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Aug 13 2011 05:33pm
I didn't know how to spell runescape in '01
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Aug 13 2011 05:33pm
Quote (AntiCrash @ Aug 13 2011 05:31pm)
99% of the people claiming 01 would have tried it for 2 minutes in those days and quit >.>


It was bad as fuck, but still worth the badness B)
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Aug 13 2011 05:33pm
I remember when you could start as a miner with lvl 7 mining!!!
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Aug 13 2011 05:33pm
Quote (AntiCrash @ 13 Aug 2011 23:31)
99% of the people claiming 01 would have tried it for 2 minutes in those days and quit >.>


i gave it like 1 hour lol didnt play again till around 06?

This post was edited by Soda on Aug 13 2011 05:34pm
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Aug 13 2011 05:33pm
I'm an 04 player, but I've got ridiculous amounts of time online.

That's what really matters TBH. Give a fuck if you're a 02 with a day online, I know more 'bout this shit.
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Aug 13 2011 05:34pm
Quote (The_Carlton @ Aug 13 2011 03:33pm)
I'm an 04 player, but I've got ridiculous amounts of time online.

That's what really matters TBH.  Give a fuck if you're a 02 with a day online, I know more 'bout this shit.


Long time no see.
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Aug 13 2011 05:35pm
Quote (AntiCrash @ Aug 13 2011 06:29pm)
What was his original site and what was the main game on it? Who were the 3 clans that came from that site and moved to runescape?
You didnt play devious mud, because only 300 people or so ever did, and the most people andy could have online wasnt 2500 it was more like 75 and the game crashed.


Then you have no idea what you are talking about, DMUD ran on an interlinear system, was one of the first (if not the first I believe? JS game to ever come out with this system), the theoretical combination of linearism with side scrolling created no room for crashing due to the fact that the boolean variable never got surpassed.
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Aug 13 2011 05:36pm
Quote (FireCape @ Aug 13 2011 05:34pm)
Long time no see.


Who the fuck is this, Mikey or Plague?
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Aug 13 2011 05:39pm
Quote (PuA @ Aug 13 2011 06:35pm)
Then you have no idea what you are talking about, DMUD ran on an interlinear system, was one of the first (if not the first I believe? JS game to ever come out with this system), the theoretical combination of linearism with side scrolling created no room for crashing due to the fact that the boolean variable never got surpassed.


http://deviousmud.wikia.com/wiki/Devious_MUD

I can pull facts off a page and claim to have played it also. :hello!:
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Aug 13 2011 05:44pm
Quote (PuA @ Aug 14 2011 09:35am)
Then you have no idea what you are talking about, DMUD ran on an interlinear system, was one of the first (if not the first I believe? JS game to ever come out with this system), the theoretical combination of linearism with side scrolling created no room for crashing due to the fact that the boolean variable never got surpassed.


I am well aware of the wiki page, however, i am personal friends with andrew, mark and paul, so any info you can read on fan pages, i already knew.
And devious mud crashed a lot, more than rsc, which is why andy switched to the new system in the first place.
And carlton is correct he is better at rs than all of you.

This post was edited by AntiCrash on Aug 13 2011 05:45pm
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