Quote (fastfood @ Sun, Sep 21 2008, 01:24pm)
haveis oido/leido algo acerca de ke alos pala-holys en WOTLK el FOL lo reducen a 0,1sec casteo? me parecio sentirlo en algun lao

i lo del baecon of life ese¿
General:
*All Auras now affect all party and raid members within the area of effect.
* Forbearance duration increased to 3 minutes.
* Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
o Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.
o Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
o Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.
* All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
o Seal of Blood now increases Judgement damabe by 45% of weapon damage.
o Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
o Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
o Seal of Righteousness deals damage based on weapons peed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
o Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, and increases Judgement damage by 10% per stack of the damage over time effect.
* Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
* Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
Holy:
* Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
* Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
* Consecration now scales with attack power and spell power.
* Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
* Divine Strength (Holy) moved to tier 1 in the Protection tree, increases total Strength by 3/6/9/12/15%.
* Exorcism mana cost reduced and now scales with attack power and spell power.
* Greater Blessing of Salvation removed.
* Healing Light (Holy) moved to tier 2.
* Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
* Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
* Illumination (Holy) moved to tier 3.
* Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
* Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
* Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
* Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
* Spiritual Focus (Holy) moved to tier 1.
* Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
* Unyielding Faith (Holy) moved to tier 2.
Retribution:
* Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
* Conviction (Retribution) now increases critical chance with all spells and melee attacks.
* Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
* Eye for an Eye now reflects 10/20% damage from all critical hits.
* Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
* Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced,now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% healthnow scales with attack power and spell power.
* Improved Blessing of Might increased to 10/20/30/40/50%.
* Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
* Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
* Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
* Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
* Retribution Aura damage increased and now gains damage based on Holy spell power.
* Sanctity Aura (Retribution) removed.
* Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
* Vindication reduced to 2 ranks for 10/20% attribute reduction.
lo de prot no lo he mirado xD hay cosas muy muy chulas como los 6 segs de holy shock o el avenging wrath etc etc xD
edit: Beacon of Light (Tier 11) now states "Only one target can be the Beacon of Light at a time."
aunque no dice exactametne que es aunque me parece entender que es una especie de hot o algo asi
This post was edited by nikO_O on Sep 21 2008 07:54am