Quote
as far as i can tell, this system is already in place... we have about 4-5 times as many horde players on my realm as we have on alliance side, and this obviously has a great impact on the amount of alliance players in wg... we have wintergrasp about 2-4 times a week, since toravon was released, which brougt more alliance players back to wingtergrasp as they all wanted to go there. 2 of these alliance wins are usually at prime time, where the others are in the middle of the night...
we never defend wintergrasp, so we always have all siege workshops outside of the fortress and we always become first lieutenant upon killing a horde player or npc. we also have about 20 stacks of tenacity unless it's wednesday or thursday, as the raid ids have reset and more alliance players want to go into archavons vault. since we never succeed in defending we're always keeping the state of having the said 700 tug-of-war points, but that doesn't really solve our problem.
in my opinion tenacity is useless when you battle an army of 100 (? what's the cap again?) horde players with around 20 alliance players, but you can't do anything about it, since once you get in contact with the horde players, they will stun, counter, snare and eventually kill you. one shotting a horde player is fun for about 2 minutes, but it gets boring soon, and doesn't make up for the inability to win, because the sheer amount of horde will waste 10 siege engines before the break through the second wall and the rest will take the siege workshop you set out from in the blink of an eye because of their sheer numbers.
as long as it's possible for players to kill siege engines with other means than siege damage, tenatcity has no impact on the speed of capturing or defending a workshop, and players capped on tenacity can be cc'ed, there is no such thing as a fair wintergrasp battle on realms with a horde:alliance ratio like mine (obviously the same goes for realms where horde are hopelessly outnumbered)
tol cry de la alianza en los foros de wow europe