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Apr 24 2014 11:43am
So I've been having problems with this physics 12 question because it wants me to find the initial velocity but it only gives dx, dy and the angle. How do I find time in order to figure out the initial velocity.

I don't have much fg to give but i'll give all of it for some help, much appreciated :))


http://imgur.com/9hEKZ9N

This post was edited by Jwoww on Apr 24 2014 11:44am
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Apr 24 2014 12:49pm
You can write two equations- one for y axis w/ gravity and one for x axis. Solve both in terms of time and solve for velocity

You don't need to actually find t, time

This post was edited by cialda on Apr 24 2014 12:50pm
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Apr 25 2014 09:27am
Wouldn't I need 3 variables to solve for either x or y. What 3 variables would I need? For y I have a = -9.8, dy = -1.5m and what is the 3 variable I would use/how to obtain it.
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Apr 25 2014 12:49pm
Quote (Jwoww @ Apr 25 2014 09:27am)
Wouldn't I need 3 variables to solve for either x or y. What 3 variables would I need? For y I have a = -9.8, dy = -1.5m and what is the 3 variable I would use/how to obtain it.


no
in this stuff , things can be broken up into components
they do their own things
like, which hits the ground first
a horzontally fired bullet or a ball dropped from the same height
it is actually easier to do it in 1 d for this type of projectile problem
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Apr 25 2014 03:20pm
d = vt + 1/2at^2

i think you can just use the second half of it for the y component

-1.5m = 1/2 (-9.8)t^2

solve for t

then plug in to the first half of equation in terms of x

23 = vt

Not 100% sure though
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Apr 27 2014 10:41pm
Quote (XxRadiationx @ Apr 25 2014 02:20pm)
d = vt + 1/2at^2

i think you can just use the second half of it for the y component

-1.5m = 1/2 (-9.8)t^2

solve for t

then plug in to the first half of equation in terms of x

23 = vt

Not 100% sure though



So your solving for the y component... so is the initial velocity in the y equal to 0 even in an angled projectile launch? Because judging from the equation it would be 0?

This post was edited by Jwoww on Apr 27 2014 10:41pm
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May 7 2014 02:27am
Totally forgot about this. I did the work but I'm not entirely sure if I'm doing this correctly. Can anyone verify my method/work? I put it on imgur :)

http://imgur.com/pPWO2jG

This post was edited by Jwoww on May 7 2014 02:33am
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May 7 2014 04:35am
Let the cannon be the origin of a frame.
You're looking for the initial velocity V , that has 2 components :
Vx = V . cos(20)
Vy = V . sin(20)

According to Newton, and in the absence of any other force :

V(t)x = Vx
V(t)y = Vy - g.t

In other words, the horizontal velocity doesn't change all along the shot, because no horizontal force apply to the bullet.
And the vertical velocity is affected by gravity, with g ~ 9.8 m/s²

The position of the bullet can be expressed, by taking the anti-derivative of the velocity, and by figuring out the initial position (which is (0;0)) :

M(t)x = Vx.t
M(t)y = Vy.t - g.t²/2

And you know that, at a given moment, the projectile reaches the position ( 23 ; -1.5 ) :

M(t)x = 23
M(t)y = -1.5

You can solve for t the horizontal position :
Vx.t = 23
t = 23 / Vx
t = 23 / (V.cos 20)

And plug in the result into the expression of the vertical position at that moment :
Vy.23 / (V.cos 20) - g ( 23 / (V.cos 20) ) ² / 2 = -1.5

Notice that Vy = V.sin 20, and that sin/cos = tan :

g( 23 / (V.cos 20) ) ² / 2 = 23.tan 20 + 1.5

And you're now able to solve for V this equation :

V = (23/cos 20). sqrt ( g / (46.tan 20 + 3) )

Using 9.8 m/s² for g, you should find an initial velocity of V ~ 17.34 m/s.

This post was edited by feanur on May 7 2014 04:36am
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