Quote (sockar @ 1 Mar 2010 16:26)
el pollo tendra:
- dmg en aoe a lo bladestorm
- casteos a lo lava burst
- spameable cc a lo lock
- tiene los arboles esos a lo beastcleave
- tankea melees como ningun otro caster
- tiene inervate pa su healer si ace falta
- empujon pa ganar arenas instant segun el mapa
has leido lo que pone hydra sobre elbalance de las clases?? xD
Warrior
The Warrior class is balanced around being CC’d and not having a 100% uptime on his target.
When a Warrior is able to stick on his target, the damage he’s able to ditch out is too much to cope with. This not only puts Warriors in a too favorable situation against teams who don’t have spammable (non-fear) CCs,
but they are also probably too strong at lower skill levels.Hunter
Hunter comps are currently very popular in 3s. Almost every hybrid works with them and the reason for this is simply their extremely high damage output on top of a 50% MS. Because of the nature of the Hunter class, their MS ability has a far higher uptime than the one of Warriors and Rogues. We feel that this is not justified and suggest a change to 25% MS, which puts them still above the caster MS value of 20%.
Death Knight
The currently most talked about class when it comes to arena even with some attention from the developers in the form of blue posts.
Hydra & Kalimist believe though that they got too much utility and not enough solo pressure.“Only bring them for chains pretty much” -Hydra
While the argument that they got two viable comps is valid, it’s should be quite clear why that is. Both Warrior and Hunter just need to be babysitted (which both Paladin & Death Knight are capable off) and they get the job done. DKs burst is not scary enough. There are several good comps around the matrix Paladin/Hunter (ProtWarrior, Enhancer) and Paladin/Warrior (Elemental, ProtRet, Priest).
Aprende zeritos
esta mas que interesante lo que dice