Quote (D2RMark @ Nov 4 2023 09:43pm)
For example herblore on an iron it assumes time gathering secondaries and it doesn't on a main. Here's some basic math using my profile and Vorpeo's.
EHP Herblore iron = 13,327 = 0.18 EHP
EHP Herblore main = 165,280 = 0.37 EHP
Doing that ratio, you can see that EHP on an iron is approximately 6.2x more per xp than a main. Hence it would be easy to store unf potions and secondaries and get a massive leap in EHP. This would essentially be a totally different competition with the best strategy to hoard materials on ironmen to win vs. just getting experience.
Lets take this a step further!
EHP slayer iron = 70,017 = 1.04
EHP slayer main = 180,509 = 1.21
You can see that even slayer on an ironman, EHP is scaled in an irons favor. If it were balanced, 155k slayer xp on an iron would be 1.04 EHP. Based on the above ratio, ironmen gain slayer EHS 2.2x faster than mains. Conclusion, EHP is easier for an ironman and my comment is accurate.
If this is the game people want to play, that's fine, but lets not pretend its not scaled to irons advantage lmao.
Well theres a few things at play here:
Herblore, yes, would have to be banned - thats common in EHP comps. Everything else is fine. Herblore is that way because it takes hundreds of hours just to get 1m herblore experience on an iron. We cant just buy potion making supplies like you can

As for your slayer example, you as a non iron have unlimited cannonballs by way of the G.E to maintain those rates. As well as best in slot gear, unlimited runes for barraging, unlimited jewelry for extending good tasks, etc. Irons don't have that luxury, thats why the rate is lower.
The only time you could compare an ironman being able to maintain max rates as a normal account is an iron that is already fully maxed or that has spent hundreds of hours prepping. In which case, their EHP invested into that competition outweighs you by a factor of dozens - they deserve to beat you/win.
"irons advantage" is absolutely silly.
At the end of the day, ehp is the most fair competitive measure you have - that's the whole point. One efficient hour of you playing is supposed to be (approximately) equal to one efficient hour of an iron playing, or a level 3, or whomever the rates are designed for.