second against 1 target, being near 2 targets gave inconsistent results but seemed to average around 33.3% per ½ second (more testing required), 3 targets either kill me or die too quickly at the spots I tried testing at.
-Volatility: 23.46% per ½ second (per target hit), explosion ???
-Entropy: 50% per ½ second (per target hit)
-Intensify: 50% per ½ second (per target hit)

-------------DEFENSIVE SPELLS--------------
Frost Nova:
-Frozen Mist: 10% per target per tick in the ice patch

Teleport:
-Calamity: 10% per target hit by the wave on arrival

-------------FORCE SPELLS--------------
Wave of Force:
-Impactful Wave: 16.7% per target hit
-Force Affinity: 16.7% per target hit
-Forceful Wave: 16.7% per target hit
-Teleporting Wave: 16.7% per target hit
-Exploding Wave: 16.7% per target per hit. Sub-waves do not generate any healing.

Energy Twister:
-Mistral Breeze: 10% per target per tick
-Gale Force: 10% per target per tick
-Raging Storm: 10% per target per tick, for both big and little tornados
-Wicked Wind: 10% per target per tick
-Storm Chaser: 10% per target per tick of the regular tornados, 21.4% per target per tick for the big sig tornado

Hydra:
-(All Hydras): 0%, they don't heal

Meteor:
-Molten Impact: 50% per target per impact, plus 25% per burning tick per target
-Star Pact: 50% per target per impact, plus 25% per burning tick per target
-Meteor Shower: 19.7% per target per impact
-Comet: 50% per target per impact, plus 25% per cold tick per target
-Liquefy: 50% per target per impact, plus 25% per burning tick per target

Blizzard:
-Grasping Chill: 2% per tick per target
-Frozen Solid: 2% per tick per target
-Snowbound: 2% per tick per target
-Stark Winter: 1% per tick per target
-Unrelenting Storm: 2% per tick per target

-------------CONJURATION SPELLS--------------
Familiar:
-(All Familiars): 0%, they don't heal

-------------MASTERY SPELLS--------------
Archon:
-Arcane Destruction: 20% on explosion per target hit
-(Archon beam ability): 25% per target per tick
-(Archon melee ability): 50% per target hit
-(Archon explosion ability): 20% per target hit

Explosive Blast:
-Unleashed: 33% per target hit
-Time Bomb: 33% per target hit
-Short Fuse: 33% per target hit
-Obliterate: 12.5% per target hit
-Chain Reaction: 11% per target hit per each explosion (you get 3 explosions per cast of the spell)

Credit to Grumbul on the Mirror Image thing here.
Mirror Image:-Mocking Demise: 50% per target hit per image detonation
-Mirror Mimics: 0%, image damage does not heal

This post was edited by Destino on Jun 18 2012 05:39pm
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Jun 18 2012 06:21pm
Lylirra
Community Manager
We will be performing scheduled maintenance for Diablo III starting tomorrow at 3:00 a.m. PDT in order to deploy patch 1.0.3. We anticipate that maintenance will conclude and that all services will be available by approximately 1:00 p.m. PDT.

Important: Please note that you will not be prompted to download patch 1.0.3 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.3 is live until those regions have also patched.

For reference, here are the scheduled maintenance times for each region:

The Americas: 3:00 a.m. PDT (6/19) to 1:00 p.m. PDT (6/19)
Europe: 6:00 p.m. PDT (6/19) to 4:00 a.m. PDT (6/20)
Asia: 1:00 p.m. PDT (6/20) to 11:00 p.m. PDT (6/20)

Please note that these times are subject to change. For time zone assistance, please visit: http://everytimezone.com

Domani 1.03...
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Jun 18 2012 06:36pm
http://www.twitch.tv/nl_Kripp
kripparrian proverà a finire inferno hc prima del nerf di domani
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Jun 18 2012 06:44pm
Quote (Evans @ 19 Jun 2012 02:36)
http://www.twitch.tv/nl_Kripp
kripparrian proverà a finire inferno hc prima del nerf di domani


fabiow#1775 anche B)
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Jun 18 2012 08:22pm
Quote (Evans @ 19 Jun 2012 02:36)
http://www.twitch.tv/nl_Kripp
kripparrian proverà a finire inferno hc prima del nerf di domani


iskatu down
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Jun 18 2012 11:50pm
Qualcuno di voi usa wd?
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Jun 19 2012 03:36am
Quote (Evans @ 19 Jun 2012 04:22)
iskatu down


Alla fine diablo down, probabilmente world first hc diablo down, e prima del nerf di inferno ^^
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Jun 19 2012 04:02am
Quote (Evans @ 19 Jun 2012 11:36)
e prima del nerf di inferno ^^


In cosa consiste esattamente? Perché sono 3 giorni che non gioco visto che mi sono rotto le palle di farmi oneshootare all'atto 3
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Jun 19 2012 04:04am
Quote (erden @ 19 Jun 2012 11:02)
In cosa consiste esattamente? Perché sono 3 giorni che non gioco visto che mi sono rotto le palle di farmi oneshootare all'atto 3


Praticamente nerfano l'atto terzo! I mob elite hanno 1/3 degli Hp che avevano prima, i campioni 1/2 della vita di prima.

Inoltre le resistenze riducono i danni elementali anche degli elite di livello superiore al tuo.

Inoltre buffano i seguaci che ora fanno danno come Tyrael quindi 30k dps.
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