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Member
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Joined: May 16 2009
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Apr 26 2016 10:44am
Quote (bonty @ Apr 26 2016 08:41am)
Quite new to the game and man do I spend a lot of time thinking what would be a good elixir curve..

sitting at 3.9 right now, and sometimes I only have 4 and 5 drops in my hand, notice I been loosing a lot to faster decks with structures pumping troops.

Getting overwhelmed and my towers takes load of damage while im waiting for 4 elix valk..

Do I play too fast ? should I be only playing cards when I have 6-7 elixir ready ?



You should almost never go on the offensive without having 9 or 10 elixer, so slow down to that point if possible. Also, spawner decks are very strong up to 2k+ trophies. I used mine to get to about 2400 trophies, and I am finally now preferring my golem deck.
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Apr 26 2016 03:51pm


Just beat my highest. Still loving this deck. 400 cups to go!
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Apr 26 2016 07:26pm
Quote (WanHaneTenshi @ Apr 27 2016 05:51am)


once u hit 2.8k .. that is where the brick wall comes in.
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Apr 26 2016 08:26pm
Quote (glhgod @ Apr 26 2016 08:26pm)
once u hit 2.8k .. that is where the brick wall comes in.



Yeah I know, I was being sarcastic. I need to get my cards to lvl 9+, which is coming along.
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Apr 26 2016 08:40pm
Quote (WanHaneTenshi @ Apr 27 2016 10:26am)
Yeah I know, I was being sarcastic. I need to get my cards to lvl 9+, which is coming along.


yeahs trying to get mine coming along too.. probably gonna use

hog / zap / minion / gob / spear gob / skeleton / cannon / lightning(one more to lvl 3)

does this deck sound good? or no good.

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Apr 26 2016 09:19pm
Quote (glhgod @ Apr 26 2016 09:40pm)
yeahs trying to get mine coming along too.. probably gonna use

hog / zap / minion / gob / spear gob / skeleton / cannon / lightning(one more to lvl 3)

does this deck sound good? or no good.


i dislike tat hog cycle deck.. so annoying, doesnt let me set up and when its my turn to go offensive, a cannon drops, then he drops hog. rinse and repeat
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Apr 26 2016 09:19pm
Quote (FamilyGuyViewer @ Apr 27 2016 11:19am)
i dislike tat hog cycle deck.. so annoying, doesnt let me set up and when its my turn to go offensive, a cannon drops, then he drops hog. rinse and repeat


since im a mortar user. i been losing to this deck alot lols.
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Apr 26 2016 09:34pm
Sounds good to me but I honestly prefer poison over lightning. Way cheaper, kills light troops, and has just as big of a circle. But still, lightning would still fit in there well.
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Apr 27 2016 12:38am
Quote (WanHaneTenshi @ Apr 27 2016 11:34am)
Sounds good to me but I honestly prefer poison over lightning. Way cheaper, kills light troops, and has just as big of a circle. But still, lightning would still fit in there well.


poison takes too long for me to tick in the dmg.. unless im using a peka with it.. that will change my deck thoroughly lols.. and my peka low level.
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Apr 27 2016 09:39pm
next month update :

Currently, max level gameplay doesn't accurately reflect how Tournament Rules gameplay feels, so we're addressing it with the following changes:

Legendary level cap: 5 (from 6)
Epic level cap: 8 (stays the same)
Rare level cap: 11 (from 10)
Common level cap: 13 (from 12)
King level cap: 13 (from 12)
These changes will ensure a consistent experience when playing either at the top or in a Friendly Battle under Tournament Rules. We consider Tournament Rules to be the basis for competitive Clash Royale play, and in the future we're going to support this more in-game.

In conjunction with the above we wanted bring a couple of other complementary changes:

Firstly, we're going to reduce the amount of Epic Cards it takes to upgrade from level 7 to level 8 - down to 200 cards, from 300 cards. You may be wondering what happens to players who already have level 8 epics or level 6 legendaries? Simple! When the update arrives, anyone with cards above the new caps will automatically receive Gem refunds for every card over the cap.

Secondly, Legendary Cards will occasionally appear in the Shop once you've reached the Legendary Arena! We know Legendary Cards can be quite hard to obtain, and even harder to upgrade, so this change will help more players get their hands on them.
Bonus info: We're also re-working the Gold cost of cards in the Shop to scale in a linear fashion (i.e. 20, 40, 60, 80) - and not exponentially as it currently does (i.e. 40, 56, 78, 109) - making them much more reasonably priced overall.

One final thing to note, and something we'd like to stress, is that we've always considered maxing out your cards to be a very long-term goal for most players - it's your long-term progression in Clash Royale. We're going to be emphasizing the importance of Tournament Rules in the future and that's where we see most players focusing their attention.

All of the changes above are coming with the next update - current ETA is early next month.
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