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Jul 16 2012 10:18pm
Good team?

Charizard
Mew (if possible)
Raichu (Might switch to Jolteon)
Victreebel
Gyarados
Dragonite (Don't know who I can replace him with if I can not get him)
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Jul 17 2012 05:53am
It's good enough to beat the game without problems, not the best possible for sure though, if you play against people or pokemon stadium R2, you might have problems.

Gyarados is a highly overrated pokemon (the anime messed up a lot of things and this is just one example), water/flying falls to IB/Blizz/TB (takes an insane x4 damage from this last one)... takes normal damage from Slash/RS/ RL/Psychic... all of these are the most common attacks, it's only strong against FT and immune to EQ. Starmie, Slowbrow, Lapras and Golduck ae all better water Pokémon.

Raichu isn't really bad, but Jolteon is by far better (imo Zapdos is still slightly superior, but Jolteon is definetely close second)

Victreebel is imo a slightly inferior version of Venasaur. Like with Venasaur, the fact Victreebel is partially a posion type makes it a bit of a dealbreaker considering Exeggutor is around, but other than that it's ok. It's a more offensive option than Vileplume, which was somewhat popular aswell.

Dragonite has similar problems as Gyarados, too many weaknesess (although not as many) against the most popular attacks, instead of taking x4 damage from TB, it will take it from IB and Blizz. Articuno and Zapdos are the safest flying types, although Charizard is a good option too because it's normaly strong and fast enough to take out the enemy before it does any serious damage, Aerodactyl's rock/flying combo makes him a debatable option aswell.


Charizard and Mew are very good choices.
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Jul 17 2012 07:24am
need more tauros/snorlax/eggy

also it depends if youre going to play the stadium version or the gb version
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Jul 17 2012 08:01am
Quote (Doyek @ Jul 17 2012 09:24am)
need more tauros/snorlax/eggy

also it depends if youre going to play the stadium version or the gb version


what do you mean the stadium version? the gb game on the big screen or just the stadium battles? im pretty sure i noticed some differences in the stadium battles but i didnt notice anything different with the gb game when played through stadium
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Jul 17 2012 08:23am
Quote (destry @ Jul 17 2012 04:01pm)
what do you mean the stadium version? the gb game on the big screen or just the stadium battles? im pretty sure i noticed some differences in the stadium battles but i didnt notice anything different with the gb game when played through stadium


I suppose he means the stadium battles, they are much harder (still not "hard" if you have a good team though). You can almost pick whatever pokemon and use whatever startegy in the GB games and you should be able to beat it, you can't do that in Stadium.
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Jul 17 2012 08:25am
Quote (zarkadon @ Jul 17 2012 10:23am)
I suppose he means the stadium battles, they are much harder (still not "hard" if you have a good team though). You can almost pick whatever pokemon and use whatever startegy in the GB games and you should be able to beat it, you can't do that in Stadium.


yeah me my brother and a friend we played through stadium recently with a shitty ass team to get the surfing pikachu, it was a lot harder than it should've, what i remember the most is always missing our attacks and our opponents always getting critical hits and whatnot
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Jul 17 2012 08:29am
there are different mechanics between the stadium version and the normal version
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Jul 17 2012 09:08am
Quote (Doyek @ Jul 17 2012 04:29pm)
there are different mechanics between the stadium version and the normal version


"General changes include:

The duration of sleep is reduced to 1-3 turns.
If a Pokémon defeats an opposing Pokémon with a recoil move, the Pokémon does not suffer recoil damage.
An immobilized Pokémon can still select an attack.
Consecutive moves such as Wrap end when the target switches out.
All status ailments and HP-draining moves have no effect against a Substitute.
If a Pokémon is fully paralyzed during the invulnerable turn of Dig or Fly, the move resets.
When a paralyzed Pokémon's Speed is modified, its Speed reduction is no longer nullified.
After a move which causes self-inflicted confusion (e.g. Thrash) ends, the game will display a message stating that the target is confused.
The variable that determines the last damage dealt is reset whenever a Pokémon switches, is fully paralyzed, or uses a two-turn attack.
Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 255 or 511.
In the Japanese version, the stat modifiers for accuracy and evasion were changed. "

They aren't that big unless he's doing competitive battling imo (which I doubt anyone is doing today), leaving aside the Pokémon which used bugs and exploits in the GB games, the best GB Pokémon are enough to beat Stadium regardless the changes
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Jul 17 2012 11:37am
Quote (zarkadon @ Jul 17 2012 11:08am)
"General changes include:

    The duration of sleep is reduced to 1-3 turns.
    If a Pokémon defeats an opposing Pokémon with a recoil move, the Pokémon does not suffer recoil damage.
    An immobilized Pokémon can still select an attack.
    Consecutive moves such as Wrap end when the target switches out.
    All status ailments and HP-draining moves have no effect against a Substitute.
    If a Pokémon is fully paralyzed during the invulnerable turn of Dig or Fly, the move resets.
    When a paralyzed Pokémon's Speed is modified, its Speed reduction is no longer nullified.
    After a move which causes self-inflicted confusion (e.g. Thrash) ends, the game will display a message stating that the target is confused.
    The variable that determines the last damage dealt is reset whenever a Pokémon switches, is fully paralyzed, or uses a two-turn attack.
    Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 255 or 511.
    In the Japanese version, the stat modifiers for accuracy and evasion were changed. "

They aren't that big unless he's doing competitive battling imo (which I doubt anyone is doing today), leaving aside the Pokémon which used bugs and exploits in the GB games, the best GB Pokémon are enough to beat Stadium regardless the changes


pretty sure the crit mechanics changed from gb to stadium
from my experience anyway

in gb crit chance is based on speed, pretty sure it isnt in stadium

which would be the biggest change imo

also i think the hyper beam mechanic isnt the same either, i think if you ohko a pokemon with it in gb, you dont have to recharge, or maybe its in stadium


those are all from personal experience tho


/e: ok nvm i was wrong about crits, it is still based on speed tho, which makes fast pokemon really really good (making persian actually really good ie)


heres how it actually works: http://www.smogon.com/rb/articles/critical_hits
high crit ratio moves pretty much always crit in gen1

This post was edited by Doyek on Jul 17 2012 11:43am
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Jul 17 2012 12:40pm
Ya it's just to get through the game on my Phone.
If I can manage to get the birds I'm going to and Gyarados seems so strong! damn.
I shouldn't have been focusing a lot of levels on him then ^^.
I might replace him later.
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