Quote (Herugurth @ Dec 13 2009 08:56am)
Díky za postnutí ... docela dost změn k lepšímu, fajn

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This is a direct quote from the patch notes for 1.11 (ELEVEN, not 13)
"A new Mystery has been revealed!
- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction..."
THEY USED THE SAME TEXT. Are you serious? They didn't even come up with any better flavor text for us? It would have taken some Lore guy 5 seconds to pen out something. That and, why do we need to be warned? In fact, no series of new and challenging tests awaits us! No new challenges have been added. Not only is this use of text from 1.11 insulting, it's also flat out wrong.
This is the list of changes from 1.10 which was released on time with no forum rage.
Notice how big it is, and how it contains many actual significant gameplay changes.
We were expecting something along these lines, a list of changes that makes any D2 player's mouth water with anticipation to play the new patch. Good or bad.
http://classic.battle.net/diablo2exp/beta/patchchanges.shtml
Now on to my point:
y'all trollin
I fail to believe that after over 6 months of delay and anticipation of a "content" patch that, being in all likelihood our last patch, does absolutely nothing in terms of major fixes of the game-breaking problems present in the current game.
Players in hardcore macro in command lines to instantly cast spells, open a town portal, enter it, and hostile other players resulting in an instant death for the people they use it on. This is truly game-breaking. These people's programs often display long ASCII images and lines of text expressing that they are pkers and have pwned the players they kill.
And what is your answer to this flagrant violation that so many players recommended you fix?
- Updated two Act 5 mercenary names to Klar and Tryneus.
Perhaps Klar and Tryneus can go down to the throne of destruction and do battle with the TPPKers. Who even uses Act 5 mercenaries? No one. Why? Because you also ignored everyone's requests to make all mercs useful. Until then, it'll just be Act 2 infinity/insight/pride mercs and Act 1 faith mercs. So in effect, you have made an update that is truly useless because of another, more pressing, update that you failed to make.
We asked you to buff specific skill trees, such as the Assassin's martial arts tree, and to make several skills that see no use in the current game useful. What was your answer?
-Shockwave - Synergy from Maul adds 5% damage per point.
Dear god, man! Shockwave! Why? This may see some use in single player. But the feasibility of a werebear in pvp remains zero. Why? Because of the hammerdins. Try hitting a 4000 hp, max block, 14000 defense paladin with a melee character. Try doing it while they are surrounded by a literal field of death. Good luck.
The last thing that I would like to address is the inevitable "I told you so!" from Blizzard about our disappointment with the patch. Bashiok posted some time ago that 1.13 would never live up to our expectations. He was correct. And not because our expectations were too high. But because we were lied to.
You made us think you would listen. You created threads asking for our input into the patch. We made recommendations, you discarded the vast majority of them. The few that were actually well thought out, such as changing Enigma's oskill to charges, and halving the bonus that hammer gets from concentration, were not included. The list goes on. In short, you made us feel for a brief moment as if we were included in the development process, and then discarded us.
So don't think we are to blame for our own disappointment with your patch. It is not because you took so long to produce it. It is not because you hyped it so much. It is because you lied to us. And there is no one to blame for that but you.
That being said, excellent troll. Good day.
-Big Mike, diablo 2 player