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Dec 12 2009 07:26pm
I don't see why you wouldn't allow hammerdins or smiters. If anything they're a disadvantage to the team since they don't bring anything to the team.
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Dec 13 2009 07:34am
i changed it for you guys if u wana use hdins have fun but there arent many hdins around that dont mod LOL.. so goodluck gettin dq'd fellas
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Dec 13 2009 07:54am
Sl33py@d2jsp *DvS-Reptile and Nshan@d2jsp nX-Redarmy Barb/nec we sign in
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Dec 13 2009 08:09am
Quote (Sl33py @ 13 Dec 2009 05:54)
Sl33py@d2jsp *DvS-Reptile and Nshan@d2jsp nX-Redarmy Barb/nec we sign in


LOLOL tell nshan to pm me tellin me this
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Dec 13 2009 12:42pm
Quote (Benson @ Dec 12 2009 06:06pm)
This is based on Clan Uswest Nonladder pk rules... so dont post if you dont know them

Hosted By :: CcTrust/Spork@jsp

You need to post you and your partners *Account / Character / Class / Jsp

ill be taking about 20 Teams

Its a 100 Fg entry fee per team // 80% goes to the winners // 20% goes to the runnerup

Also taking fg donations for pot ill be puttin in 200

All gm classes allowed that excludes just about psn necs/auradins

i forgot how bad u are shaun.... nec/barb/dru/sin only.. LOLL


LOLWUT?
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Dec 13 2009 01:16pm
Quote (WoWBanned @ Dec 13 2009 01:26am)
I don't see why you wouldn't allow hammerdins or smiters. If anything they're a disadvantage to the team since they don't bring anything to the team.


Yeah dude, the offensive and defensive power of smiters and hammerdin is nothing. Cleansing, vigor, conc, fanta, is so trash it's a joke.

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Dec 13 2009 01:21pm
Quote (lolp2 @ 13 Dec 2009 11:16)
Yeah dude, the offensive and defensive power of smiters and hammerdin is nothing. Cleansing, vigor, conc, fanta, is so trash it's a joke.


so is using hacks o_O
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Dec 13 2009 03:00pm
Quote (lolp2 @ Dec 13 2009 07:16pm)
Yeah dude, the offensive and defensive power of smiters and hammerdin is nothing. Cleansing, vigor, conc, fanta, is so trash it's a joke.


I would choose barb/nec/dru/trap over paladin anyday. You think paladins are good because that's the only char you played for 4 years hacking on.

Cleansing - like what lvl 13 or so? It would take 15 seconds to wear off amp. Useless.
Vigor - vigor is such a great aura. It allows you to run faster only if they hammerdin isn't using conc, and how is that useful..?
Conc/fanat - conc/fanat doesn't effect any characters except the paladin. Last time I checked they're aren't any melee characters used in 2v2 except barb. And barb/pally is a retarded team rofl
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Dec 13 2009 03:15pm
Quote (WoWBanned @ 13 Dec 2009 15:00)
I would choose barb/nec/dru/trap over paladin anyday. You think paladins are good because that's the only char you played for 4 years hacking on.

Cleansing - like what lvl 13 or so? It would take 15 seconds to wear off amp. Useless.
Vigor - vigor is such a great aura. It allows you to run faster only if they hammerdin isn't using conc, and how is that useful..?
Conc/fanat - conc/fanat doesn't effect any characters except the paladin. Last time I checked they're aren't any melee characters used in 2v2 except barb. And barb/pally is a retarded team rofl


Synched hammers can be troublesome if you aren't used to looking for them. And besides, all serious West tpkers will ALWAYS try to stick to Barb/Druid/Nec/Sin.
Trap/Druid or Nec/Barb is too pro to pass up.

This post was edited by young2093 on Dec 13 2009 03:15pm
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Dec 13 2009 04:06pm
Quote (young2093 @ Dec 13 2009 09:15pm)
Synched hammers can be troublesome if you aren't used to looking for them. And besides, all serious West tpkers will ALWAYS try to stick to Barb/Druid/Nec/Sin.
Trap/Druid or Nec/Barb is too pro to pass up.


nobody who is good will lose to a team with a hammerdin. Unless the team has a really good trapper that team would lose to every other set up. Hammerdins are solo characters. Druid has sage, barb bo, nec amp, trap mb. Hammerdin has 17k hammers but nothing really viable for a team
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