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Dec 9 2008 03:33pm
Quote (sockar @ Tue, Dec 9 2008, 10:22pm)
shamy heal para raid >


le subi casi un lvl al dk esta tarde biggrin.gif
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Dec 9 2008 05:09pm
mientras no estais al wow y eso keria acer algun char, sq el dk no mapetece subirlo y el pala tampoco
bueno igual lo empiezo y duro 30mins y maburro, pero nuse xD

que pensais sobre estos¿

lock
priest shadow
shami rayos
shami melee
warrior¿ (el q menos me gusta xd)
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Dec 9 2008 05:15pm
El chamy mola cham. Y el lock también.
Priest shadow no está mal, pero no me acaba de molar.
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Dec 9 2008 05:15pm
Quote (XaV @ Tue, Dec 9 2008, 11:15pm)
El chamy mola cham. Y el lock también.
Priest shadow no está mal, pero no me acaba de molar.


pero el rayos o melee xD
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Dec 9 2008 05:18pm
Yo "tengo" uno de rayos. El dps no está mal, la habilidad crit=100% mola mucho.
El de melee no lo he probado, pero me han jodido mucho en bgs a lvls 3x, 4x.
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Dec 9 2008 05:19pm
warlock >>
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Dec 9 2008 05:20pm
nerf incoming.

Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE.

We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do. We want to be careful not to hurt hunter dps too much in PvP, so we’re taking most of the damage out of Steady Shot and Volley. Beastmaster hunters are in addition losing some of their pet dps. We still want BMs to have the best pets, but pet dps numbers are a little high at the moment. We are also still concerned about hunter survivability in PvP and taking the opportunity to jazz up Deterrence into something that looks and plays a little more interesting.

These are not all of the changes we are working on for hunters, but those changes we feel are ready for testing. We hope to get these changes up on the PTR so players will have a chance to test them out and respond before they go live.

* Steady Shot – now only gains 10% of attack power as damage (down from 20%).
* Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.
* Readiness – no longer affects the cooldown of Bestial Wrath.
* Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
* Kill Shot – cooldown reduced to 15 sec (from 35 sec).
* Kindrid Spirits – now only grants 3/6/9/12/15% pet damage.
* Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet.

* All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
* Growl— threat generation increased by 20% (same for Voidwalker Torment).
* Call of the Wild – now benefits only the hunter and his or her pet.
* Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
* Spirit Strike – reduced the period on the dot so it will work better with Longevity.
* Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
* Aspect of the Wild – now raid-wide.

This post was edited by dravern on Dec 9 2008 05:21pm
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Dec 9 2008 05:27pm
sad.gif sad.gif
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Dec 9 2008 05:51pm
Quote (Ch4mPiOn @ Tue, Dec 9 2008, 11:09pm)
mientras no estais al wow y eso keria acer algun char, sq el dk no mapetece subirlo y el pala tampoco
bueno igual lo empiezo y duro 30mins y maburro, pero nuse xD

que pensais sobre estos¿

lock
priest shadow
shami rayos
shami melee
warrior¿ (el q menos me gusta xd)


Shamy rayos, haztelo en c'thuned tongue.gif
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Dec 9 2008 11:59pm
Quote (dravern @ Wed, 10 Dec 2008, 00:20)
* Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.


Esa es una putada xD
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