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Mar 23 2010 08:36pm
on a scale of 1-10 how well is it done :o :ph34r: :bouncy:


i tried making it like this guys:



but i think i added too much crap
how do u think he did the background and the stuff around his leg? Custom Brushes? or he did it from scratch?

plus 1more thing, how did he make the background look like playdough, i like the effect, its kinda smooth looking or i donno how to describe it, it doesnt look like a regular brush stroke...

This post was edited by d2iaf on Mar 23 2010 08:39pm
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Mar 23 2010 09:41pm
im sure if you asked pyro he would tell you but pmed him with this thread so he can give ya a little advice if he feals up to it but im gona guess smudging mabey displacment or smudged lines with clipping mask but iono im tired and a little drunk.

on your sig 1/10 keep trying and reading tuts to improve its to overwhelmed and chaotic theres no sense of flow and noreal depth and the focal of the sprite is obliterated by all the junk.
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Mar 23 2010 09:52pm
Quote (Ebony_Dragoness @ Mar 23 2010 10:41pm)
im sure if you asked pyro he would tell you but pmed him with this thread so he can give ya a little advice if he feals up to it but im gona guess smudging mabey displacment or smudged lines with clipping mask but iono im tired and a little drunk.

on your sig 1/10 keep trying and reading tuts to improve its to overwhelmed and chaotic theres no sense of flow and noreal depth and the focal of the sprite is obliterated by all the junk.


well actually duck made this one I just stoled it ;D

but the background was made by smudging; you should really just look up smudging tutorials butttt;
start with a base color in the back, and then get colors that compliment it which are little bit lighter
always smudge with flow that matches the render, don't just do it in random directions.
change the layer blending mode to make it look better

and the stuff around his leg are also different smudge lines,
it's going to take a lot of practice to get it down good...
honestly the best thing you can do is keep doing tutorials
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