Quote (Jupe @ Aug 20 2018 02:06am)
Yeah I have mixed feelings about that. Honestly out of the boss pet systems in both games I definitely prefer RS3's threshold system. If you don't know about it, it works similar to osrs, where a boss pet will be 1/5000 chance to get, but for every x amount of kills, you hit a threshold limit where it turns your 1/5000 chance into 2/5000. So for the gwd1 bosses, the base chance is 1/5000, for every 1000 kills you get, you hit a new threshold. So are 999 kills drop chance is 1/5000, at 1250 kills its 2/5000, at 1999 kills its still 2/5000, at 2001 kills its 3/5000. Always thought it struck a fair balance between rng and farming a boss. But maybe that's the easyscape in me B). Had a friend on osrs that got prime and rex pets in like ~1000 kills but then went on to do like 15000 for surpeme, think I'd rather stick needles into my eye than do that tbh.
Anyway I don't know why they didn't do the threshold system with the Blue pet, but I'm not too bothered by it, 2500 points for a pet is a fair enough challenge for me.
Oh that’s interesting. Yeah I think that’s fair. I don’t think they thought some of the pet drop rates through. I’ve been afraid of the 1/5k one ever since I cannoned goblins for the champ scroll for the music cape. I think a scaling rate for the 1/5k’s would be fair.. I appreciate the explaination.