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d2jsp Forums > Other Games > RuneScape > Queen Black Dragon High Level Guide > This guide works on Legacy with the same gear listed.
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Nov 4 2013 01:46am
nice one :)
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Nov 4 2013 06:46am
Nice
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Nov 4 2013 07:11am
Quote (xMunchies @ 4 Nov 2013 06:55)
nice guide cant wait to go queen with you guys b)

and hope its gonna be soon :)


Queen is a solo thing
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Nov 17 2013 02:23am
Very comprehensive.
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Nov 17 2013 02:31am
Adrenaline potions also come in handy to help take off 15-30 secs each kill B)



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Dec 8 2013 05:44pm
Quote (GarryGarry @ Nov 17 2013 04:31am)
Adrenaline potions  also come in handy to help  take off 15-30 secs each kill B)


This

and

GG guide i wish i would of had this when i was killing QBD
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Dec 8 2013 06:36pm
Better ability bar would be:


Berserk on 2nd and 4th phases
Activate freedom when running to an artifact, and anticipation when running back. This adds an extra 16% adrenaline, and 10% damage reduction from anticipation.
Debilitate is a useful melee ability if you don't have high end melee gear

Should bring Armadyl battlestaff (air surge) & mage top/bottom as a gear swap if she does hardened carapace, even if you have drygores. It speeds up kills in the long run.

Always stand 1 square west of the first artifact, due to there always being a gap in the firewall there.




Its a more advance technique that takes practice but:
You can completely avoid firewalls without using the gaps, like woox16 does:


The way it works:
Firewalls move at 1 square/tick if checks for the player twice each tick (meaning it hits you twice if you stand still).
You character runs at 2 squares/tick, so with proper timing you run through the wall before it actually detects you and you don't get hit at all; if you mess up the timing you get hit once.



I'd take bandos boots and gloves over torva or pneumatic for the sake of extra damage, but they don't degrade and are much cheaper
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Dec 8 2013 06:57pm
Quote (hellwar @ Dec 8 2013 08:36pm)
Better ability bar would be:
http://puu.sh/5GD6U.png

Berserk on 2nd and 4th phases
Activate freedom when running to an artifact, and anticipation when running back. This adds an extra 16% adrenaline, and 10% damage reduction from anticipation.
Debilitate is a useful melee ability if you don't have high end melee gear

Should bring Armadyl battlestaff (air surge) & mage top/bottom as a gear swap if she does hardened carapace, even if you have drygores. It speeds up kills in the long run.

Always stand 1 square west of the first artifact, due to there always being a gap in the firewall there.




Its a more advance technique that takes practice but:
You can completely avoid firewalls without using the gaps, like woox16 does:
http://www.youtube.com/watch?v=J28YpzgMVbs

The way it works:
Firewalls move at 1 square/tick if checks for the player twice each tick (meaning it hits you twice if you stand still).
You character runs at 2 squares/tick, so with proper timing you run through the wall before it actually detects you and you don't get hit at all; if you mess up the timing you get hit once.



I'd take bandos boots and gloves over torva or pneumatic for the sake of extra damage, but they don't degrade and are much cheaper


This guys knows where it'sat wow. lolol
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Feb 22 2014 02:54pm
Quote (hellwar @ Dec 8 2013 04:36pm)
Better ability bar would be:
http://puu.sh/5GD6U.png

Berserk on 2nd and 4th phases
Activate freedom when running to an artifact, and anticipation when running back. This adds an extra 16% adrenaline, and 10% damage reduction from anticipation.
Debilitate is a useful melee ability if you don't have high end melee gear

Should bring Armadyl battlestaff (air surge) & mage top/bottom as a gear swap if she does hardened carapace, even if you have drygores. It speeds up kills in the long run.

Always stand 1 square west of the first artifact, due to there always being a gap in the firewall there.




Its a more advance technique that takes practice but:
You can completely avoid firewalls without using the gaps, like woox16 does:
http://www.youtube.com/watch?v=J28YpzgMVbs

The way it works:
Firewalls move at 1 square/tick if checks for the player twice each tick (meaning it hits you twice if you stand still).
You character runs at 2 squares/tick, so with proper timing you run through the wall before it actually detects you and you don't get hit at all; if you mess up the timing you get hit once.



I'd take bandos boots and gloves over torva or pneumatic for the sake of extra damage, but they don't degrade and are much cheaper


bro do you even lift?
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