Quote (Cluanar @ Thu, Oct 1 2009, 05:27pm)
I'll give you a hand in correcting something. When a server is " camped" it's load balancing that limits your chances in finding that ip not lag. True that when it is camped it is harder but only because of randoms made on that ip. 70-100 campers won't cap that server. Another myth debunked: there is only 60 games that can be held per server. I have seen 1200. Do the math of players on line and servers available, 60 would hardly permit everyone to play.
Correct me if I'm wrong Cluanar when a server is over loaded it lags? Due to you can only send in and out so much information through any given line, granted you can do things like run OSPF routing for a windows server to encourage you to be sent to a different server or to take a different path to it to lessen the network load. Not 100% sure it would even work like that but meh you get the idea of what I mean.
But then again do they use server 03 or linux server or what who really knows, well I mean I guess you could go down there and find out and ask them but meh.
The amount of game on a server is good though and I will add that given you credit if you so allow me and will consider adding the other part for a guide I plan to release after 1.13 comes out with a little bit more technical detail for those who have figured out dclone hunting for not all the mechanics behind it.