d2jsp
Log InRegister
d2jsp Forums > Off-Topic > International > Italiano > League Of Legends > Chi Ci Gioca?
Prev11101111121131141743Next
Add Reply New Topic New Poll
Member
Posts: 8,214
Joined: Jan 17 2009
Gold: 16.71
Nov 4 2011 06:19am
Quote (bolpelle @ 4 Nov 2011 13:10)
sentimi bene. tempo fa entrai in queque per una ranked e appena nella champion select, il server mi ha kickato senza motivo( la mia connessione era apposto non era un mio problema ),quindi ho preso una leave e 10 elo in meno senza aver fatto niente.
quindi di conseguenza sono andato a postare sul sito e nessuno mi ha cagato dico nessuno .. niente risposte ecc .. non è la prima volta che succede ma a quanto pare la riot preferisce fare pg merdosi buffare pg gia op, nerfare pg che gia fanno schifo e farti shoppare $ piuttosto che fixare i loro fucking bug di merda e aiutare la gente che li sostiene.. purtroppo è un gioco " poco " drogoso, nel senzo che anche se vengono a casa tua e te lo buttano nel culo realmente tu non potrai far altro che accettarlo e continuare a giocarci..
la coca è meno pericolosa imo


è perchè dicono di essere un "free game"

rofl.
Member
Posts: 9,867
Joined: Mar 22 2010
Gold: 0.00
Nov 4 2011 06:20am
Quote (bolpelle @ 4 Nov 2011 13:10)
sentimi bene. tempo fa entrai in queque per una ranked e appena nella champion select, il server mi ha kickato senza motivo( la mia connessione era apposto non era un mio problema ),quindi ho preso una leave e 10 elo in meno senza aver fatto niente.
quindi di conseguenza sono andato a postare sul sito e nessuno mi ha cagato dico nessuno .. niente risposte ecc .. non è la prima volta che succede ma a quanto pare la riot preferisce fare pg merdosi buffare pg gia op, nerfare pg che gia fanno schifo e farti shoppare $ piuttosto che fixare i loro fucking bug di merda e aiutare la gente che li sostiene.. purtroppo è un gioco " poco " drogoso, nel senzo che anche se vengono a casa tua e te lo buttano nel culo realmente tu non potrai far altro che accettarlo e continuare a giocarci..
la coca è meno pericolosa imo


XD credo di aver compreso il tuo punto di vista :lol:
vabbè dai scrivere un topic non mi costa nulla dopo tutto... inoltre qualche cane inizia anche a cagarlo, ogni tanto lo ribumpo per farlo andare in cima e vediamo un po' che succede :P

andate sul form di lol e datemi i vostri +1 plzzzzzzzzzzzzzzz ^_^
Member
Posts: 10,170
Joined: Dec 15 2008
Gold: 303.00
Nov 4 2011 07:19am
ahahahahahaahhahahahahahahahahahahhahahahahahahahahahahahhahahahah
Member
Posts: 5,142
Joined: Aug 8 2007
Gold: 1.14
Nov 4 2011 07:22am
Quote (bolpelle @ Nov 4 2011 01:19pm)
ahahahahahaahhahahahahahahahahahahhahahahahahahahahahahahhahahahah
http://www.youtube.com/watch?v=PDHDw6J41mc


AHAHAHAHAHHAHAHAHHA MUOIO
Member
Posts: 8,214
Joined: Jan 17 2009
Gold: 16.71
Nov 4 2011 07:31am
Quote (bolpelle @ 4 Nov 2011 14:19)
ahahahahahaahhahahahahahahahahahahhahahahahahahahahahahahhahahahah
http://www.youtube.com/watch?v=PDHDw6J41mc


omfg roflfldodkfgdò muoioooo xDDD
Member
Posts: 9,867
Joined: Mar 22 2010
Gold: 0.00
Nov 4 2011 07:37am
Quote (bolpelle @ 4 Nov 2011 14:19)
ahahahahahaahhahahahahahahahahahahhahahahahahahahahahahahhahahahah
http://www.youtube.com/watch?v=PDHDw6J41mc


Tremendooooooooooooo :rofl: XDXDXDXDXD :lol:
Member
Posts: 8,214
Joined: Jan 17 2009
Gold: 16.71
Nov 4 2011 02:54pm
OMFG! (tl;dr by me a fondo pagina)
Going into Season Two, we’d like to open up the playing field for a greater variety of summoner spell choices. With this objective in mind, we’re going to retouch the existing summoner spells to shake up the classic compositions, and to help them better support the strategy of a given team composition.

