Quote (Textbook @ Nov 4 2023 09:24pm)
...? EHP is based on efficient hours played
So an hour for you on your main is meant to be pretty comparable to an hour played on someones iron, for example
For example herblore on an iron it assumes time gathering secondaries and it doesn't on a main. Here's some basic math using my profile and Vorpeo's.
EHP Herblore iron = 13,327 = 0.18 EHP
EHP Herblore main = 165,280 = 0.37 EHP
Doing that ratio, you can see that EHP on an iron is approximately 6.2x more per xp than a main. Hence it would be easy to store unf potions and secondaries and get a massive leap in EHP. This would essentially be a totally different competition with the best strategy to hoard materials on ironmen to win vs. just getting experience.
Lets take this a step further!
EHP slayer iron = 70,017 = 1.04
EHP slayer main = 180,509 = 1.21
You can see that even slayer on an ironman, EHP is scaled in an irons favor. If it were balanced, 155k slayer xp on an iron would be 1.04 EHP. Based on the above ratio, ironmen gain slayer EHS 2.2x faster than mains. Conclusion, EHP is easier for an ironman and my comment is accurate.
If this is the game people want to play, that's fine, but lets not pretend its not scaled to irons advantage lmao.
This post was edited by D2RMark on Nov 4 2023 08:07pm