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Aug 3 2016 01:48am
Handy website: http://pokemongo.gamepress.gg/pokemon/149

So on defense, there are undoubtedly useful movesets (slower the better, and lower dodge window the better).

On attack, however, a lot of skills are pretty equal. Here's why (and let's compare dragon claw and dragon pulse).

Dragon claw at face value looks like it's strictly better. It does 27.34 dps and costs 50 energy, whereas dragon pulse does 22.57 dps and costs 50 energy.

Here's what people are forgetting in calculations: Dragon pulse does 22.57 dps for 3.6 seconds for 50 energy. Dragon pulse will keep you doing high dps for longer, before having to switch back to dragon breath which has only 15 dps.

So let's do the math:

Dragon breath + dragon pulse: Approx 7 seconds of dragon breath charges 100 energy. So, dragon pulse does 7 x15dps = 105 damage while charging to full energy. Once at full energy, 3.6 seconds x 22.57 dps x 2 releases = 162 damage. The total is 267 damage over 14.2 seconds (or 18.8 dps).

Dragon breath + dragon claw: Same calculations, 7x15 = 105. Once full energy, 1.6s x 27.34dps x2 releases = 87.48 damage. The total is 192.48 damage over 10.2 seconds (or 18.87 dps).
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Aug 3 2016 02:09am
TL;DR

Snorlax with body slam is much worse than Snorlax with hyperbeam, at least for attack. Body slam has 2 higher dps, but hyperbeam gives 30 dps over 5 seconds, which is significantly better.
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Aug 3 2016 06:46am
i had no idea they lasted for different amounts of time
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Aug 3 2016 07:31am
I havnt looked at the spreadsheets and all, but im hoping whoever set it up wasnt this retarded.

The whole point of dps is its damage per second. So ir SHOULD go without saying that the original calculations should be good.

The thinf you pointed out is factoring in dot - damage over time, which may very well be a valid miscalculation. Again (im on a phone and dont have a huge interest hiestlyb they will be messing with numbers for awhile) that will go back to how they setup thw sheet.
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Aug 3 2016 10:19am
Quote (drwhoool @ Aug 3 2016 06:31am)
I havnt looked at the spreadsheets and all, but im hoping whoever set it up wasnt this retarded.

The whole point of dps is its damage per second. So ir SHOULD go without saying that the original calculations should be good.

The thinf you pointed out is factoring in dot - damage over time, which may very well be a valid miscalculation. Again (im on a phone and dont have a huge interest hiestlyb they will be messing with numbers for awhile) that will go back to how they setup thw sheet.


DPS is "damage per second". It requires a time parameter.

Damage over time is just taking DPS and figuring out how long an attack takes. If an attack takes 5 seconds in total, and does a certain DPS, then it's DPS x 5.

This post was edited by Canadian_Man on Aug 3 2016 10:19am
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Aug 3 2016 11:22am
Quote (Canadian_Man @ Aug 3 2016 04:19pm)
DPS is "damage per second". It requires a time parameter.

Damage over time is just taking DPS and figuring out how long an attack takes. If an attack takes 5 seconds in total, and does a certain DPS, then it's DPS x 5.



This seems wrong. Maybe I'm missing something but damage per second and damage over time can be the exact same thing. The different is damage over time could be over 5 seconds instead of per one second.

Either way, if an attack takes 5 seconds to complete the animation before you can use the next attack, you have to divide the damage by 5 not multiple it by 5. At least that's what makes sense in my mind.
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Aug 3 2016 11:54am
Quote (iBruno @ Aug 3 2016 10:22am)
This seems wrong. Maybe I'm missing something but damage per second and damage over time can be the exact same thing. The different is damage over time could be over 5 seconds instead of per one second.

Either way, if an attack takes 5 seconds to complete the animation before you can use the next attack, you have to divide the damage by 5 not multiple it by 5. At least that's what makes sense in my mind.


:wallbash: This is basic math...

DPS is a measurement of damage over time. If your dps is 1, then in 0.5 seconds you deal 0.5 damage (1dps x 0.5 = 0.5 damage total). In 5.5 seconds, if your DPS is 1, then you deal 5.5 damage (1 DPS x 5.5 seconds = 5.5 total damage).

I meant to say total net DPS over time (the DPS the Pokemon outputs, irrespective of CP, rather than the DPS of each particular skill).

Yes, you divide the damage by 5 to *GET* its DPS. Hyperbeam does 120 damage over 5 seconds, which is 24 DPS. The problem is most people are siting DPS and stating that one move is better than the other based on which does higher DPS, but aren't taking into consideration total net DPS over time.
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Aug 3 2016 12:01pm
Quote (Canadian_Man @ Aug 3 2016 05:54pm)
:wallbash: This is basic math...

DPS is a measurement of damage over time. If your dps is 1, then in 0.5 seconds you deal 0.5 damage (1dps x 0.5 = 0.5 damage total). In 5.5 seconds, if your DPS is 1, then you deal 5.5 damage (1 DPS x 5.5 seconds = 5.5 total damage).

I meant to say total net DPS over time (the DPS the Pokemon outputs, irrespective of CP, rather than the DPS of each particular skill).

Yes, you divide the damage by 5 to *GET* its DPS. Hyperbeam does 120 damage over 5 seconds, which is 24 DPS. The problem is most people are siting DPS and stating that one move is better than the other based on which does higher DPS, but aren't taking into consideration total net DPS over time.


The thing is, DoTs, usually refer to abilities that have a ticking effect and deal X every so often. The pokemon go attacks deal all the damage at once, but the animation takes 5 seconds to complete. So its not really a damage over time ability. I've played wow for many years and played mostly Fire Mage / Warlock / Shadow Priest and their attacks are actual DoTs (damage over time).

I get your thought process but in the end, hyperbeam does not tick 5 times during 5 second each time taking 24 hp from pokemon. It does 120 damage at once and there is a 5 second cooldown animation preventing you from using another attack.
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Aug 3 2016 12:13pm
Quote (iBruno @ Aug 3 2016 11:01am)
The thing is, DoTs, usually refer to abilities that have a ticking effect and deal X every so often. The pokemon go attacks deal all the damage at once, but the animation takes 5 seconds to complete. So its not really a damage over time ability. I've played wow for many years and played mostly Fire Mage / Warlock / Shadow Priest and their attacks are actual DoTs (damage over time).

I get your thought process but in the end, hyperbeam does not tick 5 times during 5 second each time taking 24 hp from pokemon. It does 120 damage at once and there is a 5 second cooldown animation preventing you from using another attack.


*Sigh*

This is semantics at this point. It does 120 damage, and takes up 5 seconds, so a DPS value is calculated from that.

These calculations are not based on when damage is dealt within the time period calculated, but how much total damage is dealt within the time period calculated. To make those calculations, certain moves need to be broken down into DPS values.

This post was edited by Canadian_Man on Aug 3 2016 12:15pm
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Aug 3 2016 12:16pm
Quote (iBruno @ Aug 3 2016 01:01pm)
The thing is, DoTs, usually refer to abilities that have a ticking effect and deal X every so often. The pokemon go attacks deal all the damage at once, but the animation takes 5 seconds to complete. So its not really a damage over time ability. I've played wow for many years and played mostly Fire Mage / Warlock / Shadow Priest and their attacks are actual DoTs (damage over time).

I get your thought process but in the end, hyperbeam does not tick 5 times during 5 second each time taking 24 hp from pokemon. It does 120 damage at once and there is a 5 second cooldown animation preventing you from using another attack.


Lol
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