Here are a few changes that you can expect to see coming up in Season Two.

Harder, Better, Faster, Stronger!

Most of the classic summoner spells that you’re used to seeing will still be there for you to use heading into Season Two. Many of them will be getting retuned, however, to better suit the more aggressive gameplay that we want to promote in the new competitive season.

Most notably, Flash and Clairvoyance – largely considered the two most powerful summoner spells – will each be coming down a notch going into Season Two. Flash will now have both reduced range and an increased cooldown to make summoners feel less obligated to select it. Clairvoyance will also be receiving an increased cooldown and reduced duration to make it require more tactical use and be less punishing to junglers.

Heal and Cleanse, on the other hand, will each be receiving buffs to make them more attractive selections. Heal will now scale much more strongly into late game, while Cleanse will now remove summoner spell effects such as Ignite and Exhaust.

Out with the Old!

In addition to these changes, there were a couple of older summoner spells that didn’t really fit into how the game has developed since release. We opted to remove these less utilized summoner spells and replace them with some new options. In particular, we’ll be bidding farewell to both the Fortify spell and the Rally spell.

Rally suffers from a few unique disadvantages that are not symptomatic of the other summoner spells. Not only is it a stationary effect in a game that favors high-mobility play, but it can be quickly focus-fired and destroyed by an enemy team with good combat awareness. As a result, the Rally spell has seen little usage, and won’t be making a comeback in Season Two.

As for Fortify, one of the goals of our design changes going into the new competitive season is to continue to encourage aggressive, exciting gameplay. Having a summoner spell that promotes stagnant play by completely shutting down pushes, while also being unpopular, doesn’t mesh with our Season Two goals. We’ll be replacing this relic with a spell we think has a stronger place in the game.

And in with the New!

To fill the void left by the removal of these two spells, we’ll be supplementing the remaining complement of summoner spells with some new choices. This includes the return of the Promote summoner spell and the introduction of the new “Surge” (name not yet final) spell.

“Surge” is a brand new summoner spell that will imbue your champion with a powerful aura, boosting the combat effectiveness of both you and your allies. This new spell will fill the same niche that Rally was intended to occupy without suffering from all the adverse caveats that come with being linked to a stationary object.

Additionally, rather than promote stagnant gameplay through the Fortify spell, we’ve retooled the Promote spell for use on Summoner’s Rift. Like its Dominion equivalent this spell will provide a single minion with a significant buff to its Range, Health, Armor, and Magic Resistance stats. Unlike the incarnation of Promote that was present in the League of Legends Beta, however, this new spell can only be cast on a cannon minion, preventing a group of players from spamming it to aggressively push a single lane.

Spell it out for me!

Ultimately, these new summoner spells will help encourage more aggressive and exciting gameplay in the new season. Additionally, the spells will help to promote more varied team strategies in order to open up the playing field for unexpected new styles of play. We hope that these changes will make for a generation of new and interesting gameplay as we head into Season Two!

http://na.leagueoflegends.com/board/showthread.php?t=1446373

Tl;DR
nerfano flash e chiaroveggenza, (riducono la range e aumentano il cd!!!)
Heal e cleanse buffati o.o'''
fortify e rally addio (si prevedono nuovi spell)vdi sotto
Promote (tipo dominon) al posto di rally che vabbè ci stà
"Surge" nn definitivo, ti aumenta per un po di tempo le stat anche al team
tutto questo per dare una spinta a un gameplay + aggressivo...
ma wtf riot bella cacata

/e non vedo l ora di vedere i tryndamere (che nn sono op poverini) che sono exhausted/ignited... POP! cleanse! you mad?
oppure te che scappi con un flash e lui che ti raggiunge spinnando... wtf.

This post was edited by Evans on Nov 4 2011 03:03pm
Member
Posts: 9,867
Joined: Mar 22 2010
Gold: 0.00
Nov 4 2011 03:17pm
Quote (Evans @ 4 Nov 2011 21:54)
OMFG! (tl;dr by me a fondo pagina)
Going into Season Two, we’d like to open up the playing field for a greater variety of summoner spell choices. With this objective in mind, we’re going to retouch the existing summoner spells to shake up the classic compositions, and to help them better support the strategy of a given team composition.

