Quote (etec @ Dec 7 2022 10:14pm)
yeah that's the problem, and getting to actually learn it is what keeps people like me out of xeric/tombs/theatre, there's no tutorial, you're constnatly attacked, huge penalties, big gp cost, harsh penalty like instant death and back to start, needing a team and who wants to waste their time teaching? And they don't scale to player levels or party size. And it feels like it's mandatory to have 1 bil insanely overpowered gear... "but you don't need it" you can say that while I look at the torva guy with vitur and inferno cape dying. If he dies, I wouldn't even waste my time and money trying. - that's how it feels and that's why most people don't bother touching them.
Compare this to something as simple as giant's foundry.
Dungeoneering is vastly better than xeric/tombs/theatre. Baffling how jagex made so many mistakes.
Raids do scale to player size tho, and raids one will scale based on skill levels, i don't know where you are getting that they don't
Raids 3 is an insanely easy raid to learn, and increase the curve as you get better and better at it, great way to introduce yourself to raids
Raids 2 is hell, i can give you that one, but it's something there for the high pvm attitude players and works well to be that outlet for them
I don't feel like a tutorial is needed for them as learning the mechanics is half the fun of them, and once you get some experience under your belt they are a blast to do in groups with friends
Dungeoneerings is a sub par skill that should have only existed as a minigame to begin with - to each their own with it, but 100% prefer raids over it myself