Quote (saber_x3 @ Nov 11 2014 12:12am)
i assume you mean castiglianos second theorem
if you decide to use left to right convention then do right to left at the end, you have to integrate right to left for the last part
when you change direction your dx changes to a something else, perhaps d xbar
yea i guess thats the theorem, my prof never mentioned its name lol
now we are doin virtual work - visual integration method, where area of (1)*delta = M/EI * value of m/EI at centroid of M/EI
Quote (Dontrunaway @ Nov 11 2014 01:26am)
If you swap coordinate systems you have to start over from scratch. SCRATCH.
Worked an example for you. Kinda just made up my own example since I didn't understand yours.
The traditional coordinate system I got from the book (pre-derived), but you can derive it the same way that I derived the reverse. In the end I checked against the published deflection at the end of the beam to confirm my equation.
Depending on the type of beam and loading, some coordinate systems are definitely more convoluted than others. You almost ALWAYS start from the left, though. There is little reason to go from the right, but sometimes if you have to derive it, it does make it easier (depends on loading, like I said).
http://puu.sh/cM37m/291a2e3146.png
im not sure if im askin applies to "Deflections by double integration method"
like for example, if a beam has various loads ( UDL, point load, triangular, etc.) there would different moment equation at each discontinuity of the loading,
and in the formula of "(1)*delta = integral from 0 to L ( m * M)/EI dx" I would need moment equation of each discontinuity on the real strucutre.
on the virtual strucutre it may be easier to use left to right because theres 1 virtual load on it, but on the real structure it may be easier to use right to left. (This is to get the moment eequation)... so idk if that works.