Quote (PuA @ Aug 14 2011 09:35am)
Then you have no idea what you are talking about, DMUD ran on an interlinear system, was one of the first (if not the first I believe? JS game to ever come out with this system), the theoretical combination of linearism with side scrolling created no room for crashing due to the fact that the boolean variable never got surpassed.
I am well aware of the wiki page, however, i am personal friends with andrew, mark and paul, so any info you can read on fan pages, i already knew.
And devious mud crashed a lot, more than rsc, which is why andy switched to the new system in the first place.
And carlton is correct he is better at rs than all of you.
This post was edited by AntiCrash on Aug 13 2011 05:45pm