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Hey everyone. This will be my new thread in which I will use to track my achievements.
This thread will include new levels I have gained and updates of my wealth. You can find my updated F2P'er rank in my signature.
Current Bank/Stats:

Previous Achievement Threads:
As The Sunlight Fails I Watch This World Slip Away
I'm Leaving Home And Everything I've Known Behind
Perhaps Even The Whole-hearted Had Wished For This
There Is A Beginning To Everything
Quote (Avey)
I personally like F2P for a number of reasons. For one, there's a closer-knit community of the more skilled players in an F2P light (e.g. the top 250 list). It also provides the player with something I call forced simplicity (forced obviously until you decide to go P2P), which basically means that you choose to play in an environment where, compared to P2P, there are less things to do and less ways to do them. This is an inconvenience for many people, but others like myself view it as playing Runescape in hard mode. Just as in the harder difficulties of any game - modes that the player themselves willfully chooses - the methodology of progressing in just about anything in F2P is, by and large, constrained by certain forces and limits in relation to P2P. Call me crazy, but I actually like that. I like that there's less quests, less skills, and less options in just about everything. It presents a challenge for me, in addition to the fact that I prefer simplicity in games and I would be overwhelmed by the wide array of things I could do if I were P2P. That's just how I am.
You might disagree with me and say that, from your perspective, the cons outweigh the pros, in that there are no real raid/boss monsters (rev hunting aside), more noobs than in P2P, and that trying to level up skills is hardly worth it. We as people that have chosen to stay nonmembers are aware of these hindrances and more. We took all of those things into consideration when we decided how we wanted to play Runescape. We didn't go into it headfirst without consciously deliberating it first. We knew it would be difficult; that some skills would take longer, a whole lot longer, to train than they would in P2P. We knew that those methods could also prove to be financially straining. We acknowledged the lack of F2P updates and implementation of content to that effect and accepted it as a reality. We took the limited bank and friends' list space into account and came to terms with it.