Quote (melcz @ Fri, Oct 13 2006, 08:41am)
hm dobrej topic, uz se do toho zacitam

a jinak je asi nejlepsi, kdyz koupis neco perfect za underprice, tak to okamzite prodat nekomu jinymu, pokud tu vec zrovna nechces pouzivat

btw temp perm pres trade win:
Prevention of poofing
As stated above, poofing occurs when you break the rule that no two items should have the same unique code. If you have a duped item inside a mule, and that mule is inside a game by itself, theoretically, that item wont even count as duped because its the only item inside the entire game with that unique code, so no matter how many times you go in and out of games, drop and pick up the item, the item will never poof because there is no match. Once you enter a game that has the same duped item, there will be a match. This method of prevention is called 'temp perm' Alot of you are familiar with this method. You click on a player to invite for a trade, wait till they click ok and you see the trade screen, once you see the trade screen, quickly leave the trade screen, and quickly exit the game. Basically, when there is a match, the item will not instantly poof, it is only when you "save and exit" a game that the server checks your items and save them to a log (this is why when you go from game to game you still have the same items and same set up as the last game) What this method accomplishes is that when you enter the trade screen, it establishes a new log with battle.net that you have these items in your inventory, and they exsists, and they are legit. Exiting fast will keep the item match from being seen again. So if find a game that has the same duped item, and you both 'temp perm' out, you will both be fine.