Here are a few changes that you can expect to see coming up in Season Two.

Harder, Better, Faster, Stronger!

Most of the classic summoner spells that you’re used to seeing will still be there for you to use heading into Season Two. Many of them will be getting retuned, however, to better suit the more aggressive gameplay that we want to promote in the new competitive season.

Most notably, Flash and Clairvoyance – largely considered the two most powerful summoner spells – will each be coming down a notch going into Season Two. Flash will now have both reduced range and an increased cooldown to make summoners feel less obligated to select it. Clairvoyance will also be receiving an increased cooldown and reduced duration to make it require more tactical use and be less punishing to junglers.

Heal and Cleanse, on the other hand, will each be receiving buffs to make them more attractive selections. Heal will now scale much more strongly into late game, while Cleanse will now remove summoner spell effects such as Ignite and Exhaust.

Out with the Old!

In addition to these changes, there were a couple of older summoner spells that didn’t really fit into how the game has developed since release. We opted to remove these less utilized summoner spells and replace them with some new options. In particular, we’ll be bidding farewell to both the Fortify spell and the Rally spell.

Rally suffers from a few unique disadvantages that are not symptomatic of the other summoner spells. Not only is it a stationary effect in a game that favors high-mobility play, but it can be quickly focus-fired and destroyed by an enemy team with good combat awareness. As a result, the Rally spell has seen little usage, and won’t be making a comeback in Season Two.

As for Fortify, one of the goals of our design changes going into the new competitive season is to continue to encourage aggressive, exciting gameplay. Having a summoner spell that promotes stagnant play by completely shutting down pushes, while also being unpopular, doesn’t mesh with our Season Two goals. We’ll be replacing this relic with a spell we think has a stronger place in the game.

And in with the New!

To fill the void left by the removal of these two spells, we’ll be supplementing the remaining complement of summoner spells with some new choices. This includes the return of the Promote summoner spell and the introduction of the new “Surge” (name not yet final) spell.

“Surge” is a brand new summoner spell that will imbue your champion with a powerful aura, boosting the combat effectiveness of both you and your allies. This new spell will fill the same niche that Rally was intended to occupy without suffering from all the adverse caveats that come with being linked to a stationary object.

Additionally, rather than promote stagnant gameplay through the Fortify spell, we’ve retooled the Promote spell for use on Summoner’s Rift. Like its Dominion equivalent this spell will provide a single minion with a significant buff to its Range, Health, Armor, and Magic Resistance stats. Unlike the incarnation of Promote that was present in the League of Legends Beta, however, this new spell can only be cast on a cannon minion, preventing a group of players from spamming it to aggressively push a single lane.

Spell it out for me!

Ultimately, these new summoner spells will help encourage more aggressive and exciting gameplay in the new season. Additionally, the spells will help to promote more varied team strategies in order to open up the playing field for unexpected new styles of play. We hope that these changes will make for a generation of new and interesting gameplay as we head into Season Two!

http://na.leagueoflegends.com/board/showthread.php?t=1446373

Tl;DR
nerfano flash e chiaroveggenza, (riducono la range e aumentano il cd!!!)
Heal e cleanse buffati o.o'''
fortify e rally addio (si prevedono nuovi spell)vdi sotto
Promote (tipo dominon) al posto di rally che vabbè ci stà
"Surge" nn definitivo, ti aumenta per un po di tempo le stat anche al team
tutto questo per dare una spinta a un gameplay + aggressivo...
ma wtf riot bella cacata

/e non vedo l ora di vedere i tryndamere (che nn sono op poverini) che sono exhausted/ignited... POP! cleanse! you mad?
oppure te che scappi con un flash e lui che ti raggiunge spinnando... wtf.


-.- ---> qualsiasi altro commento è superfluo...
Member
Posts: 19,771
Joined: May 6 2007
Gold: 11,821.00
Nov 4 2011 03:35pm


:rofl:
Member
Posts: 6,465
Joined: Mar 14 2010
Gold: 847.05
Nov 4 2011 03:55pm
Quote (Crazy_Fury @ Nov 4 2011 10:35pm)
http://www.youtube.com/watch?v=RD0lCVbCRd8

:rofl:


LOOOOOOOOOOOOOL
Go Back To Italiano Topic List
Prev11101111121131141743Next
Add Reply New Topic New Poll