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Jan 3 2019 11:35pm
Quote (Exemplary @ 4 Jan 2019 00:32)
around 150-200 hours? if 8 hours = 16k scales


but this is non-stop combat dude. You can easily triple that amount if not more because you won't be killing things non-stop.
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Jan 3 2019 11:38pm
Quote (The_Carlton @ 4 Jan 2019 00:34)
Irrelevant, it's the point that people would buy it and it'd spike the price of blood runes. Higher price = everyone is paying more

I used a scythe for a few weeks, price is brutal


So you 're against it just because you're afraid that the price of bloods would increase too much ? That's an interesting point
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Jan 3 2019 11:42pm
Quote (Exemplary @ Jan 4 2019 12:32am)
around 150-200 hours? if 8 hours = 16k scales



Was hypothetical comparing the infinite buyout compared to how fast they get used

I have easily used around 400k+ scales via slayer tho

Already 100 hours deep blow piping slayer this month. 4.5m slay xp

This post was edited by Archer on Jan 3 2019 11:43pm
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Jan 3 2019 11:46pm
Quote (Jaina @ Jan 3 2019 11:38pm)
So you 're against it just because you're afraid that the price of bloods would increase too much ? That's an interesting point


Yeah, expensive blood runes = cheaper scythe, because fewer people are willing to pay more than are willing to pay less. If the idea is to help scythes, this would do the opposite.
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Jan 3 2019 11:46pm
Quote (Archer @ 4 Jan 2019 00:42)
Was hypothetical comparing the infinite buyout compared to how fast they get used

I have definitely used around 400k+ scales via slayer tho


Have you ? What would you say is the average damage per hit when using blowpipe on a task ?
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Jan 3 2019 11:50pm
Quote (The_Carlton @ 4 Jan 2019 00:46)
Yeah, expensive blood runes = cheaper scythe, because fewer people are willing to pay more than are willing to pay less. If the idea is to help scythes, this would do the opposite.


I dunno man, bloods would spike at first but would slowly go back to their original price, just like what happened to the law runes with portal nexus

This post was edited by Jaina on Jan 4 2019 12:00am
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Jan 4 2019 12:03am
Quote (Jaina @ Jan 4 2019 12:46am)
Have you ? What would you say is the average damage per hit when using blowpipe on a task ?



I average 140-150k range xp an hr without missing hit ticks.

Like 35-38k slay xp/hr on non cannon tasks using rigour max gear and 99 range

Multi cannon tasks are like 75k/h

This post was edited by Archer on Jan 4 2019 12:04am
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Jan 4 2019 12:04am
Quote (Archer @ 4 Jan 2019 01:03)
I average 140-150k range xp an hr without missing hit ticks.

Like 35-38k slay do on non cannon tasks using rigour max gear and 99 range


that wasn't the question though

And anyway.. just because you did, that's doesn't mean it's a good representation of the player base.




This post was edited by Jaina on Jan 4 2019 12:08am
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Jan 4 2019 12:16am
Quote (Jaina @ Jan 4 2019 01:04am)
that wasn't the question though

And anyway.. just because you did, that's doesn't mean it's a good representation of the player base.



I answered the question you just gotta math

The slay xp is exactly the amount of damage done

If blowpipe is 1 tick per hit, 6000 ticks per hour

At 36k xp the average damage done per hit 6 while on task

This post was edited by Archer on Jan 4 2019 12:19am
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Jan 4 2019 04:37am
If you truely want to make scythe better change its code to if your atking a 3x3 monster or bigger all 3 atks roll on your target instead of randomly around it then itd be useful a few other places besides tob at least

I personally dont like items having infinite charges beats the point of charges. I more like the idea they did with trident to where there is an item sink to increase the charges

This post was edited by DarkRulerEd on Jan 4 2019 04:39am
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