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Feb 22 2012 06:56pm
Quote (The_Carlton @ Feb 22 2012 08:54pm)
http://img688.imageshack.us/img688/6923/120222185216.png

Shitty cave for fucking no reward.  Mis-hit for a Kal, said no, expected to get a choice again ZZZ Fuck you Jagex, scammed for 8M.


gf
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Feb 22 2012 06:57pm
Quote (The_Carlton @ Feb 22 2012 07:54pm)
http://img688.imageshack.us/img688/6923/120222185216.png

Shitty cave for fucking no reward.  Mis-hit for a Kal, said no, expected to get a choice again ZZZ Fuck you Jagex, scammed for 8M.

E;  Nevermind.  You just have to go back in an talk to Hok, and he'll hook it up.


stupidity on jagex's part imo why would they add that option and not give anything LOL
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Feb 22 2012 06:58pm
Quote (ddmansour @ Feb 22 2012 06:57pm)
stupidity on jagex's part imo why would they add that option and not give anything LOL


You just have to go back in and claim it. Fucking retarded nevertheless.
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Feb 22 2012 07:07pm
you should watch the safe lure spot vids ish :O

some people using 1 brew hole cave :O make your profit even better anyways keep up the good work :hug:
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Feb 22 2012 07:09pm
Quote (The_Carlton @ Feb 22 2012 07:58pm)
You just have to go back in and claim it.  Fucking retarded nevertheless.


oh right i remember that if your inventory is full, the ket at the entrance holds it for you lol


Quote (GarryGarry @ Feb 22 2012 08:07pm)
you should watch the safe lure  spot vids ish :O

some people using 1 brew hole cave :O make your profit even better anyways  keep up  the good work :hug:


the safe lurespot for waves 1-20 is in the south behind an L shaped rock. it gets smaller after 10, but its still safe. after 20 it disappears

This post was edited by ddmansour on Feb 22 2012 07:09pm
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Feb 22 2012 07:10pm
Quote (ddmansour @ Feb 22 2012 09:09pm)
oh right i remember that if your inventory is full, the ket at the entrance holds it for you lol




the safe lurespot for waves 1-20 is in the south behind an L shaped rock. it gets smaller after 10, but its still safe. after 20 it disappears


still safe spots in 20+ waves vid shows u them :o
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Feb 22 2012 07:19pm
Quote (GarryGarry @ Feb 22 2012 07:10pm)
still  safe spots in 20+  waves vid shows u them :o


I would, but that requires staying in one spot the entire cave.

This isn't particularly useful because, for example..

Wave 4: 2 TokHaar-Mej, 3 TokHaar-Xil

Xil prefer to spawn Northwest, Southwest, and I believe Northeast. So I'm going to benefit a lot more if I stand in the Northwest corner and quickly kill the first Xil there, then move South to clear probably the other two Xil with magic protection on, than I would just safespotting it. Torva works 100% fine for tanking Ranged, etc.

Same could be said for waves 5, 6, 7, 8, 12, 15, 16, 17, 18, 19, 24, 25, 26, 27, and 28. It's knowing where to stand before things spawn to minimize damage and get maximum speed.

It's a time issue - I enjoy things really up until I have them figured out entirely, and I know the best methods. Every time I do a Kiln, I try and think of things I could do to make it faster. IE, I'm bringing Swifts now because it's practical after the DT update, and Dragon (E) bolts, which seems to be taking a few minutes off each Kiln, and is cost effective. (~200K loss VS 3-5 minutes saved @ 100K/minute)

It's a little weird sometimes, because preferred spawns aren't always followed as they should be. IE early Zeks prefer to spawn I believe southwest, but the Zek on wave 28 spawns Northwest. So I'm thinking all monsters have preferred spawn points, with a maximum of 2 spawns per corner (With the exception of 9+ monster waves) that can spawn there. And there is a list of monsters who have priority over others. IE, Dill spawns would have priority over Zek spawns, if they force the Zek to spawn northwest instead of southwest.


I don't have it figured out entirely yet, learning a little more with each Kiln. Will have a full understanding and absolute best tactics soon though, etc.

Safespots are just being a bitch really. And it slows you down. As is I use.. 6-8 brews per Kiln, which is ~250K. I know for sure waiting for everything to swarm me would add more than 2 minutes to the kiln, so it isn't cost effective.

E;


My understanding of preferred spawns:

Xil: Northwest
Zek: Southwest
Mej: Southeast
Dill: Northeast
Jad: Southwest
MejKot: Northeast

This post was edited by The_Carlton on Feb 22 2012 07:23pm
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Feb 22 2012 07:21pm
Quote (The_Carlton @ Feb 22 2012 08:19pm)
I would, but that requires staying in one spot the entire cave.

This isn't particularly useful because, for example..

Wave 4:  2 TokHaar-Mej, 3 TokHaar-Xil

Xil prefer to spawn Northwest, Southwest, and I believe Northeast.  So I'm going to benefit a lot more if I stand in the Northwest corner and quickly kill the first Xil there, then move South to clear probably the other two Xil with magic protection on, than I would just safespotting it.  Torva works 100% fine for tanking Ranged, etc.

Same could be said for waves 5, 6, 7, 8, 12, 15, 16, 17, 18, 19, 24, 25, 26, 27, and 28.  It's knowing where to stand before things spawn to minimize damage and get maximum speed.

It's a time issue - I enjoy things really up until I have them figured out entirely, and I know the best methods.  Every time I do a Kiln, I try and think of things I could do to make it faster.  IE, I'm bringing Swifts now because it's practical after the DT update, and Dragon (E) bolts, which seems to be taking a few minutes off each Kiln, and is cost effective.  (~200K loss VS 3-5 minutes saved @ 100K/minute)

It's a little weird sometimes, because preferred spawns aren't always followed as they should be.  IE early Zeks prefer to spawn I believe southwest, but the Zek on wave 28 spawns Northwest.  So I'm thinking all monsters have preferred spawn points, with a maximum of 2 spawns per corner (With the exception of 9+ monster waves) that can spawn there.  And there is a list of monsters who have priority over others.  IE, Dill spawns would have priority over Zek spawns, if they force the Zek to spawn northwest instead of southwest.


I don't have it figured out entirely yet, learning a little more with each Kiln.  Will have a full understanding and absolute best tactics soon though, etc.

Safespots are just being a bitch really.  And it slows you down.  As is I use..  6-8 brews per Kiln, which is ~250K.  I know for sure waiting for everything to swarm me would add more than 2 minutes to the kiln, so it isn't cost effective.


tl;dr version, hes gonna get this shit to the maximum efficiency on his own like a boss
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Feb 22 2012 07:23pm
Quote (Corey @ Feb 22 2012 07:21pm)
tl;dr version, hes gonna get this shit to the maximum efficiency on his own like a boss


Ya basically. The Safespots are for getting a Kiln done for a cape. I'm in it to maximize Gp/H
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Feb 22 2012 07:24pm
Quote (The_Carlton @ Feb 22 2012 08:23pm)
Ya basically.  The Safespots are for getting a Kiln done for a cape.  I'm in it to maximize Gp/H


That's the Ish I know!

Wish I had the patience to play this game, because everyone knows its only fun when you can solo all bosses
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